Documentation
¶
Index ¶
- Constants
- Variables
- func And(predicates ...predicate.GameHustlerRelation) predicate.GameHustlerRelation
- func Citizen(v string) predicate.GameHustlerRelation
- func CitizenContains(v string) predicate.GameHustlerRelation
- func CitizenContainsFold(v string) predicate.GameHustlerRelation
- func CitizenEQ(v string) predicate.GameHustlerRelation
- func CitizenEqualFold(v string) predicate.GameHustlerRelation
- func CitizenGT(v string) predicate.GameHustlerRelation
- func CitizenGTE(v string) predicate.GameHustlerRelation
- func CitizenHasPrefix(v string) predicate.GameHustlerRelation
- func CitizenHasSuffix(v string) predicate.GameHustlerRelation
- func CitizenIn(vs ...string) predicate.GameHustlerRelation
- func CitizenLT(v string) predicate.GameHustlerRelation
- func CitizenLTE(v string) predicate.GameHustlerRelation
- func CitizenNEQ(v string) predicate.GameHustlerRelation
- func CitizenNotIn(vs ...string) predicate.GameHustlerRelation
- func Conversation(v string) predicate.GameHustlerRelation
- func ConversationContains(v string) predicate.GameHustlerRelation
- func ConversationContainsFold(v string) predicate.GameHustlerRelation
- func ConversationEQ(v string) predicate.GameHustlerRelation
- func ConversationEqualFold(v string) predicate.GameHustlerRelation
- func ConversationGT(v string) predicate.GameHustlerRelation
- func ConversationGTE(v string) predicate.GameHustlerRelation
- func ConversationHasPrefix(v string) predicate.GameHustlerRelation
- func ConversationHasSuffix(v string) predicate.GameHustlerRelation
- func ConversationIn(vs ...string) predicate.GameHustlerRelation
- func ConversationLT(v string) predicate.GameHustlerRelation
- func ConversationLTE(v string) predicate.GameHustlerRelation
- func ConversationNEQ(v string) predicate.GameHustlerRelation
- func ConversationNotIn(vs ...string) predicate.GameHustlerRelation
- func HasHustler() predicate.GameHustlerRelation
- func HasHustlerWith(preds ...predicate.GameHustler) predicate.GameHustlerRelation
- func ID(id string) predicate.GameHustlerRelation
- func IDEQ(id string) predicate.GameHustlerRelation
- func IDGT(id string) predicate.GameHustlerRelation
- func IDGTE(id string) predicate.GameHustlerRelation
- func IDIn(ids ...string) predicate.GameHustlerRelation
- func IDLT(id string) predicate.GameHustlerRelation
- func IDLTE(id string) predicate.GameHustlerRelation
- func IDNEQ(id string) predicate.GameHustlerRelation
- func IDNotIn(ids ...string) predicate.GameHustlerRelation
- func Not(p predicate.GameHustlerRelation) predicate.GameHustlerRelation
- func Or(predicates ...predicate.GameHustlerRelation) predicate.GameHustlerRelation
- func Text(v uint) predicate.GameHustlerRelation
- func TextEQ(v uint) predicate.GameHustlerRelation
- func TextGT(v uint) predicate.GameHustlerRelation
- func TextGTE(v uint) predicate.GameHustlerRelation
- func TextIn(vs ...uint) predicate.GameHustlerRelation
- func TextLT(v uint) predicate.GameHustlerRelation
- func TextLTE(v uint) predicate.GameHustlerRelation
- func TextNEQ(v uint) predicate.GameHustlerRelation
- func TextNotIn(vs ...uint) predicate.GameHustlerRelation
- func ValidColumn(column string) bool
Constants ¶
const ( // Label holds the string label denoting the gamehustlerrelation type in the database. Label = "game_hustler_relation" // FieldID holds the string denoting the id field in the database. FieldID = "id" // FieldCitizen holds the string denoting the citizen field in the database. FieldCitizen = "citizen" // FieldConversation holds the string denoting the conversation field in the database. FieldConversation = "conversation" // FieldText holds the string denoting the text field in the database. FieldText = "text" // EdgeHustler holds the string denoting the hustler edge name in mutations. EdgeHustler = "hustler" // Table holds the table name of the gamehustlerrelation in the database. Table = "game_hustler_relations" // HustlerTable is the table that holds the hustler relation/edge. HustlerTable = "game_hustler_relations" // HustlerInverseTable is the table name for the GameHustler entity. // It exists in this package in order to avoid circular dependency with the "gamehustler" package. HustlerInverseTable = "game_hustlers" // HustlerColumn is the table column denoting the hustler relation/edge. HustlerColumn = "game_hustler_relations" )
Variables ¶
var Columns = []string{ FieldID, FieldCitizen, FieldConversation, FieldText, }
Columns holds all SQL columns for gamehustlerrelation fields.
var ForeignKeys = []string{
"game_hustler_relations",
}
ForeignKeys holds the SQL foreign-keys that are owned by the "game_hustler_relations" table and are not defined as standalone fields in the schema.
