Documentation ¶
Index ¶
- Constants
- Variables
- func And(predicates ...predicate.GameHustlerQuest) predicate.GameHustlerQuest
- func Completed(v bool) predicate.GameHustlerQuest
- func CompletedEQ(v bool) predicate.GameHustlerQuest
- func CompletedNEQ(v bool) predicate.GameHustlerQuest
- func HasHustler() predicate.GameHustlerQuest
- func HasHustlerWith(preds ...predicate.GameHustler) predicate.GameHustlerQuest
- func ID(id string) predicate.GameHustlerQuest
- func IDEQ(id string) predicate.GameHustlerQuest
- func IDGT(id string) predicate.GameHustlerQuest
- func IDGTE(id string) predicate.GameHustlerQuest
- func IDIn(ids ...string) predicate.GameHustlerQuest
- func IDLT(id string) predicate.GameHustlerQuest
- func IDLTE(id string) predicate.GameHustlerQuest
- func IDNEQ(id string) predicate.GameHustlerQuest
- func IDNotIn(ids ...string) predicate.GameHustlerQuest
- func Not(p predicate.GameHustlerQuest) predicate.GameHustlerQuest
- func Or(predicates ...predicate.GameHustlerQuest) predicate.GameHustlerQuest
- func Quest(v string) predicate.GameHustlerQuest
- func QuestContains(v string) predicate.GameHustlerQuest
- func QuestContainsFold(v string) predicate.GameHustlerQuest
- func QuestEQ(v string) predicate.GameHustlerQuest
- func QuestEqualFold(v string) predicate.GameHustlerQuest
- func QuestGT(v string) predicate.GameHustlerQuest
- func QuestGTE(v string) predicate.GameHustlerQuest
- func QuestHasPrefix(v string) predicate.GameHustlerQuest
- func QuestHasSuffix(v string) predicate.GameHustlerQuest
- func QuestIn(vs ...string) predicate.GameHustlerQuest
- func QuestLT(v string) predicate.GameHustlerQuest
- func QuestLTE(v string) predicate.GameHustlerQuest
- func QuestNEQ(v string) predicate.GameHustlerQuest
- func QuestNotIn(vs ...string) predicate.GameHustlerQuest
- func ValidColumn(column string) bool
Constants ¶
const ( // Label holds the string label denoting the gamehustlerquest type in the database. Label = "game_hustler_quest" // FieldID holds the string denoting the id field in the database. FieldID = "id" // FieldQuest holds the string denoting the quest field in the database. FieldQuest = "quest" // FieldCompleted holds the string denoting the completed field in the database. FieldCompleted = "completed" // EdgeHustler holds the string denoting the hustler edge name in mutations. EdgeHustler = "hustler" // Table holds the table name of the gamehustlerquest in the database. Table = "game_hustler_quests" // HustlerTable is the table that holds the hustler relation/edge. HustlerTable = "game_hustler_quests" // HustlerInverseTable is the table name for the GameHustler entity. // It exists in this package in order to avoid circular dependency with the "gamehustler" package. HustlerInverseTable = "game_hustlers" // HustlerColumn is the table column denoting the hustler relation/edge. HustlerColumn = "game_hustler_quests" )
Variables ¶
var ( // DefaultCompleted holds the default value on creation for the "completed" field. DefaultCompleted bool // DefaultID holds the default value on creation for the "id" field. DefaultID func() string )
var Columns = []string{ FieldID, FieldQuest, FieldCompleted, }
Columns holds all SQL columns for gamehustlerquest fields.
var ForeignKeys = []string{
"game_hustler_quests",
}
ForeignKeys holds the SQL foreign-keys that are owned by the "game_hustler_quests" table and are not defined as standalone fields in the schema.
