playerstate

package
v1.0.0-rc.104 Latest Latest
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Published: Nov 17, 2021 License: Apache-2.0 Imports: 6 Imported by: 0

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Functions

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Types

type PlayerState

type PlayerState struct {
	Level *level.Level
}

func (*PlayerState) AddEscape

func (s *PlayerState) AddEscape()

func (*PlayerState) AddFrame

func (s *PlayerState) AddFrame()

func (*PlayerState) CheckpointSeen

func (s *PlayerState) CheckpointSeen(name string) SeenState

func (*PlayerState) CheckpointsWalked

func (s *PlayerState) CheckpointsWalked(from, to string) bool

func (*PlayerState) Escapes

func (s *PlayerState) Escapes() int

func (*PlayerState) Frames

func (s *PlayerState) Frames() int

func (*PlayerState) GiveAbility

func (s *PlayerState) GiveAbility(name string) bool

func (*PlayerState) HasAbility

func (s *PlayerState) HasAbility(name string) bool

func (*PlayerState) LastCheckpoint

func (s *PlayerState) LastCheckpoint() string

func (*PlayerState) RecordCheckpoint

func (s *PlayerState) RecordCheckpoint(name string, flipped bool) bool

func (*PlayerState) RecordCheckpointEdge

func (s *PlayerState) RecordCheckpointEdge(name string, flipped bool) bool

func (*PlayerState) Score

func (s *PlayerState) Score() int

func (*PlayerState) SetWon

func (s *PlayerState) SetWon()

func (*PlayerState) SpeedrunCategories

func (s *PlayerState) SpeedrunCategories() SpeedrunCategories

func (*PlayerState) TnihSignsSeen

func (s *PlayerState) TnihSignsSeen(name string) (seen, total int)

func (*PlayerState) Won

func (s *PlayerState) Won() bool

type SeenState

type SeenState int
const (
	NotSeen SeenState = iota
	SeenNormal
	SeenFlipped
)

type SpeedrunCategories

type SpeedrunCategories int
const (
	// Real speedrun categories.
	AnyPercentSpeedrun     SpeedrunCategories = 0x01
	AllCheckpointsSpeedrun SpeedrunCategories = 0x02
	AllSignsSpeedrun       SpeedrunCategories = 0x04
	AllPathsSpeedrun       SpeedrunCategories = 0x08
	AllSecretsSpeedrun     SpeedrunCategories = 0x10
	AllFlippedSpeedrun     SpeedrunCategories = 0x20
	NoEscapeSpeedrun       SpeedrunCategories = 0x40
	// Remapping:
	// AnyPercent AllCheckpoints => Result
	// false      false          => 0
	// true       false          => AnyPercent
	// false      true           => AllCheckpoints
	// true       true           => HundredPercent
	RedundantAnyPercentSpeedrun SpeedrunCategories = 0x0800
	HundredPercentSpeedrun      SpeedrunCategories = 0x1000
	// The following ones only are used internally when naming.
	WithoutCheatsSpeedrun SpeedrunCategories = 0x2000
	CheatingSpeedrun      SpeedrunCategories = 0x4000
	ImpossibleSpeedrun    SpeedrunCategories = 0x8000
)

func (SpeedrunCategories) ContainAll

func (c SpeedrunCategories) ContainAll(cats SpeedrunCategories) bool

func (SpeedrunCategories) Describe

func (c SpeedrunCategories) Describe() (categories string, tryNext string)

func (SpeedrunCategories) DescribeShort

func (c SpeedrunCategories) DescribeShort() string

func (SpeedrunCategories) Name

func (c SpeedrunCategories) Name() string

func (SpeedrunCategories) ShortName

func (c SpeedrunCategories) ShortName() string

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