gateway

package
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Published: Apr 7, 2020 License: Apache-2.0 Imports: 16 Imported by: 27

Documentation

Overview

Package gateway handles the Discord gateway (or Websocket) connection, its events, and everything related to it. This includes logging into the Websocket.

This package does not abstract events and function handlers; instead, it leaves that to the session package. This package exposes only a single Events channel.

Index

Constants

View Source
const (
	EndpointGateway    = api.Endpoint + "gateway"
	EndpointGatewayBot = api.EndpointGateway + "/bot"

	Version  = "6"
	Encoding = "json"
)

Variables

View Source
var (
	// WSTimeout is the timeout for connecting and writing to the Websocket,
	// before Gateway cancels and fails.
	WSTimeout = wsutil.DefaultTimeout
	// WSBuffer is the size of the Event channel. This has to be at least 1 to
	// make space for the first Event: Ready or Resumed.
	WSBuffer = 10
	// WSError is the default error handler
	WSError = func(err error) { log.Println("Gateway error:", err) }
	// WSExtraReadTimeout is the duration to be added to Hello, as a read
	// timeout for the websocket.
	WSExtraReadTimeout = time.Second
	// WSRetries controls the number of Reconnects before erroring out.
	WSRetries = 3
	// WSDebug is used for extra debug logging. This is expected to behave
	// similarly to log.Println().
	WSDebug = func(v ...interface{}) {}
)
View Source
var (
	ErrMissingForResume = errors.New(
		"missing session ID or sequence for resuming")
	ErrWSMaxTries = errors.New("max tries reached")
)
View Source
var ErrDead = errors.New("no heartbeat replied")
View Source
var ErrInvalidSession = errors.New("Invalid session")
View Source
var EventCreator = map[string]func() Event{
	"HELLO":           func() Event { return new(HelloEvent) },
	"READY":           func() Event { return new(ReadyEvent) },
	"RESUMED":         func() Event { return new(ResumedEvent) },
	"INVALID_SESSION": func() Event { return new(InvalidSessionEvent) },

	"CHANNEL_CREATE":      func() Event { return new(ChannelCreateEvent) },
	"CHANNEL_UPDATE":      func() Event { return new(ChannelUpdateEvent) },
	"CHANNEL_DELETE":      func() Event { return new(ChannelDeleteEvent) },
	"CHANNEL_PINS_UPDATE": func() Event { return new(ChannelPinsUpdateEvent) },
	"CHANNEL_UNREAD_UPDATE": func() Event {
		return new(ChannelUnreadUpdateEvent)
	},

	"GUILD_CREATE": func() Event { return new(GuildCreateEvent) },
	"GUILD_UPDATE": func() Event { return new(GuildUpdateEvent) },
	"GUILD_DELETE": func() Event { return new(GuildDeleteEvent) },

	"GUILD_BAN_ADD":    func() Event { return new(GuildBanAddEvent) },
	"GUILD_BAN_REMOVE": func() Event { return new(GuildBanRemoveEvent) },

	"GUILD_EMOJIS_UPDATE": func() Event { return new(GuildEmojisUpdateEvent) },
	"GUILD_INTEGRATIONS_UPDATE": func() Event {
		return new(GuildIntegrationsUpdateEvent)
	},

	"GUILD_MEMBER_ADD":    func() Event { return new(GuildMemberAddEvent) },
	"GUILD_MEMBER_REMOVE": func() Event { return new(GuildMemberRemoveEvent) },
	"GUILD_MEMBER_UPDATE": func() Event { return new(GuildMemberUpdateEvent) },
	"GUILD_MEMBERS_CHUNK": func() Event { return new(GuildMembersChunkEvent) },

	"GUILD_MEMBER_LIST_UPDATE": func() Event {
		return new(GuildMemberListUpdate)
	},

	"GUILD_ROLE_CREATE": func() Event { return new(GuildRoleCreateEvent) },
	"GUILD_ROLE_UPDATE": func() Event { return new(GuildRoleUpdateEvent) },
	"GUILD_ROLE_DELETE": func() Event { return new(GuildRoleDeleteEvent) },

	"MESSAGE_CREATE":      func() Event { return new(MessageCreateEvent) },
	"MESSAGE_UPDATE":      func() Event { return new(MessageUpdateEvent) },
	"MESSAGE_DELETE":      func() Event { return new(MessageDeleteEvent) },
	"MESSAGE_DELETE_BULK": func() Event { return new(MessageDeleteBulkEvent) },

