Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Checkpoint ¶
type Checkpoint struct { mixins.NonSolidTouchable World *engine.World Entity *engine.Entity Text string Music string Flipped bool Inactive bool VVVVVV bool VVVVVVOnGroundVec m.Delta Sound *sound.Sound }
Checkpoint remembers that it was hit and allows spawning from there again. Also displays a text.
func (*Checkpoint) Despawn ¶
func (c *Checkpoint) Despawn()
func (*Checkpoint) Touch ¶
func (c *Checkpoint) Touch(other *engine.Entity)
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