gcgio

package
v0.4.7 Latest Latest
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Published: May 31, 2022 License: GPL-3.0 Imports: 15 Imported by: 2

Documentation

Overview

Package gcgio implements a GCG parser. It might also implement other io methods.

Index

Constants

View Source
const (
	PlayerRegex             = `#player(?P<p_number>[1-2])\s+(?P<nick>\S+)\s+(?P<real_name>.+)`
	TitleRegex              = `#title\s*(?P<title>.*)`
	DescriptionRegex        = `#description\s*(?P<description>.*)`
	IDRegex                 = `#id\s*(?P<id_authority>\S+)\s+(?P<id>\S+)`
	Rack1Regex              = `#rack1 (?P<rack>\S+)`
	Rack2Regex              = `#rack2 (?P<rack>\S+)`
	MoveRegex               = `>(?P<nick>\S+):\s+(?P<rack>\S+)\s+(?P<pos>\w+)\s+(?P<play>[\p{L}\\.]+)\s+\+(?P<score>\d+)\s+(?P<cumul>\d+)`
	NoteRegex               = `#note (?P<note>.+)`
	LexiconRegex            = `#lexicon (?P<lexicon>.+)`
	CharacterEncodingRegex  = `#character-encoding (?P<encoding>[[:graph:]]+)`
	PhonyTilesReturnedRegex = `>(?P<nick>\S+):\s+(?P<rack>\S+)\s+--\s+-(?P<lost_score>\d+)\s+(?P<cumul>\d+)`
	PassRegex               = `>(?P<nick>\S+):\s+(?P<rack>\S+)\s+-\s+\+0\s+(?P<cumul>\d+)`
	ChallengeBonusRegex     = `>(?P<nick>\S+):\s+(?P<rack>\S*)\s+\(challenge\)\s+\+(?P<bonus>\d+)\s+(?P<cumul>\d+)`
	ExchangeRegex           = `>(?P<nick>\S+):\s+(?P<rack>\S+)\s+-(?P<exchanged>\S+)\s+\+0\s+(?P<cumul>\d+)`
	EndRackPointsRegex      = `>(?P<nick>\S+):\s+\((?P<rack>\S+)\)\s+\+(?P<score>\d+)\s+(?P<cumul>-?\d+)`
	TimePenaltyRegex        = `>(?P<nick>\S+):\s+(?P<rack>\S*)\s+\(time\)\s+\-(?P<penalty>\d+)\s+(?P<cumul>-?\d+)`
	PtsLostForLastRackRegex = `>(?P<nick>\S+):\s+(?P<rack>\S+)\s+\((?P<rack>\S+)\)\s+\-(?P<penalty>\d+)\s+(?P<cumul>-?\d+)`
)

Variables

View Source
var GCGRegexes []gcgdatum

Functions

func GameHistoryToGCG added in v0.4.2

func GameHistoryToGCG(h *pb.GameHistory, addlHeaderInfo bool) (string, error)

GameHistoryToGCG returns a string GCG representation of the GameHistory.

func ParseGCG

func ParseGCG(cfg *config.Config, filename string) (*pb.GameHistory, error)

ParseGCG parses a GCG file into a GameHistory.

func ParseGCGFromReader

func ParseGCGFromReader(cfg *config.Config, reader io.Reader) (*pb.GameHistory, error)

Types

type Token

type Token uint8

A Token is an event in a GCG file.

const (
	UndefinedToken Token = iota
	PlayerToken
	TitleToken
	DescriptionToken
	IDToken
	Rack1Token
	Rack2Token
	EncodingToken
	MoveToken
	NoteToken
	LexiconToken
	PhonyTilesReturnedToken
	PassToken
	ChallengeBonusToken
	ExchangeToken
	EndRackPointsToken
	TimePenaltyToken
	LastRackPenaltyToken
)

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