Documentation
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Index ¶
Constants ¶
const ( OK = "OK" ErrNoKey = "ErrNoKey" ErrWrongGroup = "ErrWrongGroup" ErrWrongLeader = "ErrWrongLeader" )
const ChangeLeaderInterval = time.Millisecond * 10
const Debug = 0
Debugging
const WaitCommandInterval = time.Millisecond * 500
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Clerk ¶
type Clerk struct {
// contains filtered or unexported fields
}
func MakeClerk ¶
the tester calls MakeClerk.
masters[] is needed to call shardmaster.MakeClerk().
make_end(servername) turns a server name from a Config.Groups[gid][i] into a labrpc.ClientEnd on which you can send RPCs.
type MigrateArgs ¶
type MigrateReply ¶
type MigrateReply struct { Err Err ConfigNum int Shard int DB map[string]string LastApplies map[int64]int }
4B:只是发SHARD DATA是不够的。比如一个APPEND REQUEST 在向A发送的时候,timeout了。这个时候A已经做了这个更新操作。在这个点之后,Reconfiguration 发生,
CLIENT 去问B发送APPEND REQ。如果只是SHARD DATA过去。会造成APPEND 2次。所以我们还需要把用于去重的map(LastApplies)也一起发过去。
type PutAppendArgs ¶
type PutAppendArgs struct { // You'll have to add definitions here. Key string Value string Op string // "Put" or "Append" // You'll have to add definitions here. // Field names must start with capital letters, // otherwise RPC will break. ClientId int64 RequestId int }
Put or Append
type PutAppendReply ¶
type PutAppendReply struct {
Err Err
}
type ShardKV ¶
type ShardKV struct {
// contains filtered or unexported fields
}
func StartServer ¶
func StartServer(servers []*labrpc.ClientEnd, me int, persister *raft.Persister, maxraftstate int, gid int, masters []*labrpc.ClientEnd, make_end func(string) *labrpc.ClientEnd) *ShardKV
servers[] contains the ports of the servers in this group.
me is the index of the current server in servers[].
the k/v server should store snapshots through the underlying Raft implementation, which should call persister.SaveStateAndSnapshot() to atomically save the Raft state along with the snapshot.
the k/v server should snapshot when Raft's saved state exceeds maxraftstate bytes, in order to allow Raft to garbage-collect its log. if maxraftstate is -1, you don't need to snapshot.
gid is this group's GID, for interacting with the shardmaster.
pass masters[] to shardmaster.MakeClerk() so you can send RPCs to the shardmaster.
make_end(servername) turns a server name from a Config.Groups[gid][i] into a labrpc.ClientEnd on which you can send RPCs. You'll need this to send RPCs to other groups.
look at client.go for examples of how to use masters[] and make_end() to send RPCs to the group owning a specific shard.
StartServer() must return quickly, so it should start goroutines for any long-running work.
func (*ShardKV) GarbageCollection ¶
func (*ShardKV) Kill ¶
func (kv *ShardKV) Kill()
the tester calls Kill() when a ShardKV instance won't be needed again. you are not required to do anything in Kill(), but it might be convenient to (for example) turn off debug output from this instance.
func (*ShardKV) PutAppend ¶
func (kv *ShardKV) PutAppend(args *PutAppendArgs, reply *PutAppendReply)
func (*ShardKV) ShardMigration ¶
func (kv *ShardKV) ShardMigration(args *MigrateArgs, reply *MigrateReply)
需要发送shard的Server接收到请求,将自己要发送的shards做一个deepCopy,然后