Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type History ¶
type History struct { SnapShot // contains filtered or unexported fields }
func New ¶
func New(deskID int64, mode int, name0, name1, name2, name3, name4 string, basic *protocol.DeskBasicInfo, enter *protocol.PlayerEnterDesk, roll *protocol.Roll) *History
func (*History) SetEndStats ¶
func (h *History) SetEndStats(ge *protocol.RoundOverStats) error
type MatchStats ¶
func (MatchStats) Result ¶
func (ps MatchStats) Result() map[int64]*Record
type SnapShot ¶
type SnapShot struct { Enter *protocol.PlayerEnterDesk `json:"enter"` BasicInfo *protocol.DeskBasicInfo `json:"basicInfo"` Roll *protocol.Roll `json:"roll"` End *protocol.RoundOverStats `json:"end"` OpenScoreChanges []*protocol.OpenInfo `json:"openScoreChanges"` }
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