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Constants ¶
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const ( // EntityMemory ... EntityMemory = string("memory_app") // AttrAlloc ... AttrAlloc = "alloc" // AttrHeapAlloc ... AttrHeapAlloc = "heap_alloc" // AttrTotalAlloc ... AttrTotalAlloc = "total_alloc" // AttrSys ... AttrSys = "sys" // AttrNumGC ... AttrNumGC = "num_gc" // AttrLastGC ... AttrLastGC = "last_gc" // Name ... Name = "memory_app" // EntityType ... EntityType = "memory_app" Version = "0.0.1" )
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Actor ¶
type Actor struct { entity_manager.BaseActor // contains filtered or unexported fields }
Actor ...
func NewActor ¶
func NewActor(entityManager entity_manager.EntityManager, eventBus bus.Bus, entity *m.Entity) *Actor
NewActor ...
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