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Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Group ¶
type Group struct { Frames int // Number of frames of anim. FrameInterval int // Time till next frame. NextInterval int // Time till NextAnim. WaitFinish bool // Set if this anim shouldn't be interrupted. NextAnim string // Name of next animation. SyncToMusicOffset time.Duration // Time in music to sync to frame 0. // These will be filled in by Init. Images []*ebiten.Image // One image per frame. NextGroup *Group // Pointer to same. }
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