Documentation ¶
Index ¶
Constants ¶
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const ( Name = "zone" // EntityZone ... EntityZone = common.EntityType(Name) )
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const ( AttrLat = "lat" AttrLon = "lon" AttrElevation = "elevation" AttrTimezone = "timezone" )
Variables ¶
This section is empty.
Functions ¶
func NewAttr ¶
func NewAttr() m.Attributes
func NewSettings ¶
func NewSettings() m.Attributes
Types ¶
type Actor ¶
type Actor struct { entity_manager.BaseActor // contains filtered or unexported fields }
func (*Actor) SetState ¶
func (e *Actor) SetState(params entity_manager.EntityStateParams) error
func (*Actor) Spawn ¶
func (e *Actor) Spawn() entity_manager.PluginActor
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