	"MESSAGE_REACTION_ADD": func() Event {
		return new(MessageReactionAddEvent)
	},
	"MESSAGE_REACTION_REMOVE": func() Event {
		return new(MessageReactionRemoveEvent)
	},
	"MESSAGE_REACTION_REMOVE_ALL": func() Event {
		return new(MessageReactionRemoveAllEvent)
	},

	"MESSAGE_ACK": func() Event { return new(MessageAckEvent) },

	"PRESENCE_UPDATE":   func() Event { return new(PresenceUpdateEvent) },
	"PRESENCES_REPLACE": func() Event { return new(PresencesReplaceEvent) },
	"SESSIONS_REPLACE":  func() Event { return new(SessionsReplaceEvent) },

	"TYPING_START": func() Event { return new(TypingStartEvent) },

	"VOICE_STATE_UPDATE":  func() Event { return new(VoiceStateUpdateEvent) },
	"VOICE_SERVER_UPDATE": func() Event { return new(VoiceServerUpdateEvent) },

	"WEBHOOKS_UPDATE": func() Event { return new(WebhooksUpdateEvent) },

	"USER_UPDATE": func() Event {
		return new(UserUpdateEvent)
	},
	"USER_SETTINGS_UPDATE": func() Event {
		return new(UserSettingsUpdateEvent)
	},
	"USER_GUILD_SETTINGS_UPDATE": func() Event {
		return new(UserGuildSettingsUpdateEvent)
	},
	"USER_NOTE_UPDATE": func() Event {
		return new(UserNoteUpdateEvent)
	},
}
View Source
var Identity = IdentifyProperties{
	OS:      runtime.GOOS,
	Browser: "Arikawa",
	Device:  "Arikawa",
}

Identity is used as the default identity when initializing a new Gateway.

Functions

func GatewayURL

func GatewayURL() (string, error)

func HandleEvent

func HandleEvent(g *Gateway, ev wsutil.Event) error

func HandleOP

func HandleOP(g *Gateway, op *OP) error

func WaitForEvent added in v0.2.0

func WaitForEvent(g *Gateway, ch <-chan wsutil.Event, fn func(*OP) bool) error

WaitForEvent blocks until fn() returns true. All incoming events are handled regardless.

Types

type ChannelPinsUpdateEvent

type ChannelPinsUpdateEvent struct {
	GuildID   discord.Snowflake `json:"guild_id,omitempty"`
	ChannelID discord.Snowflake `json:"channel_id,omitempty"`
	LastPin   discord.Timestamp `json:"timestamp,omitempty"`
}

https://discordapp.com/developers/docs/topics/gateway#channels

type ChannelUnreadUpdateEvent added in v0.1.4

type ChannelUnreadUpdateEvent struct {
	GuildID discord.Snowflake `json:"guild_id"`

	ChannelUnreadUpdates []struct {
		ID            discord.Snowflake `json:"id"`
		LastMessageID discord.Snowflake `json:"last_message_id"`
	}
}

https://discordapp.com/developers/docs/topics/gateway#channels

type Event

type Event = interface{}

Event is any event struct. They have an "Event" suffixed to them.

type Gateway

type Gateway struct {
	WS *wsutil.Websocket
	json.Driver

	// Timeout for connecting and writing to the Websocket, uses default
	// WSTimeout (global).
	WSTimeout time.Duration

	// All events sent over are pointers to Event structs (structs suffixed with
	// "Event"). This shouldn't be accessed if the Gateway is created with a
	// Session.
	Events chan Event

	SessionID string

	Identifier *Identifier
	Pacemaker  *Pacemaker
	Sequence   *Sequence

	ErrorLog func(err error) // default to log.Println

	// AfterClose is called after each close. Error can be non-nil, as this is
	// called even when the Gateway is gracefully closed. It's used mainly for
	// reconnections or any type of connection interruptions.
	AfterClose func(err error) // noop by default

	// FatalError is where Reconnect errors will go to. When an error is sent
	// here, the Gateway is already dead, so Close() shouldn't be called.
	// This channel is buffered once.
	FatalError <-chan error

	// If this channel is non-nil, all incoming OP packets will also be sent
	// here. This should be buffered, so to not block the main loop.
	OP chan *OP
	// contains filtered or unexported fields
}

func NewGateway

func NewGateway(token string) (*Gateway, error)

NewGateway starts a new Gateway with the default stdlib JSON driver. For more information, refer to NewGatewayWithDriver.

func NewGatewayWithDriver

func NewGatewayWithDriver(token string, driver json.Driver) (*Gateway, error)

