Documentation ¶
Overview ¶
Amber is an elegant templating engine for Go Programming Language It is inspired from HAML and Jade
Tags ¶
A tag is simply a word:
html
is converted to
<html></html>
It is possible to add ID and CLASS attributes to tags:
div#main span.time
are converted to
<div id="main"></div> <span class="time"></span>
Any arbitrary attribute name / value pair can be added this way:
a[href="http://www.google.com"]
You can mix multiple attributes together
a#someid[href="/"][title="Main Page"].main.link Click Link
gets converted to
<a id="someid" class="main link" href="/" title="Main Page">Click Link</a>
It is also possible to define these attributes within the block of a tag
a #someid [href="/"] [title="Main Page"] .main .link | Click Link
Doctypes ¶
To add a doctype, use `!!!` or `doctype` keywords:
!!! transitional // <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
or use `doctype`
doctype 5 // <!DOCTYPE html>
Available options: `5`, `default`, `xml`, `transitional`, `strict`, `frameset`, `1.1`, `basic`, `mobile`
Tag Content ¶
For single line tag text, you can just append the text after tag name:
p Testing!
would yield
<p>Testing!</p>
For multi line tag text, or nested tags, use indentation:
html head title Page Title body div#content p | This is a long page content | These lines are all part of the parent p a[href="/"] Go To Main Page
Data ¶
Input template data can be reached by key names directly. For example, assuming the template has been executed with following JSON data:
{ "Name": "Ekin", "LastName": "Koc", "Repositories": [ "amber", "dateformat" ], "Avatar": "/images/ekin.jpg", "Friends": 17 }
It is possible to interpolate fields using `#{}`
p Welcome #{Name}!
would print
<p>Welcome Ekin!</p>
Attributes can have field names as well
a[title=Name][href="/ekin.koc"]
would print
<a title="Ekin" href="/ekin.koc"></a>
Expressions ¶
Amber can expand basic expressions. For example, it is possible to concatenate strings with + operator:
p Welcome #{Name + " " + LastName}
Arithmetic expressions are also supported:
p You need #{50 - Friends} more friends to reach 50!
Expressions can be used within attributes
img[alt=Name + " " + LastName][src=Avatar]
Variables ¶
It is possible to define dynamic variables within templates, all variables must start with a $ character and can be assigned as in the following example:
div $fullname = Name + " " + LastName p Welcome #{$fullname}
If you need to access the supplied data itself (i.e. the object containing Name, LastName etc fields.) you can use `$` variable
p $.Name
Conditions ¶
For conditional blocks, it is possible to use `if <expression>`
div if Friends > 10 p You have more than 10 friends else if Friends > 5 p You have more than 5 friends else p You need more friends
Again, it is possible to use arithmetic and boolean operators
div if Name == "Ekin" && LastName == "Koc" p Hey! I know you..
There is a special syntax for conditional attributes. Only block attributes can have conditions;
div .hasfriends ? Friends > 0
This would yield a div with `hasfriends` class only if the `Friends > 0` condition holds. It is perfectly fine to use the same method for other types of attributes:
div #foo ? Name == "Ekin" [bar=baz] ? len(Repositories) > 0
Iterations ¶
It is possible to iterate over arrays and maps using `each`:
each $repo in Repositories p #{$repo}
would print
p amber p dateformat
It is also possible to iterate over values and indexes at the same time
each $i, $repo in Repositories p .even ? $i % 2 == 0 .odd ? $i % 2 == 1
Includes ¶
A template can include other templates using `include`:
a.amber p this is template a b.amber p this is template b c.amber div include a include b
gets compiled to
div p this is template a p this is template b
Inheritance ¶
A template can inherit other templates. In order to inherit another template, an `extends` keyword should be used. Parent template can define several named blocks and child template can modify the blocks.
master.amber !!! 5 html head block meta meta[name="description"][content="This is a great website"] title block title | Default title body block content subpage.amber extends master block title | Some sub page! block append meta // This will be added after the description meta tag. It is also possible // to prepend something to an existing block meta[name="keywords"][content="foo bar"] block content div#main p Some content here
License (The MIT License)
Copyright (c) 2012 Ekin Koc <ekin@eknkc.com>
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Index ¶
- Variables
- func Compile(input string, options Options) (*template.Template, error)
- func CompileAsset(filename string, assetLoader parser.AssetLoader, options Options) (*template.Template, error)
- func CompileAssets(files []string, assetLoader parser.AssetLoader, opt Options) (map[string]*template.Template, error)
- func CompileDir(dirname string, dopt DirOptions, opt Options) (map[string]*template.Template, error)
- func CompileFile(filename string, options Options) (*template.Template, error)
- type Compiler
- func (c *Compiler) Compile() (*template.Template, error)
- func (c *Compiler) CompileString() (string, error)
- func (c *Compiler) CompileWithName(name string) (*template.Template, error)
- func (c *Compiler) CompileWithTemplate(t *template.Template) (*template.Template, error)
- func (c *Compiler) CompileWriter(out io.Writer) (err error)
- func (c *Compiler) Parse(input string) (err error)
- func (c *Compiler) ParseAsset(filename string, assetLoader parser.AssetLoader) (err error)
- func (c *Compiler) ParseFile(filename string) (err error)
- type DirOptions
- type Options
Constants ¶
This section is empty.
