Documentation ¶
Index ¶
Constants ¶
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const ( // Name ... Name = "zone" // EntityZone ... EntityZone = string(Name) )
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const ( // AttrLat ... AttrLat = "lat" // AttrLon ... AttrLon = "lon" // AttrElevation ... AttrElevation = "elevation" // AttrTimezone ... AttrTimezone = "timezone" )
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Actor ¶
type Actor struct { entity_manager.BaseActor // contains filtered or unexported fields }
Actor ...
func NewActor ¶
func NewActor(entity *m.Entity, scriptService scripts.ScriptService, adaptors *adaptors.Adaptors, eventBus bus.Bus) *Actor
NewActor ...
func (*Actor) SetState ¶
func (e *Actor) SetState(params entity_manager.EntityStateParams) error
SetState ...
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