Documentation ¶
Index ¶
Constants ¶
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const ( // Name ... Name = "script" // EntityScript ... EntityScript = string("script") Version = "0.0.1" )
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const (
// FuncEntityAction ...
FuncEntityAction = "entityAction"
)
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Actor ¶
type Actor struct { entity_manager.BaseActor // contains filtered or unexported fields }
Actor ...
func NewActor ¶
func NewActor(entity *m.Entity, adaptors *adaptors.Adaptors, scriptService scripts.ScriptService, entityManager entity_manager.EntityManager, eventBus bus.Bus) (actor *Actor, err error)
NewActor ...
func (*Actor) SetState ¶
func (e *Actor) SetState(params entity_manager.EntityStateParams) (err error)
SetState ...
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