Documentation
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Index ¶
- Variables
- func RegisterGameServiceServer(s *grpc.Server, srv GameServiceServer)
- type CreateRequest
- func (*CreateRequest) Descriptor() ([]byte, []int)deprecated
- func (x *CreateRequest) GetDryRun() bool
- func (m *CreateRequest) GetOneofRules() isCreateRequest_OneofRules
- func (x *CreateRequest) GetPlayers() []*Player
- func (x *CreateRequest) GetRuleId() string
- func (x *CreateRequest) GetRules() *rules.Ruleset
- func (x *CreateRequest) GetSeed() *wrappers.Int64Value
- func (x *CreateRequest) GetSingleRound() *log.RoundInfo
- func (x *CreateRequest) GetTimeouts() *rules.Timeouts
- func (*CreateRequest) ProtoMessage()
- func (x *CreateRequest) ProtoReflect() protoreflect.Message
- func (x *CreateRequest) Reset()
- func (x *CreateRequest) String() string
- type CreateRequest_RuleId
- type CreateRequest_Rules
- type CreateResponse
- func (*CreateResponse) Descriptor() ([]byte, []int)deprecated
- func (x *CreateResponse) GetGameId() string
- func (x *CreateResponse) GetPlayers() []*Player
- func (x *CreateResponse) GetRules() *rules.Ruleset
- func (x *CreateResponse) GetTtl() *duration.Duration
- func (*CreateResponse) ProtoMessage()
- func (x *CreateResponse) ProtoReflect() protoreflect.Message
- func (x *CreateResponse) Reset()
- func (x *CreateResponse) String() string
- type GameServiceClient
- type GameServiceServer
- type Player
- func (*Player) Descriptor() ([]byte, []int)deprecated
- func (x *Player) GetCaption() string
- func (x *Player) GetPlayerType() PlayerType
- func (x *Player) GetToken() string
- func (*Player) ProtoMessage()
- func (x *Player) ProtoReflect() protoreflect.Message
- func (x *Player) Reset()
- func (x *Player) String() string
- type PlayerType
- type UnimplementedGameServiceServer
Constants ¶
This section is empty.
Variables ¶
View Source
var ( PlayerType_name = map[int32]string{ 0: "PLAYER_TYPE_UNSPECIFIED", 1: "CLIENT", 2: "ROBOT_TSUMOGIRI", 3: "ROBOT_EFFECTIVE", } PlayerType_value = map[string]int32{ "PLAYER_TYPE_UNSPECIFIED": 0, "CLIENT": 1, "ROBOT_TSUMOGIRI": 2, "ROBOT_EFFECTIVE": 3, } )
Enum value maps for PlayerType.
View Source
var File_private_game_game_service_proto protoreflect.FileDescriptor
Functions ¶
func RegisterGameServiceServer ¶
func RegisterGameServiceServer(s *grpc.Server, srv GameServiceServer)
Types ¶
type CreateRequest ¶
type CreateRequest struct { // Types that are assignable to OneofRules: // // *CreateRequest_Rules // *CreateRequest_RuleId OneofRules isCreateRequest_OneofRules `protobuf_oneof:"oneof_rules"` Timeouts *rules.Timeouts `protobuf:"bytes,3,opt,name=timeouts,proto3" json:"timeouts,omitempty"` // Should provide at least one Client player // Provide players in order, correspondig their EAST1 starting positions Players []*Player `protobuf:"bytes,4,rep,name=players,proto3" json:"players,omitempty"` // For debugging purposes and robots. // If provided - game will end after one round. // The conditions could be predefined. // If wall defined - will replace the wall with given values. // The number of tiles in wall could be reduced to at least 5 tiles. // Still all tiles should remain unique. // The exact number of tiles for indicators is 5. // The exact number of tiles for rinshan is 4. SingleRound *log.RoundInfo `protobuf:"bytes,5,opt,name=single_round,json=singleRound,proto3" json:"single_round,omitempty"` // Redefine random seed for predictable game Seed *wrappers.Int64Value `protobuf:"bytes,6,opt,name=seed,proto3" json:"seed,omitempty"` // Just output the result, with no actual game created (validation) DryRun bool `protobuf:"varint,7,opt,name=dry_run,json=dryRun,proto3" json:"dry_run,omitempty"` // contains filtered or unexported fields }
The method of creating games is a subject to change.
func (*CreateRequest) Descriptor
deprecated
func (*CreateRequest) Descriptor() ([]byte, []int)
Deprecated: Use CreateRequest.ProtoReflect.Descriptor instead.