Functions ¶
func And ¶
func And(predicates ...predicate.GameHustlerRelation) predicate.GameHustlerRelation
And groups predicates with the AND operator between them.
func Citizen ¶
func Citizen(v string) predicate.GameHustlerRelation
Citizen applies equality check predicate on the "citizen" field. It's identical to CitizenEQ.
func CitizenContains ¶
func CitizenContains(v string) predicate.GameHustlerRelation
CitizenContains applies the Contains predicate on the "citizen" field.
func CitizenContainsFold ¶
func CitizenContainsFold(v string) predicate.GameHustlerRelation
CitizenContainsFold applies the ContainsFold predicate on the "citizen" field.
func CitizenEQ ¶
func CitizenEQ(v string) predicate.GameHustlerRelation
CitizenEQ applies the EQ predicate on the "citizen" field.
func CitizenEqualFold ¶
func CitizenEqualFold(v string) predicate.GameHustlerRelation
CitizenEqualFold applies the EqualFold predicate on the "citizen" field.
func CitizenGT ¶
func CitizenGT(v string) predicate.GameHustlerRelation
CitizenGT applies the GT predicate on the "citizen" field.
func CitizenGTE ¶
func CitizenGTE(v string) predicate.GameHustlerRelation
CitizenGTE applies the GTE predicate on the "citizen" field.
func CitizenHasPrefix ¶
func CitizenHasPrefix(v string) predicate.GameHustlerRelation
CitizenHasPrefix applies the HasPrefix predicate on the "citizen" field.
func CitizenHasSuffix ¶
func CitizenHasSuffix(v string) predicate.GameHustlerRelation
CitizenHasSuffix applies the HasSuffix predicate on the "citizen" field.
func CitizenIn ¶
func CitizenIn(vs ...string) predicate.GameHustlerRelation
CitizenIn applies the In predicate on the "citizen" field.
func CitizenLT ¶
func CitizenLT(v string) predicate.GameHustlerRelation
CitizenLT applies the LT predicate on the "citizen" field.
func CitizenLTE ¶
func CitizenLTE(v string) predicate.GameHustlerRelation
CitizenLTE applies the LTE predicate on the "citizen" field.
func CitizenNEQ ¶
func CitizenNEQ(v string) predicate.GameHustlerRelation
CitizenNEQ applies the NEQ predicate on the "citizen" field.
func CitizenNotIn ¶
func CitizenNotIn(vs ...string) predicate.GameHustlerRelation
CitizenNotIn applies the NotIn predicate on the "citizen" field.
func Conversation ¶
func Conversation(v string) predicate.GameHustlerRelation
Conversation applies equality check predicate on the "conversation" field. It's identical to ConversationEQ.
func ConversationContains ¶
func ConversationContains(v string) predicate.GameHustlerRelation
ConversationContains applies the Contains predicate on the "conversation" field.
func ConversationContainsFold ¶
func ConversationContainsFold(v string) predicate.GameHustlerRelation
ConversationContainsFold applies the ContainsFold predicate on the "conversation" field.
func ConversationEQ ¶
func ConversationEQ(v string) predicate.GameHustlerRelation
ConversationEQ applies the EQ predicate on the "conversation" field.
func ConversationEqualFold ¶
func ConversationEqualFold(v string) predicate.GameHustlerRelation
ConversationEqualFold applies the EqualFold predicate on the "conversation" field.
func ConversationGT ¶
func ConversationGT(v string) predicate.GameHustlerRelation
ConversationGT applies the GT predicate on the "conversation" field.
func ConversationGTE ¶
func ConversationGTE(v string) predicate.GameHustlerRelation
ConversationGTE applies the GTE predicate on the "conversation" field.