NewGatewayWithDriver connects to the Gateway and authenticates automatically.

func (*Gateway) Close

func (g *Gateway) Close() error

Close closes the underlying Websocket connection.

func (*Gateway) GuildSubscribe

func (g *Gateway) GuildSubscribe(data GuildSubscribeData) error

func (*Gateway) Heartbeat

func (g *Gateway) Heartbeat() error

func (*Gateway) Identify

func (g *Gateway) Identify() error

func (*Gateway) Open

func (g *Gateway) Open() error

Open connects to the Websocket and authenticate it. You should usually use this function over Start().

func (*Gateway) Reconnect

func (g *Gateway) Reconnect() error

Reconnects and resumes.

func (*Gateway) RequestGuildMembers

func (g *Gateway) RequestGuildMembers(data RequestGuildMembersData) error

func (*Gateway) Resume

func (g *Gateway) Resume() error

Resume sends to the Websocket a Resume OP, but it doesn't actually resume from a dead connection. Start() resumes from a dead connection.

func (*Gateway) Send

func (g *Gateway) Send(code OPCode, v interface{}) error

func (*Gateway) Start

func (g *Gateway) Start() error

Start authenticates with the websocket, or resume from a dead Websocket connection. This function doesn't block. You wouldn't usually use this function, but Open() instead.

func (*Gateway) UpdateStatus

func (g *Gateway) UpdateStatus(data UpdateStatusData) error

func (*Gateway) UpdateVoiceState

func (g *Gateway) UpdateVoiceState(data UpdateVoiceStateData) error

func (*Gateway) Wait added in v0.1.5

func (g *Gateway) Wait() error

Wait blocks until the Gateway fatally exits when it couldn't reconnect anymore. To use this withh other channels, check out g.FatalError. If a non-nil error is returned, Close() shouldn't be called again.

type GuildBanAddEvent

type GuildBanAddEvent struct {
	GuildID discord.Snowflake `json:"guild_id"`
	User    discord.User      `json:"user"`
}

https://discordapp.com/developers/docs/topics/gateway#guilds

type GuildBanRemoveEvent

type GuildBanRemoveEvent struct {
	GuildID discord.Snowflake `json:"guild_id"`
	User    discord.User      `json:"user"`
}

https://discordapp.com/developers/docs/topics/gateway#guilds

type GuildCreateEvent

type GuildCreateEvent struct {
	discord.Guild

	Joined      discord.Timestamp `json:"timestamp,omitempty"`
	Large       bool              `json:"large,omitempty"`
	Unavailable bool              `json:"unavailable,omitempty"`
	MemberCount uint64            `json:"member_count,omitempty"`

	VoiceStates []discord.VoiceState `json:"voice_state,omitempty"`
	Members     []discord.Member     `json:"members,omitempty"`
	Channels    []discord.Channel    `json:"channel,omitempty"`
	Presences   []discord.Presence   `json:"presences,omitempty"`
}

https://discordapp.com/developers/docs/topics/gateway#guilds

type GuildDeleteEvent

type GuildDeleteEvent struct {
	ID discord.Snowflake `json:"id"`
	// Unavailable if false == removed
	Unavailable bool `json:"unavailable"`
}

https://discordapp.com/developers/docs/topics/gateway#guilds

type GuildEmojisUpdateEvent

type GuildEmojisUpdateEvent struct {
	GuildID discord.Snowflake `json:"guild_id"`
	Emojis  []discord.Emoji   `json:"emoji"`
}

https://discordapp.com/developers/docs/topics/gateway#guilds

type GuildFolder added in v0.0.2

type GuildFolder struct {
	Name     string              `json:"name"`
	ID       discord.Snowflake   `json:"id"`
	GuildIDs []discord.Snowflake `json:"guild_ids"`
	Color    discord.Color       `json:"color"`
}

GuildFolder holds a single folder that you see in the left guild panel.

type GuildIntegrationsUpdateEvent

type GuildIntegrationsUpdateEvent struct {
	GuildID discord.Snowflake `json:"guild_id"`
}

https://discordapp.com/developers/docs/topics/gateway#guilds

type GuildMemberAddEvent

type GuildMemberAddEvent struct {
	discord.Member
	GuildID discord.Snowflake `json:"guild_id"`
}

https://discordapp.com/developers/docs/topics/gateway#guilds

type GuildMemberListGroup added in v0.2.0

type GuildMemberListGroup struct {
	ID    string `json:"id"` // either discord.Snowflake Role IDs or "online"
	Count uint64 `json:"count"`
}

https://discordapp.com/developers/docs/topics/gateway#guilds

type GuildMemberListOp added in v0.2.0

type GuildMemberListOp struct {
	// Mysterious string, so far spotted to be [SYNC, INSERT, UPDATE, DELETE].
	Op string `json:"op"`

