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Index ¶
Constants ¶
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const ( // AttrUptimeTotal ... AttrUptimeTotal = "total" // AttrUptimeAppStarted ... AttrUptimeAppStarted = "app_started" // EntitySensor ... EntitySensor = string("uptime") // Name ... Name = "uptime" )
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Actor ¶
type Actor struct { entity_manager.BaseActor // contains filtered or unexported fields }
Actor ...
func NewActor ¶
func NewActor(entityManager entity_manager.EntityManager, eventBus bus.Bus) *Actor
NewActor ...
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