func ConversationHasPrefix ¶
func ConversationHasPrefix(v string) predicate.GameHustlerRelation
ConversationHasPrefix applies the HasPrefix predicate on the "conversation" field.
func ConversationHasSuffix ¶
func ConversationHasSuffix(v string) predicate.GameHustlerRelation
ConversationHasSuffix applies the HasSuffix predicate on the "conversation" field.
func ConversationIn ¶
func ConversationIn(vs ...string) predicate.GameHustlerRelation
ConversationIn applies the In predicate on the "conversation" field.
func ConversationLT ¶
func ConversationLT(v string) predicate.GameHustlerRelation
ConversationLT applies the LT predicate on the "conversation" field.
func ConversationLTE ¶
func ConversationLTE(v string) predicate.GameHustlerRelation
ConversationLTE applies the LTE predicate on the "conversation" field.
func ConversationNEQ ¶
func ConversationNEQ(v string) predicate.GameHustlerRelation
ConversationNEQ applies the NEQ predicate on the "conversation" field.
func ConversationNotIn ¶
func ConversationNotIn(vs ...string) predicate.GameHustlerRelation
ConversationNotIn applies the NotIn predicate on the "conversation" field.
func HasHustler ¶
func HasHustler() predicate.GameHustlerRelation
HasHustler applies the HasEdge predicate on the "hustler" edge.
func HasHustlerWith ¶
func HasHustlerWith(preds ...predicate.GameHustler) predicate.GameHustlerRelation
HasHustlerWith applies the HasEdge predicate on the "hustler" edge with a given conditions (other predicates).
func ID ¶
func ID(id string) predicate.GameHustlerRelation
ID filters vertices based on their ID field.
func IDEQ ¶
func IDEQ(id string) predicate.GameHustlerRelation
IDEQ applies the EQ predicate on the ID field.
func IDGT ¶
func IDGT(id string) predicate.GameHustlerRelation
IDGT applies the GT predicate on the ID field.
func IDGTE ¶
func IDGTE(id string) predicate.GameHustlerRelation
IDGTE applies the GTE predicate on the ID field.
func IDIn ¶
func IDIn(ids ...string) predicate.GameHustlerRelation
IDIn applies the In predicate on the ID field.
func IDLT ¶
func IDLT(id string) predicate.GameHustlerRelation
IDLT applies the LT predicate on the ID field.
func IDLTE ¶
func IDLTE(id string) predicate.GameHustlerRelation
IDLTE applies the LTE predicate on the ID field.
func IDNEQ ¶
func IDNEQ(id string) predicate.GameHustlerRelation
IDNEQ applies the NEQ predicate on the ID field.
func IDNotIn ¶
func IDNotIn(ids ...string) predicate.GameHustlerRelation
IDNotIn applies the NotIn predicate on the ID field.
func Not ¶
func Not(p predicate.GameHustlerRelation) predicate.GameHustlerRelation
Not applies the not operator on the given predicate.
func Or ¶
func Or(predicates ...predicate.GameHustlerRelation) predicate.GameHustlerRelation
Or groups predicates with the OR operator between them.
func Text ¶
func Text(v uint) predicate.GameHustlerRelation
Text applies equality check predicate on the "text" field. It's identical to TextEQ.
func TextEQ ¶
func TextEQ(v uint) predicate.GameHustlerRelation
TextEQ applies the EQ predicate on the "text" field.
func TextGT ¶
func TextGT(v uint) predicate.GameHustlerRelation
TextGT applies the GT predicate on the "text" field.
func TextGTE ¶
func TextGTE(v uint) predicate.GameHustlerRelation
TextGTE applies the GTE predicate on the "text" field.
func TextIn ¶
func TextIn(vs ...uint) predicate.GameHustlerRelation
TextIn applies the In predicate on the "text" field.
func TextLT ¶
func TextLT(v uint) predicate.GameHustlerRelation
TextLT applies the LT predicate on the "text" field.
func TextLTE ¶
func TextLTE(v uint) predicate.GameHustlerRelation
TextLTE applies the LTE predicate on the "text" field.
func TextNEQ ¶
func TextNEQ(v uint) predicate.GameHustlerRelation
TextNEQ applies the NEQ predicate on the "text" field.
func TextNotIn ¶
func TextNotIn(vs ...uint) predicate.GameHustlerRelation
TextNotIn applies the NotIn predicate on the "text" field.
func ValidColumn ¶
ValidColumn reports if the column name is valid (part of the table columns).
Types ¶
This section is empty.