	// NON-SYNC ONLY
	// Only available for Ops that aren't "SYNC".
	Index int                   `json:"index,omitempty"`
	Item  GuildMemberListOpItem `json:"item,omitempty"`

	// SYNC ONLY
	// Range requested in GuildSubscribeData.
	Range [2]int `json:"range,omitempty"`
	// Items is basically a linear list of roles and members, similarly to
	// how the client renders it. No, it's not nested.
	Items []GuildMemberListOpItem `json:"items,omitempty"`
}

https://discordapp.com/developers/docs/topics/gateway#guilds

type GuildMemberListOpItem added in v0.2.0

type GuildMemberListOpItem struct {
	Group  *GuildMemberListGroup `json:"group,omitempty"`
	Member *struct {
		discord.Member
		HoistedRole string           `json:"hoisted_role"`
		Presence    discord.Presence `json:"presence"`
	} `json:"member,omitempty"`
}

GuildMemberListOpItem is an enum. Either of the fields are provided, but never both. Refer to (*GuildMemberListUpdate).Ops for more.

type GuildMemberListUpdate added in v0.2.0

type GuildMemberListUpdate struct {
	ID          string            `json:"id"`
	GuildID     discord.Snowflake `json:"guild_id"`
	MemberCount uint64            `json:"member_count"`
	OnlineCount uint64            `json:"online_count"`

	// Groups is all the visible role sections.
	Groups []GuildMemberListGroup `json:"groups"`

	Ops []GuildMemberListOp `json:"ops"`
}

GuildMemberListUpdate is an undocumented event. It's received when the client sends over GuildSubscriptions with the Channels field used. The State package does not handle this event.

type GuildMemberRemoveEvent

type GuildMemberRemoveEvent struct {
	GuildID discord.Snowflake `json:"guild_id"`
	User    discord.User      `json:"user"`
}

https://discordapp.com/developers/docs/topics/gateway#guilds

type GuildMemberUpdateEvent

type GuildMemberUpdateEvent struct {
	GuildID discord.Snowflake   `json:"guild_id"`
	RoleIDs []discord.Snowflake `json:"roles"`
	User    discord.User        `json:"user"`
	Nick    string              `json:"nick"`
}

https://discordapp.com/developers/docs/topics/gateway#guilds

func (GuildMemberUpdateEvent) Update

func (u GuildMemberUpdateEvent) Update(m *discord.Member)

type GuildMembersChunkEvent

type GuildMembersChunkEvent struct {
	GuildID discord.Snowflake `json:"guild_id"`
	Members []discord.Member  `json:"members"`

	// Whatever's not found goes here
	NotFound []string `json:"not_found,omitempty"`

	// Only filled if requested
	Presences []discord.Presence `json:"presences,omitempty"`
}

GuildMembersChunkEvent is sent when Guild Request Members is called.

type GuildRoleCreateEvent

type GuildRoleCreateEvent struct {
	GuildID discord.Snowflake `json:"guild_id"`
	Role    discord.Role      `json:"role"`
}

https://discordapp.com/developers/docs/topics/gateway#guilds

type GuildRoleDeleteEvent

type GuildRoleDeleteEvent struct {
	GuildID discord.Snowflake `json:"guild_id"`
	RoleID  discord.Snowflake `json:"role_id"`
}

https://discordapp.com/developers/docs/topics/gateway#guilds

type GuildRoleUpdateEvent

type GuildRoleUpdateEvent struct {
	GuildID discord.Snowflake `json:"guild_id"`
	Role    discord.Role      `json:"role"`
}

https://discordapp.com/developers/docs/topics/gateway#guilds

type GuildSubscribeData

type GuildSubscribeData struct {
	Typing     bool              `json:"typing"`
	Activities bool              `json:"activities"`
	GuildID    discord.Snowflake `json:"guild_id"`

	// Channels is not documented. It's used to fetch the right members sidebar.
	Channels map[discord.Snowflake][][2]int `json:"channels"`
}

Undocumented

type HeartbeatData

type HeartbeatData int

HeartbeatData is the last sequence number to be sent.

