Documentation ¶
Index ¶
- Constants
- Variables
- func And(predicates ...predicate.GameHustler) predicate.GameHustler
- func CreatedAt(v time.Time) predicate.GameHustler
- func CreatedAtEQ(v time.Time) predicate.GameHustler
- func CreatedAtGT(v time.Time) predicate.GameHustler
- func CreatedAtGTE(v time.Time) predicate.GameHustler
- func CreatedAtIn(vs ...time.Time) predicate.GameHustler
- func CreatedAtLT(v time.Time) predicate.GameHustler
- func CreatedAtLTE(v time.Time) predicate.GameHustler
- func CreatedAtNEQ(v time.Time) predicate.GameHustler
- func CreatedAtNotIn(vs ...time.Time) predicate.GameHustler
- func HasItems() predicate.GameHustler
- func HasItemsWith(preds ...predicate.GameHustlerItem) predicate.GameHustler
- func HasQuests() predicate.GameHustler
- func HasQuestsWith(preds ...predicate.GameHustlerQuest) predicate.GameHustler
- func HasRelations() predicate.GameHustler
- func HasRelationsWith(preds ...predicate.GameHustlerRelation) predicate.GameHustler
- func ID(id string) predicate.GameHustler
- func IDEQ(id string) predicate.GameHustler
- func IDGT(id string) predicate.GameHustler
- func IDGTE(id string) predicate.GameHustler
- func IDIn(ids ...string) predicate.GameHustler
- func IDLT(id string) predicate.GameHustler
- func IDLTE(id string) predicate.GameHustler
- func IDNEQ(id string) predicate.GameHustler
- func IDNotIn(ids ...string) predicate.GameHustler
- func Not(p predicate.GameHustler) predicate.GameHustler
- func Or(predicates ...predicate.GameHustler) predicate.GameHustler
- func ValidColumn(column string) bool
Constants ¶
const ( // Label holds the string label denoting the gamehustler type in the database. Label = "game_hustler" // FieldID holds the string denoting the id field in the database. FieldID = "id" // FieldLastPosition holds the string denoting the last_position field in the database. FieldLastPosition = "last_position" // FieldCreatedAt holds the string denoting the created_at field in the database. FieldCreatedAt = "created_at" // EdgeRelations holds the string denoting the relations edge name in mutations. EdgeRelations = "relations" // EdgeItems holds the string denoting the items edge name in mutations. EdgeItems = "items" // EdgeQuests holds the string denoting the quests edge name in mutations. EdgeQuests = "quests" // Table holds the table name of the gamehustler in the database. Table = "game_hustlers" // RelationsTable is the table that holds the relations relation/edge. RelationsTable = "game_hustler_relations" // RelationsInverseTable is the table name for the GameHustlerRelation entity. // It exists in this package in order to avoid circular dependency with the "gamehustlerrelation" package. RelationsInverseTable = "game_hustler_relations" // RelationsColumn is the table column denoting the relations relation/edge. RelationsColumn = "game_hustler_relations" // ItemsTable is the table that holds the items relation/edge. ItemsTable = "game_hustler_items" // ItemsInverseTable is the table name for the GameHustlerItem entity. // It exists in this package in order to avoid circular dependency with the "gamehustleritem" package. ItemsInverseTable = "game_hustler_items" // ItemsColumn is the table column denoting the items relation/edge. ItemsColumn = "game_hustler_items" // QuestsTable is the table that holds the quests relation/edge. QuestsTable = "game_hustler_quests" // QuestsInverseTable is the table name for the GameHustlerQuest entity. // It exists in this package in order to avoid circular dependency with the "gamehustlerquest" package. QuestsInverseTable = "game_hustler_quests" // QuestsColumn is the table column denoting the quests relation/edge. QuestsColumn = "game_hustler_quests" )
Variables ¶
var Columns = []string{ FieldID, FieldLastPosition, FieldCreatedAt, }
Columns holds all SQL columns for gamehustler fields.
var ( // DefaultCreatedAt holds the default value on creation for the "created_at" field. DefaultCreatedAt func() time.Time )
Functions ¶
func And ¶
func And(predicates ...predicate.GameHustler) predicate.GameHustler
And groups predicates with the AND operator between them.
