Documentation ¶
Overview ¶
generated by push_mkauto.lua, DO NOT EDIT
generated by read_mkauto.lua, DO NOT EDIT
Index ¶
- func CreateVec2(l *lua.LState, val [2]lua.LNumber)
- func CreateVec3(l *lua.LState, val [3]lua.LNumber)
- func Push4096[T uint8 | mt.Content](l *lua.LState, val [4096]T) lua.LValue
- func PushAnimType(l *lua.LState, val mt.AnimType) lua.LValue
- func PushAuthMethods(l *lua.LState, val mt.AuthMethods) lua.LValue
- func PushBox1(l *lua.LState, val [2]lua.LNumber) lua.LValue
- func PushBox2(l *lua.LState, val [2][2]lua.LNumber) lua.LValue
- func PushBox3(l *lua.LState, val [2][3]lua.LNumber) lua.LValue
- func PushCSMRestrictionFlags(l *lua.LState, val mt.CSMRestrictionFlags) lua.LValue
- func PushChangedNodeMetas(l *lua.LState, val map[[3]int16]*mt.NodeMeta) lua.LValue
- func PushChatMsgType(l *lua.LState, val mt.ChatMsgType) lua.LValue
- func PushColor(l *lua.LState, val color.NRGBA) lua.LValue
- func PushFields(l *lua.LState, val []mt.Field) lua.LValue
- func PushGroupCaps(l *lua.LState, val []mt.ToolGroupCap) lua.LValue
- func PushGroups(l *lua.LState, val []mt.Group) lua.LValue
- func PushHUD(l *lua.LState, val mt.HUD) lua.LValue
- func PushHUDField(l *lua.LState, val mt.HUDField) lua.LValue
- func PushHUDFlags(l *lua.LState, val mt.HUDFlags) lua.LValue
- func PushHUDStyleFlags(l *lua.LState, val mt.HUDStyleFlags) lua.LValue
- func PushHUDType(l *lua.LState, val mt.HUDType) lua.LValue
- func PushHotbarParam(l *lua.LState, val mt.HotbarParam) lua.LValue
- func PushInv(l *lua.LState, val mt.Inv) lua.LValue
- func PushKickReason(l *lua.LState, val mt.KickReason) lua.LValue
- func PushMapBlk(l *lua.LState, val mt.MapBlk) lua.LValue
- func PushMapBlkFlags(l *lua.LState, val mt.MapBlkFlags) lua.LValue
- func PushModChanSig(l *lua.LState, val mt.ModChanSig) lua.LValue
- func PushNode(l *lua.LState, val mt.Node) lua.LValue
- func PushNodeMeta(l *lua.LState, val mt.NodeMeta) lua.LValue
- func PushNodeMetaFields(l *lua.LState, val []mt.NodeMetaField) lua.LValue
- func PushNodeMetas(l *lua.LState, val map[uint16]*mt.NodeMeta) lua.LValue
- func PushPkt(l *lua.LState, pkt *mt.Pkt) lua.LValue
- func PushPktType(pkt *mt.Pkt) lua.LString
- func PushPlayerListUpdateType(l *lua.LState, val mt.PlayerListUpdateType) lua.LValue
- func PushSoundSrcType(l *lua.LState, val mt.SoundSrcType) lua.LValue
- func PushStringList[T ~string](l *lua.LState, val []T) lua.LValue
- func PushStringSet(l *lua.LState, val []string) lua.LValue
- func PushTileAnim(l *lua.LState, val mt.TileAnim) lua.LValue
- func PushToolCaps(l *lua.LState, val mt.ToolCaps) lua.LValue
- func PushVec2(l *lua.LState, val [2]lua.LNumber) lua.LValue
- func PushVec3(l *lua.LState, val [3]lua.LNumber) lua.LValue
- func ReadAOID(l *lua.LState, val lua.LValue, ptr *mt.AOID)
- func ReadBool(l *lua.LState, val lua.LValue, ptr *bool)
- func ReadCmd(l *lua.LState) mt.Cmd
- func ReadCompressionModes(l *lua.LState, val lua.LValue, ptr *mt.CompressionModes)
- func ReadInt16(l *lua.LState, val lua.LValue, ptr *int16)
- func ReadInt32(l *lua.LState, val lua.LValue, ptr *int32)
- func ReadInteraction(l *lua.LState, val lua.LValue, ptr *mt.Interaction)
- func ReadKeys(l *lua.LState, val lua.LValue, ptr *mt.Keys)
- func ReadPlayerPos(l *lua.LState, val lua.LValue, ptr *mt.PlayerPos)
- func ReadPointedThing(l *lua.LState, val lua.LValue, ptr *mt.PointedThing)
- func ReadSliceByte(l *lua.LState, val lua.LValue, ptr *[]byte)
- func ReadSliceField(l *lua.LState, val lua.LValue, ptr *[]mt.Field)
- func ReadSliceSoundID(l *lua.LState, val lua.LValue, ptr *[]mt.SoundID)
- func ReadSliceString(l *lua.LState, val lua.LValue, ptr *[]string)
- func ReadSliceVec3Int16(l *lua.LState, val lua.LValue, ptr *[][3]int16)
- func ReadSoundID(l *lua.LState, val lua.LValue, ptr *mt.SoundID)
