Documentation
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Index ¶
- type NotorietyStore
- func (ns *NotorietyStore) AddNotoriousGame(playerID string, gameID string, gameType int, time int64) error
- func (ns *NotorietyStore) DeleteNotoriousGames(playerID string) error
- func (ns *NotorietyStore) Disconnect()
- func (ns *NotorietyStore) GetNotoriousGames(playerID string, limit int) ([]*ms.NotoriousGame, error)
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type NotorietyStore ¶
type NotorietyStore struct {
// contains filtered or unexported fields
}
func NewNotorietyStore ¶
func NewNotorietyStore(dbURL string) (*NotorietyStore, error)
func (*NotorietyStore) AddNotoriousGame ¶
func (*NotorietyStore) DeleteNotoriousGames ¶
func (ns *NotorietyStore) DeleteNotoriousGames(playerID string) error
func (*NotorietyStore) Disconnect ¶
func (ns *NotorietyStore) Disconnect()
func (*NotorietyStore) GetNotoriousGames ¶
func (ns *NotorietyStore) GetNotoriousGames(playerID string, limit int) ([]*ms.NotoriousGame, error)
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