type HelloEvent

type HelloEvent struct {
	HeartbeatInterval discord.Milliseconds `json:"heartbeat_interval"`
}

https://discordapp.com/developers/docs/topics/gateway#connecting-and-resuming

type Identifier

type Identifier struct {
	IdentifyData

	IdentifyShortLimit  *rate.Limiter `json:"-"`
	IdentifyGlobalLimit *rate.Limiter `json:"-"`
}

func DefaultIdentifier

func DefaultIdentifier(token string) *Identifier

func NewIdentifier

func NewIdentifier(data IdentifyData) *Identifier

func (*Identifier) Wait

func (i *Identifier) Wait(ctx context.Context) error

type IdentifyData

type IdentifyData struct {
	Token      string             `json:"token"`
	Properties IdentifyProperties `json:"properties"`

	Compress           bool `json:"compress,omitempty"`        // true
	LargeThreshold     uint `json:"large_threshold,omitempty"` // 50
	GuildSubscriptions bool `json:"guild_subscriptions"`       // true

	Shard *Shard `json:"shard,omitempty"` // [ shard_id, num_shards ]

	Presence *UpdateStatusData `json:"presence,omitempty"`

	Intents Intents `json:"intents,omitempty"`
}

func (*IdentifyData) SetShard

func (i *IdentifyData) SetShard(id, num int)

type IdentifyProperties

type IdentifyProperties struct {
	// Required
	OS      string `json:"os"`      // GOOS
	Browser string `json:"browser"` // Arikawa
	Device  string `json:"device"`  // Arikawa

	// Optional
	BrowserUserAgent string `json:"browser_user_agent,omitempty"`
	BrowserVersion   string `json:"browser_version,omitempty"`
	OsVersion        string `json:"os_version,omitempty"`
	Referrer         string `json:"referrer,omitempty"`
	ReferringDomain  string `json:"referring_domain,omitempty"`
}

type Intents added in v0.1.5

type Intents uint32

Intents is a new Discord API feature that's documented at https://discordapp.com/developers/docs/topics/gateway#gateway-intents.

const (
	IntentGuilds Intents = 1 << iota
	IntentGuildMembers
	IntentGuildBans
	IntentGuildEmojis
	IntentGuildIntegrations
	IntentGuildWebhooks
	IntentGuildInvites
	IntentGuildVoiceStates
	IntentGuildPresences
	IntentGuildMessages
	IntentGuildMessageReactions
	IntentGuildMessageTyping
	IntentDirectMessages
	IntentDirectMessageReactions
	IntentDirectMessageTyping
)

type InvalidSessionEvent

type InvalidSessionEvent bool

InvalidSessionEvent indicates if the event is resumable.

type MessageAckEvent added in v0.1.4

type MessageAckEvent struct {
	MessageID discord.Snowflake `json:"message_id"`
	ChannelID discord.Snowflake `json:"channel_id"`
}

https://discordapp.com/developers/docs/topics/gateway#messages

type MessageDeleteBulkEvent

type MessageDeleteBulkEvent struct {
	IDs       []discord.Snowflake `json:"ids"`
	ChannelID discord.Snowflake   `json:"channel_id"`
	GuildID   discord.Snowflake   `json:"guild_id,omitempty"`
}

https://discordapp.com/developers/docs/topics/gateway#messages

type MessageDeleteEvent

type MessageDeleteEvent struct {
	ID        discord.Snowflake `json:"id"`
	ChannelID discord.Snowflake `json:"channel_id"`
	GuildID   discord.Snowflake `json:"guild_id,omitempty"`
}

https://discordapp.com/developers/docs/topics/gateway#messages

type MessageReactionAddEvent

type MessageReactionAddEvent struct {
	UserID    discord.Snowflake `json:"user_id"`
	ChannelID discord.Snowflake `json:"channel_id"`
	MessageID discord.Snowflake `json:"message_id"`

	Emoji discord.Emoji `json:"emoji,omitempty"`

	GuildID discord.Snowflake `json:"guild_id,omitempty"`
	Member  *discord.Member   `json:"member,omitempty"`
}

https://discordapp.com/developers/docs/topics/gateway#messages

type MessageReactionRemoveAllEvent

type MessageReactionRemoveAllEvent struct {
	ChannelID discord.Snowflake `json:"channel_id"`
}

https://discordapp.com/developers/docs/topics/gateway#messages

type MessageReactionRemoveEvent

type MessageReactionRemoveEvent struct {
	UserID    discord.Snowflake `json:"user_id"`
	ChannelID discord.Snowflake `json:"channel_id"`
	MessageID discord.Snowflake `json:"message_id"`

