Documentation ¶
Index ¶
Constants ¶
View Source
const ( FlipperButtonLeft = wpc.SF4 FlipperButtonRight = wpc.SF2 )
Flippers
View Source
const ( BankTargets = wpc.S18 BuyInButton = wpc.S31 CaptiveBall1 = wpc.S26 CaptiveBall2 = wpc.S53 CaptiveBall3 = wpc.S68 CraneExit = wpc.S62 DoorClosed = wpc.S22 DropTargetSwitchJ = wpc.S54 DropTargetSwitchU = wpc.S55 DropTargetSwitchD = wpc.S56 DropTargetSwitchG = wpc.S57 DropTargetSwitchE = wpc.S58 FireButtonLeft = wpc.S11 FireButtonRight = wpc.S12 GlobePosition1 = wpc.S61 GlobePosition2 = wpc.S77 InLaneLeft = wpc.S17 InLaneRightInside = wpc.S34 InLaneRightOutside = wpc.S43 MagnetOverRing = wpc.S71 MysterySwitch = wpc.S27 OpticalTopRight = wpc.S72 OutLaneLeft = wpc.S16 OutLaneRight = wpc.S42 PopperSwitchLeft = wpc.S73 PopperSwitchRight = wpc.S74 PostTopRight = wpc.S25 PostLeft = wpc.S36 RampCenterExit = wpc.S66 RampLeftEnter = wpc.S67 RampLeftExit = wpc.S64 RampLeftToLock = wpc.S63 RampRightExit = wpc.S76 RampTopExit = wpc.S75 RolloverLeft = wpc.S33 RolloverTopCenter = wpc.S35 ShooterLaneLeft = wpc.S15 ShooterLaneRight = wpc.S41 SlingSwitchLeft = wpc.S51 SlingSwitchRight = wpc.S52 StartButton = wpc.S13 SubwayEnter1 = wpc.S37 SubwayEnter2 = wpc.S38 SuperGameButton = wpc.S44 TicketDispenser = wpc.S23 Tilt = wpc.S14 TiltSlam = wpc.S21 Trough1 = wpc.S81 Trough2 = wpc.S82 Trough3 = wpc.S83 Trough4 = wpc.S84 Trough5 = wpc.S85 Trough6 = wpc.S86 TroughStack = wpc.S87 )
Switch Matrix
View Source
const ( CoinCenter = wpc.SD2 CoinLeft = wpc.SD1 CoinRight = wpc.SD3 Coin4 = wpc.SD4 ServiceDown = wpc.SD6 ServiceEnter = wpc.SD8 ServiceExit = wpc.SD5 ServiceUp = wpc.SD7 )
Dedicated Switches
View Source
const ( AdvanceCrimeLevel = wpc.L85 AirRaid = wpc.L65 AwardBadImpersonator = wpc.L78 AwardSafeCracker = wpc.L76 AwardSniper = wpc.L64 AwardStakeout = wpc.L81 BattleTank = wpc.L47 BlackoutLamp = wpc.L56 BuyInLamp = wpc.L38 CrimeLevel1 = wpc.L44 CrimeLevel2 = wpc.L43 CrimeLevel3 = wpc.L42 CrimeLevel4 = wpc.L41 DrainShield = wpc.L83 DropTargetLampJ = wpc.L71 DropTargetLampU = wpc.L72 DropTargetLampD = wpc.L73 DropTargetLampG = wpc.L74 DropTargetLampE = wpc.L75 ExtraBall = wpc.L61 FeatureLeftCenter = wpc.L66 FeatureRight = wpc.L62 Impersonator = wpc.L46 JackpotBlackout = wpc.L82 JackpotMultiball = wpc.L77 JudgeAgain = wpc.L84 Lock1 = wpc.L35 Lock2 = wpc.L36 Lock3 = wpc.L37 Manhunt = wpc.L55 Meltdown = wpc.L45 MeltdownStop = wpc.L48 MysteryLamp = wpc.L68 Perp1W = wpc.L11 Perp1R = wpc.L12 Perp1Y = wpc.L13 Perp1G = wpc.L14 Perp2W = wpc.L15 Perp2R = wpc.L16 Perp2Y = wpc.L17 Perp2G = wpc.L18 Perp3W = wpc.L31 Perp3R = wpc.L32 Perp3Y = wpc.L33 Perp3G = wpc.L34 Perp4W = wpc.L21 Perp4R = wpc.L22 Perp4Y = wpc.L23 Perp4G = wpc.L24 Perp5W = wpc.L25 Perp5R = wpc.L26 Perp5Y = wpc.L27 Perp5G = wpc.L28 PickAPrize = wpc.L58 Pursuit = wpc.L53 SafeCracker = wpc.L52 Sniper = wpc.L57 Stakeout = wpc.L51 StartLamp = wpc.L88 SuperGameLamp = wpc.L87 TankCenter = wpc.L63 TankLeft = wpc.L67 TankRight = wpc.L86 UltimateChallenge = wpc.L54 )
Lamps
View Source
const ( Diverter = wpc.C11 DropTargetReset = wpc.C05 DropTargetTrip = wpc.C10 GlobeArm = wpc.C04 GlobeMagnet = wpc.C01 GlobeMotor = wpc.C06 Knocker = wpc.C07 PopperCoilLeft = wpc.C02 PopperCoilRight = wpc.C03 ShooterLeft = wpc.C09 ShooterRight = wpc.C08 SlingCoilLeft = wpc.C15 SlingCoilRight = wpc.C16 Trough = wpc.C13 )
Coils
View Source
const ( BlackoutFlashers = wpc.C23 CursedEarth = wpc.C24 FlashersLowerLeft = wpc.C25 FlashersGlobe = wpc.C26 FlashersRightRamp = wpc.C27 FlashersInsert = wpc.C28 JudgeFire = wpc.C17 JudgeFear = wpc.C18 JudgeDeath = wpc.C19 JudgeMortis = wpc.C20 PursuitLeft = wpc.C21 PursuitRight = wpc.C22 )
Flashers
Variables ¶
View Source
var KeyMap = map[pin.Key]int{ {K: sdl.K_LEFT}: FlipperButtonLeft, {K: sdl.K_RIGHT}: FlipperButtonRight, {K: sdl.K_RETURN}: StartButton, }
Functions ¶
This section is empty.
Types ¶
This section is empty.
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