Functions ¶
func And ¶
func And(predicates ...predicate.GameHustlerQuest) predicate.GameHustlerQuest
And groups predicates with the AND operator between them.
func Completed ¶
func Completed(v bool) predicate.GameHustlerQuest
Completed applies equality check predicate on the "completed" field. It's identical to CompletedEQ.
func CompletedEQ ¶
func CompletedEQ(v bool) predicate.GameHustlerQuest
CompletedEQ applies the EQ predicate on the "completed" field.
func CompletedNEQ ¶
func CompletedNEQ(v bool) predicate.GameHustlerQuest
CompletedNEQ applies the NEQ predicate on the "completed" field.
func HasHustler ¶
func HasHustler() predicate.GameHustlerQuest
HasHustler applies the HasEdge predicate on the "hustler" edge.
func HasHustlerWith ¶
func HasHustlerWith(preds ...predicate.GameHustler) predicate.GameHustlerQuest
HasHustlerWith applies the HasEdge predicate on the "hustler" edge with a given conditions (other predicates).
func ID ¶
func ID(id string) predicate.GameHustlerQuest
ID filters vertices based on their ID field.
func IDEQ ¶
func IDEQ(id string) predicate.GameHustlerQuest
IDEQ applies the EQ predicate on the ID field.
func IDGT ¶
func IDGT(id string) predicate.GameHustlerQuest
IDGT applies the GT predicate on the ID field.
func IDGTE ¶
func IDGTE(id string) predicate.GameHustlerQuest
IDGTE applies the GTE predicate on the ID field.
func IDIn ¶
func IDIn(ids ...string) predicate.GameHustlerQuest
IDIn applies the In predicate on the ID field.
func IDLT ¶
func IDLT(id string) predicate.GameHustlerQuest
IDLT applies the LT predicate on the ID field.
func IDLTE ¶
func IDLTE(id string) predicate.GameHustlerQuest
IDLTE applies the LTE predicate on the ID field.
func IDNEQ ¶
func IDNEQ(id string) predicate.GameHustlerQuest
IDNEQ applies the NEQ predicate on the ID field.
func IDNotIn ¶
func IDNotIn(ids ...string) predicate.GameHustlerQuest
IDNotIn applies the NotIn predicate on the ID field.
func Not ¶
func Not(p predicate.GameHustlerQuest) predicate.GameHustlerQuest
Not applies the not operator on the given predicate.
func Or ¶
func Or(predicates ...predicate.GameHustlerQuest) predicate.GameHustlerQuest
Or groups predicates with the OR operator between them.
func Quest ¶
func Quest(v string) predicate.GameHustlerQuest
Quest applies equality check predicate on the "quest" field. It's identical to QuestEQ.
func QuestContains ¶
func QuestContains(v string) predicate.GameHustlerQuest
QuestContains applies the Contains predicate on the "quest" field.
func QuestContainsFold ¶
func QuestContainsFold(v string) predicate.GameHustlerQuest
QuestContainsFold applies the ContainsFold predicate on the "quest" field.
func QuestEQ ¶
func QuestEQ(v string) predicate.GameHustlerQuest
QuestEQ applies the EQ predicate on the "quest" field.
func QuestEqualFold ¶
func QuestEqualFold(v string) predicate.GameHustlerQuest
QuestEqualFold applies the EqualFold predicate on the "quest" field.
func QuestGT ¶
func QuestGT(v string) predicate.GameHustlerQuest
QuestGT applies the GT predicate on the "quest" field.
func QuestGTE ¶
func QuestGTE(v string) predicate.GameHustlerQuest
QuestGTE applies the GTE predicate on the "quest" field.
func QuestHasPrefix ¶
func QuestHasPrefix(v string) predicate.GameHustlerQuest
QuestHasPrefix applies the HasPrefix predicate on the "quest" field.
func QuestHasSuffix ¶
func QuestHasSuffix(v string) predicate.GameHustlerQuest
QuestHasSuffix applies the HasSuffix predicate on the "quest" field.
func QuestIn ¶
func QuestIn(vs ...string) predicate.GameHustlerQuest
QuestIn applies the In predicate on the "quest" field.
func QuestLT ¶
func QuestLT(v string) predicate.GameHustlerQuest
QuestLT applies the LT predicate on the "quest" field.
func QuestLTE ¶
func QuestLTE(v string) predicate.GameHustlerQuest
QuestLTE applies the LTE predicate on the "quest" field.
func QuestNEQ ¶
func QuestNEQ(v string) predicate.GameHustlerQuest
QuestNEQ applies the NEQ predicate on the "quest" field.
func QuestNotIn ¶
func QuestNotIn(vs ...string) predicate.GameHustlerQuest
QuestNotIn applies the NotIn predicate on the "quest" field.
func ValidColumn ¶
ValidColumn reports if the column name is valid (part of the table columns).
Types ¶
This section is empty.