Documentation ¶
Index ¶
- Constants
- Variables
- func New() supervisor.Pluggable
- func NewSettings() map[string]*m.Attribute
- func WeatherCondition(w ProductWeather) (state supervisor.ActorState)
- type Actor
- type Alert
- type City
- type GeoPos
- type Product
- type ProductClouds
- type ProductMain
- type ProductRain
- type ProductSnow
- type ProductSys
- type ProductWeather
- type ProductWind
- type Products
- type WeatherCurrent
- type WeatherCurrentRain
- type WeatherCurrentSnow
- type WeatherDaily
- type WeatherDailyFeelsLike
- type WeatherDailyTemp
- type WeatherFor5Days
- type WeatherFor8Days
- type WeatherHourly
- type WeatherOwm
- func (p *WeatherOwm) FetchData(name string, lat, lon float64, now time.Time, settings map[string]*m.Attribute) (zone Zone, err error)
- func (p *WeatherOwm) GetForecast(params Zone, now time.Time, settings map[string]*m.Attribute) (forecast m.AttributeValue, err error)
- func (p *WeatherOwm) UpdateForecast(zone Zone, settings map[string]*m.Attribute) (forecast m.AttributeValue, err error)
- type Zone
Constants ¶
View Source
const ( // EntityWeatherOwm ... EntityWeatherOwm = string("weather_owm") // DefaultApiUrl ... DefaultApiUrl = "https://api.openweathermap.org/data/2.5/onecall" // Attribution ... Attribution = "Weather forecast from openweathermap api" // FuncEntityAction ... FuncEntityAction = "entityAction" Version = "0.0.1" )
View Source
const ( // AttrAppid ... AttrAppid = "appid" // AttrUnits ... AttrUnits = "units" // AttrLang ... AttrLang = "lang" )
View Source
const (
// Name ...
Name = "weather_owm"
)
Variables ¶
View Source
var F embed.FS
Functions ¶
func WeatherCondition ¶
func WeatherCondition(w ProductWeather) (state supervisor.ActorState)
"id": 500, "main": "Rain", "description": "небольшой дождь", "icon": "10d"
Types ¶
type Actor ¶ added in v0.9.0
type Actor struct { *supervisor.BaseActor Zone // contains filtered or unexported fields }
Actor ...
func NewActor ¶ added in v0.9.0
func NewActor(entity *m.Entity, service supervisor.Service) *Actor
NewActor ...
func (*Actor) SetState ¶ added in v0.9.0
func (e *Actor) SetState(params supervisor.EntityStateParams) error
SetState ...
type Alert ¶
type Alert struct { SenderName string `json:"sender_name"` // Name of the alert source Event string `json:"event"` // Alert event name Start int64 `json:"start"` // Date and time of the start of the alert, Unix, UTC End int64 `json:"end"` // Date and time of the end of the alert, Unix, UTC Description string `json:"description"` // Description of the alert Tags []string `json:"tags"` // Type of severe weather }
Alert ...
type City ¶
type City struct { Id int64 `json:"id"` // City ID Name string `json:"name"` // City name Coord GeoPos `json:"coord"` // City geo location Country string `json:"country"` // Country code (GB, JP etc.) Population int64 `json:"population"` // Timezone int64 `json:"timezone"` // Shift in seconds from UTC Sunrise int64 `json:"sunrise"` // Sunrise time Sunset int64 `json:"sunset"` // Sunset time }
City ...
type Product ¶
type Product struct { Dt int64 `json:"dt"` // Time of data forecasted, unix, UTC Visibility int64 `json:"visibility"` // Average visibility, metres Pop float64 `json:"pop"` // Probability of precipitation Main ProductMain `json:"main"` Weather ProductWeather `json:"weather"` Clouds *ProductClouds `json:"clouds,omitempty"` Wind *ProductWind `json:"wind,omitempty"` Rain *ProductRain `json:"rain,omitempty"` Snow *ProductSnow `json:"snow,omitempty"` Sys *ProductSys `json:"sys,omitempty"` DtTxt time.Time `json:"dt_txt"` }
Product ...
type ProductClouds ¶
type ProductClouds struct {
All int64 `json:"all"` // Cloudiness, %
}
ProductClouds ...