func CreatedAt ¶
func CreatedAt(v time.Time) predicate.GameHustler
CreatedAt applies equality check predicate on the "created_at" field. It's identical to CreatedAtEQ.
func CreatedAtEQ ¶
func CreatedAtEQ(v time.Time) predicate.GameHustler
CreatedAtEQ applies the EQ predicate on the "created_at" field.
func CreatedAtGT ¶
func CreatedAtGT(v time.Time) predicate.GameHustler
CreatedAtGT applies the GT predicate on the "created_at" field.
func CreatedAtGTE ¶
func CreatedAtGTE(v time.Time) predicate.GameHustler
CreatedAtGTE applies the GTE predicate on the "created_at" field.
func CreatedAtIn ¶
func CreatedAtIn(vs ...time.Time) predicate.GameHustler
CreatedAtIn applies the In predicate on the "created_at" field.
func CreatedAtLT ¶
func CreatedAtLT(v time.Time) predicate.GameHustler
CreatedAtLT applies the LT predicate on the "created_at" field.
func CreatedAtLTE ¶
func CreatedAtLTE(v time.Time) predicate.GameHustler
CreatedAtLTE applies the LTE predicate on the "created_at" field.
func CreatedAtNEQ ¶
func CreatedAtNEQ(v time.Time) predicate.GameHustler
CreatedAtNEQ applies the NEQ predicate on the "created_at" field.
func CreatedAtNotIn ¶
func CreatedAtNotIn(vs ...time.Time) predicate.GameHustler
CreatedAtNotIn applies the NotIn predicate on the "created_at" field.
func HasItems ¶
func HasItems() predicate.GameHustler
HasItems applies the HasEdge predicate on the "items" edge.
func HasItemsWith ¶
func HasItemsWith(preds ...predicate.GameHustlerItem) predicate.GameHustler
HasItemsWith applies the HasEdge predicate on the "items" edge with a given conditions (other predicates).
func HasQuests ¶
func HasQuests() predicate.GameHustler
HasQuests applies the HasEdge predicate on the "quests" edge.
func HasQuestsWith ¶
func HasQuestsWith(preds ...predicate.GameHustlerQuest) predicate.GameHustler
HasQuestsWith applies the HasEdge predicate on the "quests" edge with a given conditions (other predicates).
func HasRelations ¶
func HasRelations() predicate.GameHustler
HasRelations applies the HasEdge predicate on the "relations" edge.
func HasRelationsWith ¶
func HasRelationsWith(preds ...predicate.GameHustlerRelation) predicate.GameHustler
HasRelationsWith applies the HasEdge predicate on the "relations" edge with a given conditions (other predicates).
func IDEQ ¶
func IDEQ(id string) predicate.GameHustler
IDEQ applies the EQ predicate on the ID field.
func IDGT ¶
func IDGT(id string) predicate.GameHustler
IDGT applies the GT predicate on the ID field.
func IDGTE ¶
func IDGTE(id string) predicate.GameHustler
IDGTE applies the GTE predicate on the ID field.
func IDIn ¶
func IDIn(ids ...string) predicate.GameHustler
IDIn applies the In predicate on the ID field.
func IDLT ¶
func IDLT(id string) predicate.GameHustler
IDLT applies the LT predicate on the ID field.
func IDLTE ¶
func IDLTE(id string) predicate.GameHustler
IDLTE applies the LTE predicate on the ID field.
func IDNEQ ¶
func IDNEQ(id string) predicate.GameHustler
IDNEQ applies the NEQ predicate on the ID field.
func IDNotIn ¶
func IDNotIn(ids ...string) predicate.GameHustler
IDNotIn applies the NotIn predicate on the ID field.
func Not ¶
func Not(p predicate.GameHustler) predicate.GameHustler
Not applies the not operator on the given predicate.
func Or ¶
func Or(predicates ...predicate.GameHustler) predicate.GameHustler
Or groups predicates with the OR operator between them.
func ValidColumn ¶
ValidColumn reports if the column name is valid (part of the table columns).
Types ¶
This section is empty.