func (*CreateRequest) GetDryRun ¶
func (x *CreateRequest) GetDryRun() bool
func (*CreateRequest) GetOneofRules ¶
func (m *CreateRequest) GetOneofRules() isCreateRequest_OneofRules
func (*CreateRequest) GetPlayers ¶
func (x *CreateRequest) GetPlayers() []*Player
func (*CreateRequest) GetRuleId ¶
func (x *CreateRequest) GetRuleId() string
func (*CreateRequest) GetRules ¶
func (x *CreateRequest) GetRules() *rules.Ruleset
func (*CreateRequest) GetSeed ¶
func (x *CreateRequest) GetSeed() *wrappers.Int64Value
func (*CreateRequest) GetSingleRound ¶
func (x *CreateRequest) GetSingleRound() *log.RoundInfo
func (*CreateRequest) GetTimeouts ¶
func (x *CreateRequest) GetTimeouts() *rules.Timeouts
func (*CreateRequest) ProtoMessage ¶
func (*CreateRequest) ProtoMessage()
func (*CreateRequest) ProtoReflect ¶
func (x *CreateRequest) ProtoReflect() protoreflect.Message
func (*CreateRequest) Reset ¶
func (x *CreateRequest) Reset()
func (*CreateRequest) String ¶
func (x *CreateRequest) String() string
type CreateRequest_RuleId ¶
type CreateRequest_RuleId struct {
RuleId string `protobuf:"bytes,2,opt,name=rule_id,json=ruleId,proto3,oneof"`
}
type CreateRequest_Rules ¶
type CreateResponse ¶
type CreateResponse struct { // ID of created game. Later used to get log ID. // Could be any string, generated by server. Client should not rely on id format. GameId string `protobuf:"bytes,1,opt,name=game_id,json=gameId,proto3" json:"game_id,omitempty"` Rules *rules.Ruleset `protobuf:"bytes,2,opt,name=rules,proto3" json:"rules,omitempty"` // Client players will be given tokens to join the game Players []*Player `protobuf:"bytes,3,rep,name=players,proto3" json:"players,omitempty"` // Please play the game in a given time Ttl *duration.Duration `protobuf:"bytes,4,opt,name=ttl,proto3" json:"ttl,omitempty"` // contains filtered or unexported fields }
func (*CreateResponse) Descriptor
deprecated
func (*CreateResponse) Descriptor() ([]byte, []int)
Deprecated: Use CreateResponse.ProtoReflect.Descriptor instead.
func (*CreateResponse) GetGameId ¶
func (x *CreateResponse) GetGameId() string
func (*CreateResponse) GetPlayers ¶
func (x *CreateResponse) GetPlayers() []*Player
func (*CreateResponse) GetRules ¶
func (x *CreateResponse) GetRules() *rules.Ruleset
func (*CreateResponse) GetTtl ¶
func (x *CreateResponse) GetTtl() *duration.Duration
func (*CreateResponse) ProtoMessage ¶
func (*CreateResponse) ProtoMessage()
func (*CreateResponse) ProtoReflect ¶
func (x *CreateResponse) ProtoReflect() protoreflect.Message
func (*CreateResponse) Reset ¶
func (x *CreateResponse) Reset()
func (*CreateResponse) String ¶
func (x *CreateResponse) String() string
type GameServiceClient ¶
type GameServiceClient interface {
Create(ctx context.Context, in *CreateRequest, opts ...grpc.CallOption) (*CreateResponse, error)
}
GameServiceClient is the client API for GameService service.
For semantics around ctx use and closing/ending streaming RPCs, please refer to https://godoc.org/google.golang.org/grpc#ClientConn.NewStream.
func NewGameServiceClient ¶
func NewGameServiceClient(cc grpc.ClientConnInterface) GameServiceClient
type GameServiceServer ¶
type GameServiceServer interface {
Create(context.Context, *CreateRequest) (*CreateResponse, error)
}
GameServiceServer is the server API for GameService service.
type Player ¶
type Player struct { // Name displayed Caption string `protobuf:"bytes,1,opt,name=caption,proto3" json:"caption,omitempty"` // Should not fill in request. Will be filled in reply // Could be any string, generated by server. Client should not rely on id format. Token string `protobuf:"bytes,2,opt,name=token,proto3" json:"token,omitempty"` PlayerType PlayerType `` /* 129-byte string literal not displayed */ // contains filtered or unexported fields }
func (*Player) Descriptor
deprecated
func (*Player) GetCaption ¶
func (*Player) GetPlayerType ¶
func (x *Player) GetPlayerType() PlayerType
func (*Player) ProtoMessage ¶
func (*Player) ProtoMessage()
func (*Player) ProtoReflect ¶
func (x *Player) ProtoReflect() protoreflect.Message
type PlayerType ¶
type PlayerType int32
const ( PlayerType_PLAYER_TYPE_UNSPECIFIED PlayerType = 0 // Expects that player will connect with Play method PlayerType_CLIENT PlayerType = 1 // Predefined robots // Drops taken tiles PlayerType_ROBOT_TSUMOGIRI PlayerType = 2 // Robot will try to play according to uke-ire PlayerType_ROBOT_EFFECTIVE PlayerType = 3 )
func (PlayerType) Descriptor ¶
func (PlayerType) Descriptor() protoreflect.EnumDescriptor
func (PlayerType) Enum ¶
func (x PlayerType) Enum() *PlayerType
func (PlayerType) EnumDescriptor
deprecated
func (PlayerType) EnumDescriptor() ([]byte, []int)
Deprecated: Use PlayerType.Descriptor instead.
func (PlayerType) Number ¶
func (x PlayerType) Number() protoreflect.EnumNumber
func (PlayerType) String ¶
func (x PlayerType) String() string
func (PlayerType) Type ¶
func (PlayerType) Type() protoreflect.EnumType
type UnimplementedGameServiceServer ¶
type UnimplementedGameServiceServer struct { }
UnimplementedGameServiceServer can be embedded to have forward compatible implementations.
func (*UnimplementedGameServiceServer) Create ¶
func (*UnimplementedGameServiceServer) Create(context.Context, *CreateRequest) (*CreateResponse, error)
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