Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type AudioState ¶
type AudioState struct { DeviceID sdl.AudioDeviceID AudioSPec sdl.AudioSpec ExplosionBytes []byte }
type Balloon ¶
type Balloon struct {
// contains filtered or unexported fields
}
func NewBalloon ¶
func UpdateBalloons ¶
func UpdateBalloons(balloons []*Balloon, elapsedTime float32, current, previous MouseState, audioState *AudioState, w, h, d int) []*Balloon
type MouseState ¶
func GetMouseState ¶
func GetMouseState() MouseState
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