Documentation ¶
Index ¶
Constants ¶
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const ( Name = "scene" EntityScene = common.EntityType("scene") )
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const (
FuncSceneEvent = "sceneEvent"
)
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Actor ¶
type Actor struct { entity_manager.BaseActor // contains filtered or unexported fields }
func NewActor ¶
func NewActor(entity *m.Entity, params map[string]interface{}, adaptors *adaptors.Adaptors, scriptService scripts.ScriptService, entityManager entity_manager.EntityManager) (actor *Actor, err error)
func (*Actor) Spawn ¶
func (e *Actor) Spawn() entity_manager.PluginActor
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