Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AccessTokenResponse ¶
type Action ¶
type Action struct { ID string `json:"id"` Identifier string `json:"identifier"` Title string `json:"title"` UserInputs UserInputs `json:"userInputs"` InvocationMethod InvocationMethod `json:"invocationMethod"` Trigger string `json:"trigger"` Description string `json:"description"` Blueprint string `json:"blueprint"` CreatedAt string `json:"createdAt"` CreatedBy string `json:"createdBy"` UpdatedAt string `json:"updatedAt"` UpdatedBy string `json:"updatedBy"` }
type ActionBody ¶
type ActionStatus ¶
type ActionStatus = string
const ( ActionStatusSuccess ActionStatus = "SUCCESS" ActionStatusFailure ActionStatus = "FAILURE" )
type Client ¶
type Client struct { Client *resty.Client ClientID string }
func (*Client) Authenticate ¶
func (*Client) PatchActionRun ¶
PatchActionRun updates the status of an action run
type Entity ¶
type Entity struct { ID string `json:"id,omitempty"` Title string `json:"title,omitempty"` Blueprint string `json:"blueprint,omitempty"` CreatedAt time.Time `json:"createdAt,omitempty"` UpdatedAt time.Time `json:"updatedAt,omitempty"` Properties map[string]any `json:"properties,omitempty"` Relations map[string]any `json:"relations,omitempty"` CreatedBy string `json:"createdBy,omitempty"` UpdatedBy string `json:"updatedBy,omitempty"` }
type InvocationMethod ¶
type UserInputs ¶
Click to show internal directories.
Click to hide internal directories.