- func ReadString(l *lua.LState, val lua.LValue, ptr *string)
- func ReadUint16(l *lua.LState, val lua.LValue, ptr *uint16)
- func ReadUint8(l *lua.LState, val lua.LValue, ptr *uint8)
- func ReadVec3Int16(l *lua.LState, val lua.LValue, ptr *[3]int16)
- func ReadVec3Int32(l *lua.LState, val lua.LValue, ptr *[3]int32)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func CreateVec2 ¶ added in v0.2.0
func CreateVec2(l *lua.LState, val [2]lua.LNumber)
func CreateVec3 ¶ added in v0.2.0
func CreateVec3(l *lua.LState, val [3]lua.LNumber)
func PushAnimType ¶ added in v0.2.0
func PushAuthMethods ¶ added in v0.2.0
func PushAuthMethods(l *lua.LState, val mt.AuthMethods) lua.LValue
func PushCSMRestrictionFlags ¶ added in v0.2.0
func PushCSMRestrictionFlags(l *lua.LState, val mt.CSMRestrictionFlags) lua.LValue
func PushChangedNodeMetas ¶ added in v0.2.0
func PushChatMsgType ¶ added in v0.2.0
func PushChatMsgType(l *lua.LState, val mt.ChatMsgType) lua.LValue
func PushFields ¶ added in v0.2.0
func PushGroupCaps ¶ added in v0.2.0
func PushGroupCaps(l *lua.LState, val []mt.ToolGroupCap) lua.LValue
func PushGroups ¶ added in v0.2.0
func PushHUDField ¶ added in v0.2.0
func PushHUDFlags ¶ added in v0.2.0
func PushHUDStyleFlags ¶ added in v0.2.0
func PushHUDStyleFlags(l *lua.LState, val mt.HUDStyleFlags) lua.LValue
func PushHUDType ¶ added in v0.2.0
func PushHotbarParam ¶ added in v0.2.0
func PushHotbarParam(l *lua.LState, val mt.HotbarParam) lua.LValue
func PushKickReason ¶ added in v0.2.0
func PushKickReason(l *lua.LState, val mt.KickReason) lua.LValue
func PushMapBlk ¶ added in v0.2.0
func PushMapBlkFlags ¶ added in v0.2.0
func PushMapBlkFlags(l *lua.LState, val mt.MapBlkFlags) lua.LValue
func PushModChanSig ¶ added in v0.2.0
func PushModChanSig(l *lua.LState, val mt.ModChanSig) lua.LValue
func PushNodeMeta ¶ added in v0.2.0
func PushNodeMetaFields ¶ added in v0.2.0
func PushNodeMetaFields(l *lua.LState, val []mt.NodeMetaField) lua.LValue
func PushNodeMetas ¶ added in v0.2.0
func PushPktType ¶
func PushPlayerListUpdateType ¶ added in v0.2.0
func PushPlayerListUpdateType(l *lua.LState, val mt.PlayerListUpdateType) lua.LValue
func PushSoundSrcType ¶ added in v0.2.0
func PushSoundSrcType(l *lua.LState, val mt.SoundSrcType) lua.LValue
func PushStringList ¶ added in v0.2.0
func PushStringList[T ~string](l *lua.LState, val []T) lua.LValue
func PushStringSet ¶ added in v0.2.0
func PushStringSet(l *lua.LState, val []string) lua.LValue
func PushTileAnim ¶ added in v0.2.0
func PushToolCaps ¶ added in v0.2.0
func ReadCompressionModes ¶ added in v0.2.0
func ReadCompressionModes(l *lua.LState, val lua.LValue, ptr *mt.CompressionModes)
func ReadInteraction ¶ added in v0.2.0
func ReadInteraction(l *lua.LState, val lua.LValue, ptr *mt.Interaction)
func ReadPlayerPos ¶ added in v0.2.0
func ReadPointedThing ¶ added in v0.2.0
func ReadPointedThing(l *lua.LState, val lua.LValue, ptr *mt.PointedThing)
func ReadSliceByte ¶ added in v0.2.0
func ReadSliceByte(l *lua.LState, val lua.LValue, ptr *[]byte)
func ReadSliceField ¶ added in v0.2.0
func ReadSliceSoundID ¶ added in v0.2.0
func ReadSliceString ¶ added in v0.2.0
func ReadSliceString(l *lua.LState, val lua.LValue, ptr *[]string)
func ReadSliceVec3Int16 ¶ added in v0.2.0
func ReadSliceVec3Int16(l *lua.LState, val lua.LValue, ptr *[][3]int16)
func ReadSoundID ¶ added in v0.2.0
func ReadString ¶ added in v0.2.0
func ReadString(l *lua.LState, val lua.LValue, ptr *string)
func ReadUint16 ¶ added in v0.2.0
func ReadUint16(l *lua.LState, val lua.LValue, ptr *uint16)
func ReadVec3Int16 ¶ added in v0.2.0
func ReadVec3Int16(l *lua.LState, val lua.LValue, ptr *[3]int16)
func ReadVec3Int32 ¶ added in v0.2.0
func ReadVec3Int32(l *lua.LState, val lua.LValue, ptr *[3]int32)
Types ¶
This section is empty.
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