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Constants ¶
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Types ¶
type Instance ¶
type Instance struct { Type Type State *system.State //optional, only needed when a handler needs to change the state of the system }
Instance is an instance of Activity
type Type ¶
type Type string
Type of activity as defined below
const ( MouseCursorMovement Type = "cursor-move" MouseClick Type = "mouse-click" ScreenChange Type = "screen-change" TestActivity Type = "test-activity" MachineSleep Type = "machine-sleep" MachineWake Type = "machine-wake" )
MouseCursorMovement MouseClick ScreenChange TestActivity MachineSleep MachineWake
These are the types of activities the tracker currently supports
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