type ProductMain ¶
type ProductMain struct { Temp float64 `json:"temp"` // Temperature. Unit Default: Kelvin, Metric: Celsius, Imperial: Fahrenheit. FeelsLike float64 `json:"feels_like"` // This temperature parameter accounts for the human perception of weather. Unit Default: Kelvin, Metric: Celsius, Imperial: Fahrenheit. TempMin float64 `json:"temp_min"` // Minimum temperature at the moment of calculation. This is minimal forecasted temperature (within large megalopolises and urban areas), use this parameter optionally. Unit Default: Kelvin, Metric: Celsius, Imperial: Fahrenheit. TempMax float64 `json:"temp_max"` // Maximum temperature at the moment of calculation. This is maximal forecasted temperature (within large megalopolises and urban areas), use this parameter optionally. Unit Default: Kelvin, Metric: Celsius, Imperial: Fahrenheit. Pressure float64 `json:"pressure"` // Atmospheric pressure on the sea level by default, hPa SeaLevel float64 `json:"sea_level"` // Atmospheric pressure on the sea level, hPa GrndLevel float64 `json:"grnd_level"` // Atmospheric pressure on the ground level, hPa Humidity float64 `json:"humidity"` // Humidity, % TempKf float64 `json:"temp_kf"` // Internal parameter }
ProductMain ...
type ProductRain ¶
type ProductRain struct {
Last3Hours float64 `json:"3h"` // Rain volume for last 3 hours, mm
}
ProductRain ...
type ProductSnow ¶
type ProductSnow struct {
Last3Hours float64 `json:"3h"` // Snow volume for last 3 hours
}
ProductSnow ...
type ProductSys ¶
type ProductSys struct {
Pod string `json:"pod"` // Part of the day (n - night, d - day)
}
ProductSys ...
type ProductWeather ¶
type ProductWeather struct { Id int64 `json:"id"` // Weather condition id Main string `json:"main"` // Group of weather parameters (Rain, Snow, Extreme etc.) Description string `json:"description"` // Weather condition within the group. You can get the output in your language. Icon string `json:"icon"` // Weather icon id }
ProductWeather ...
type ProductWind ¶
type ProductWind struct { Speed float64 `json:"speed"` // Wind speed. Unit Default: meter/sec, Metric: meter/sec, Imperial: miles/hour. Deg float64 `json:"deg"` // Wind direction, degrees (meteorological) Gust float64 `json:"gust"` // Wind gust. Unit Default: meter/sec, Metric: meter/sec, Imperial: miles/hour }
ProductWind ...
type WeatherCurrent ¶
type WeatherCurrent struct { Dt int64 `json:"dt"` // Current time, Unix, UTC Sunrise int64 `json:"sunrise"` // Sunrise time, Unix, UTC Sunset int64 `json:"sunset"` // Sunset time, Unix, UTC Temp float64 `json:"temp"` // Temperature. Units - default: kelvin, metric: Celsius, imperial: Fahrenheit. FeelsLike float64 `json:"feels_like"` // Temperature. This temperature parameter accounts for the human perception of weather Pressure float64 `json:"pressure"` // Atmospheric pressure on the sea level, hPa Humidity float64 `json:"humidity"` // Humidity, % DewPoint float64 `json:"dew_point"` // Atmospheric temperature (varying according to pressure and humidity) below which water droplets begin to condense and dew can form. Uvi float64 `json:"uvi"` // Current UV index Clouds float64 `json:"clouds"` // Cloudiness, % Visibility int64 `json:"visibility"` // Average visibility, metres WindSpeed float64 `json:"wind_speed,omitempty"` // Wind speed. Wind speed. WindDeg float64 `json:"wind_deg,omitempty"` // Wind direction, degrees (meteorological) WindGust *float64 `json:"wind_gust,omitempty"` // (where available) Wind gust. Rain *WeatherCurrentRain `json:"rain"` // Snow *WeatherCurrentSnow `json:"snow"` // Weather []ProductWeather `json:"weather"` // }
WeatherCurrent ...
type WeatherCurrentRain ¶
type WeatherCurrentRain struct {
LastHour float64 `json:"1h"` // Rain volume for last hour, mm
}
WeatherCurrentRain ...
type WeatherCurrentSnow ¶
type WeatherCurrentSnow struct {
LastHour float64 `json:"1h"` // Snow volume for last hour, mm
}
WeatherCurrentSnow ...
