Documentation ¶
Index ¶
Constants ¶
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const ( // Name ... Name = "zigbee2mqtt" // EntityZigbee2mqtt ... EntityZigbee2mqtt = string("zigbee2mqtt") )
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const ( // FuncZigbee2mqttEvent ... FuncZigbee2mqttEvent = "zigbee2mqttEvent" // FuncEntityAction ... FuncEntityAction = "entityAction" Version = "0.0.1" )
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Actor ¶
type Actor struct { supervisor.BaseActor // contains filtered or unexported fields }
Actor ...
func (*Actor) SetState ¶
func (e *Actor) SetState(params supervisor.EntityStateParams) error
SetState ...
type Message ¶
type Message struct { Payload string `json:"payload"` Topic string `json:"topic"` Qos uint8 `json:"qos"` Duplicate bool `json:"duplicate"` Error string `json:"error"` Success bool `json:"success"` NewState supervisor.EntityStateParams `json:"new_state"` // contains filtered or unexported fields }
Message ...
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