Documentation ¶
Index ¶
Constants ¶
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const ( AttrUptimeTotal = "total" AttrUptimeAppStarted = "app_started" EntitySensor = common.EntityType("uptime") Name = "uptime" )
Variables ¶
This section is empty.
Functions ¶
func NewAttr ¶
func NewAttr() m.Attributes
Types ¶
type Actor ¶
type Actor struct { entity_manager.BaseActor // contains filtered or unexported fields }
func NewActor ¶
func NewActor(entityManager entity_manager.EntityManager, eventBus event_bus.EventBus) *Actor
func (*Actor) Spawn ¶
func (e *Actor) Spawn() entity_manager.PluginActor
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