type WeatherDaily ¶
type WeatherDaily struct { Dt int64 `json:"dt"` // Current time, Unix, UTC Sunrise int64 `json:"sunrise"` // Sunrise time, Unix, UTC Sunset int64 `json:"sunset"` // Sunset time, Unix, UTC Moonrise int64 `json:"moonrise"` // The time of when the moon rises for this day, Unix, UTC Moonset int64 `json:"moonset"` // The time of when the moon sets for this day, Unix, UTC MoonPhase float64 `json:"moon_phase"` // Moon phase. 0 and 1 are 'new moon', 0.25 is 'first quarter moon', 0.5 is 'full moon' and 0.75 is 'last quarter moon'. The periods in between are called 'waxing crescent', 'waxing gibous', 'waning gibous', and 'waning crescent', respectively. Temp WeatherDailyTemp `json:"temp"` // Temperature. Units - default: kelvin, metric: Celsius, imperial: Fahrenheit. FeelsLike WeatherDailyFeelsLike `json:"feels_like"` // Temperature. This temperature parameter accounts for the human perception of weather Pressure int64 `json:"pressure"` // Atmospheric pressure on the sea level, hPa Humidity float64 `json:"humidity"` // Humidity, % DewPoint float64 `json:"dew_point"` // Atmospheric temperature (varying according to pressure and humidity) below which water droplets begin to condense and dew can form. Uvi float64 `json:"uvi"` // Current UV index Clouds float64 `json:"clouds"` // Cloudiness, % Visibility float64 `json:"visibility"` // Average visibility, metres WindSpeed float64 `json:"wind_speed,omitempty"` // Wind speed. Wind speed. WindDeg float64 `json:"wind_deg,omitempty"` // Wind direction, degrees (meteorological) WindGust *float64 `json:"wind_gust,omitempty"` // (where available) Wind gust. Rain float64 `json:"rain"` // Snow float64 `json:"snow"` // Weather []ProductWeather `json:"weather"` // }
WeatherDaily ...
type WeatherDailyFeelsLike ¶
type WeatherDailyFeelsLike struct { Day float64 `json:"day"` Min float64 `json:"min"` Max float64 `json:"max"` Night float64 `json:"night"` Eve float64 `json:"eve"` // Evening temperature. Morn float64 `json:"morn"` }
WeatherDailyFeelsLike ...
type WeatherDailyTemp ¶
type WeatherDailyTemp struct { Day float64 `json:"day"` Min float64 `json:"min"` Max float64 `json:"max"` Night float64 `json:"night"` Eve float64 `json:"eve"` // Evening temperature. Morn float64 `json:"morn"` }
WeatherDailyTemp ...
type WeatherFor5Days ¶
type WeatherFor5Days struct { Cod string `json:"cod"` // Internal parameter Message int `json:"message"` // Internal parameter Cnt int `json:"cnt"` // A number of timestamps returned in the API response Products Products `json:"list"` City City `json:"city"` }
WeatherFor5Days ...
type WeatherFor8Days ¶
type WeatherFor8Days struct { GeoPos Timezone string `json:"timezone"` // Timezone name for the requested location TimezoneOffset int64 `json:"timezone_offset"` // Shift in seconds from UTC Current WeatherCurrent `json:"current"` Hourly []WeatherHourly `json:"hourly"` Daily []WeatherDaily `json:"daily"` Alerts []Alert `json:"alerts"` }
WeatherFor8Days ...
type WeatherHourly ¶
type WeatherHourly struct { Dt int64 `json:"dt"` // Current time, Unix, UTC Temp float64 `json:"temp"` // Temperature. Units - default: kelvin, metric: Celsius, imperial: Fahrenheit. FeelsLike float64 `json:"feels_like"` // Temperature. This temperature parameter accounts for the human perception of weather Pressure float64 `json:"pressure"` // Atmospheric pressure on the sea level, hPa Humidity float64 `json:"humidity"` // Humidity, % DewPoint float64 `json:"dew_point"` // Atmospheric temperature (varying according to pressure and humidity) below which water droplets begin to condense and dew can form. Uvi float64 `json:"uvi"` // Current UV index Clouds float64 `json:"clouds"` // Cloudiness, % Visibility int64 `json:"visibility"` // Average visibility, metres WindSpeed float64 `json:"wind_speed,omitempty"` // Wind speed. Wind speed. WindDeg float64 `json:"wind_deg,omitempty"` // Wind direction, degrees (meteorological) WindGust *float64 `json:"wind_gust,omitempty"` // (where available) Wind gust. Rain *WeatherCurrentRain `json:"rain"` // Snow *WeatherCurrentSnow `json:"snow"` // Weather []ProductWeather `json:"weather"` // Pop float64 `json:"pop"` // Probability of precipitation }
WeatherHourly ...
type WeatherOwm ¶
type WeatherOwm struct {
// contains filtered or unexported fields
}
WeatherOwm ...
func NewWeatherOwm ¶
func NewWeatherOwm(adaptors *adaptors.Adaptors, crawler web.Crawler) (weather *WeatherOwm)
NewWeatherOwm ...
func (*WeatherOwm) FetchData ¶
func (p *WeatherOwm) FetchData(name string, lat, lon float64, now time.Time, settings map[string]*m.Attribute) (zone Zone, err error)
FetchData ...
func (*WeatherOwm) GetForecast ¶
func (p *WeatherOwm) GetForecast(params Zone, now time.Time, settings map[string]*m.Attribute) (forecast m.AttributeValue, err error)
GetForecast ...
func (*WeatherOwm) UpdateForecast ¶
func (p *WeatherOwm) UpdateForecast(zone Zone, settings map[string]*m.Attribute) (forecast m.AttributeValue, err error)
UpdateForecast ...
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