checkpoint

package
v1.4.6 Latest Latest
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Published: Jun 5, 2023 License: Apache-2.0 Imports: 15 Imported by: 0

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Types

type Checkpoint

type Checkpoint struct {
	mixins.NonSolidTouchable
	CheckpointTarget
}

Checkpoint remembers that it was hit and allows spawning from there again. Also displays a text.

func (*Checkpoint) Spawn

func (c *Checkpoint) Spawn(w *engine.World, sp *level.SpawnableProps, e *engine.Entity) error

func (*Checkpoint) Touch

func (c *Checkpoint) Touch(other *engine.Entity)

func (*Checkpoint) Update added in v1.0.59

func (c *Checkpoint) Update()

type CheckpointTarget added in v1.0.59

type CheckpointTarget struct {
	World  *engine.World
	Entity *engine.Entity

	Text  string
	Music string

	Flipped           bool
	Inactive          bool
	VVVVVV            bool
	VVVVVVOnGroundVec m.Delta

	Sound *sound.Sound
}

CheckpointTarget remembers that it was activated and allows spawning from there again. Also displays a text.

func (*CheckpointTarget) Despawn added in v1.0.59

func (c *CheckpointTarget) Despawn()

func (*CheckpointTarget) Precache added in v1.3.43

func (c *CheckpointTarget) Precache(sp *level.Spawnable)

func (*CheckpointTarget) SetState added in v1.0.59

func (c *CheckpointTarget) SetState(originator, predecessor *engine.Entity, state bool)

func (*CheckpointTarget) Spawn added in v1.0.59

func (*CheckpointTarget) Touch added in v1.0.59

func (c *CheckpointTarget) Touch(other *engine.Entity)

func (*CheckpointTarget) Update added in v1.0.59

func (c *CheckpointTarget) Update()

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