Variables ¶
var DefaultDirOptions = DirOptions{".jade", true}
var DefaultOptions = Options{true, false, nil}
var FuncMap = template.FuncMap{
"__jade_add": runtime_add,
"__jade_sub": runtime_sub,
"__jade_mul": runtime_mul,
"__jade_quo": runtime_quo,
"__jade_rem": runtime_rem,
"__jade_minus": runtime_minus,
"__jade_plus": runtime_plus,
"__jade_eql": runtime_eql,
"__jade_gtr": runtime_gtr,
"__jade_lss": runtime_lss,
"json": runtime_json,
"unescaped": runtime_unescaped,
"safeAttribute": runtime_safeHTMLAttribute,
"safeJS": runtime_safeJS,
"upper": runtime_upper,
"lower": runtime_lower,
}
Functions ¶
func Compile ¶
Parses and compiles the supplied jade template string. Returns corresponding Go Template (html/templates) instance. Necessary runtime functions will be injected and the template will be ready to be executed.
func CompileAsset ¶
func CompileAsset(filename string, assetLoader parser.AssetLoader, options Options) (*template.Template, error)
Parses and compiles the contents of supplied filename. Returns corresponding Go Template (html/templates) instance. Necessary runtime functions will be injected and the template will be ready to be executed.
func CompileAssets ¶
func CompileAssets(files []string, assetLoader parser.AssetLoader, opt Options) (map[string]*template.Template, error)
Parses and compiles the contents of supplied files, with options. Returns a map of a template identifier (key) to a Go Template instance. Ex: if the dirname="templates/" had a file "index.jade" the key would be "index" If option for recursive is True, this parses every file of relevant extension in all subdirectories. The key then is the path e.g: "layouts/layout"
func CompileDir ¶
func CompileDir(dirname string, dopt DirOptions, opt Options) (map[string]*template.Template, error)
Parses and compiles the contents of a supplied directory path, with options. Returns a map of a template identifier (key) to a Go Template instance. Ex: if the dirname="templates/" had a file "index.jade" the key would be "index" If option for recursive is True, this parses every file of relevant extension in all subdirectories. The key then is the path e.g: "layouts/layout"
func CompileFile ¶
Parses and compiles the contents of supplied filename. Returns corresponding Go Template (html/templates) instance. Necessary runtime functions will be injected and the template will be ready to be executed.
Types ¶
type Compiler ¶
type Compiler struct { // Compiler options Options // contains filtered or unexported fields }
Compiler is the main interface of Amber Template Engine. In order to use an Amber template, it is required to create a Compiler and compile an Amber source to native Go template.
compiler := jade.New() // Parse the input file err := compiler.ParseFile("./input.jade") if err == nil { // Compile input file to Go template tpl, err := compiler.Compile() if err == nil { // Check built in html/template documentation for further details tpl.Execute(os.Stdout, somedata) } }
func (*Compiler) Compile ¶
Compile jade and create a Go Template (html/templates) instance. Necessary runtime functions will be injected and the template will be ready to be executed.
func (*Compiler) CompileString ¶
Compile template and return the Go Template source You would not be using this unless debugging / checking the output. Please use Compile method to obtain a template instance directly.
func (*Compiler) CompileWithName ¶
Same as Compile but allows to specify a name for the template
func (*Compiler) CompileWithTemplate ¶
Same as Compile but allows to specify a template
func (*Compiler) CompileWriter ¶
Compile jade and write the Go Template source into given io.Writer instance You would not be using this unless debugging / checking the output. Please use Compile method to obtain a template instance directly.
func (*Compiler) ParseAsset ¶
func (c *Compiler) ParseAsset(filename string, assetLoader parser.AssetLoader) (err error)
Parse the jade template file in given path
type DirOptions ¶
type DirOptions struct { // File extension to match for compilation Ext string // Whether or not to walk subdirectories Recursive bool }
Used to provide options to directory compilation
type Options ¶
type Options struct { // Setting if pretty printing is enabled. // Pretty printing ensures that the output html is properly indented and in human readable form. // If disabled, produced HTML is compact. This might be more suitable in production environments. // Default: true PrettyPrint bool // Setting if line number emitting is enabled // In this form, Amber emits line number comments in the output template. It is usable in debugging environments. // Default: false LineNumbers bool // Custom functions Funcs template.FuncMap }