	Emoji discord.Emoji `json:"emoji"`

	GuildID discord.Snowflake `json:"guild_id,omitempty"`
}

https://discordapp.com/developers/docs/topics/gateway#messages

type OP

type OP struct {
	Code OPCode   `json:"op"`
	Data json.Raw `json:"d,omitempty"`

	// Only for Dispatch (op 0)
	Sequence  int64  `json:"s,omitempty"`
	EventName string `json:"t,omitempty"`
}

func AssertEvent

func AssertEvent(driver json.Driver, ev wsutil.Event, code OPCode, v interface{}) (*OP, error)

func DecodeOP

func DecodeOP(driver json.Driver, ev wsutil.Event) (*OP, error)

type OPCode

type OPCode uint8
const (
	DispatchOP            OPCode = 0 // recv
	HeartbeatOP           OPCode = 1 // send/recv
	IdentifyOP            OPCode = 2 // send...
	StatusUpdateOP        OPCode = 3 //
	VoiceStateUpdateOP    OPCode = 4 //
	VoiceServerPingOP     OPCode = 5 //
	ResumeOP              OPCode = 6 //
	ReconnectOP           OPCode = 7 // recv
	RequestGuildMembersOP OPCode = 8 // send
	InvalidSessionOP      OPCode = 9 // recv...
	HelloOP               OPCode = 10
	HeartbeatAckOP        OPCode = 11
	CallConnectOP         OPCode = 13
	GuildSubscriptionsOP  OPCode = 14
)

func DecodeEvent

func DecodeEvent(driver json.Driver, ev wsutil.Event, v interface{}) (OPCode, error)

type Pacemaker

type Pacemaker struct {
	// Heartrate is the received duration between heartbeats.
	Heartrate time.Duration

	// Time in nanoseconds, guarded by atomic read/writes.
	SentBeat Time
	EchoBeat Time

	// Any callback that returns an error will stop the pacer.
	Pace func() error
	// Event
	OnDead func() error
	// contains filtered or unexported fields
}

func (*Pacemaker) Dead

func (p *Pacemaker) Dead() bool

Dead, if true, will have Pace return an ErrDead.

func (*Pacemaker) Echo

func (p *Pacemaker) Echo()

func (*Pacemaker) StartAsync

func (p *Pacemaker) StartAsync(wg *sync.WaitGroup) (death chan error)

StartAsync starts the pacemaker asynchronously. The WaitGroup is optional.

func (*Pacemaker) Stop

func (p *Pacemaker) Stop()

type PresenceUpdateEvent

type PresenceUpdateEvent discord.Presence

Clients may only update their game status 5 times per 20 seconds.

type ReadState added in v0.1.5

type ReadState struct {
	ChannelID     discord.Snowflake `json:"id"`
	LastMessageID discord.Snowflake `json:"last_message_id"`
	MentionCount  int               `json:"mention_count"`
}

type ReadyEvent

type ReadyEvent struct {
	Version int `json:"version"`

	User      discord.User `json:"user"`
	SessionID string       `json:"session_id"`

	PrivateChannels []discord.Channel  `json:"private_channels"`
	Guilds          []GuildCreateEvent `json:"guilds"`

	Shard *Shard `json:"shard"`

	// Undocumented fields
	Settings          *UserSettings       `json:"user_settings,omitempty"`
	UserGuildSettings []UserGuildSettings `json:"user_guild_settings,omitempty"`

	ReadState []ReadState        `json:"read_state,omitempty"`
	Presences []discord.Presence `json:"presences,omitempty"`

	Relationships []Relationship               `json:"relationships,omitempty"`
	Notes         map[discord.Snowflake]string `json:"notes,omitempty"`
}

type Relationship added in v0.0.2

type Relationship struct {
	ID   string           `json:"id"`
	User discord.User     `json:"user"`
	Type RelationshipType `json:"type"`
}

A Relationship between the logged in user and Relationship.User

type RelationshipAdd added in v0.1.4

type RelationshipAdd Relationship

type RelationshipRemove added in v0.1.4

type RelationshipRemove Relationship

type RelationshipType added in v0.0.2

type RelationshipType uint8
const (
	FriendRelationship RelationshipType
	BlockedRelationship
	IncomingFriendRequest
	SentFriendRequest
)

type RequestGuildMembersData

type RequestGuildMembersData struct {
	GuildID []discord.Snowflake `json:"guild_id"`
	UserIDs []discord.Snowflake `json:"user_ids,omitempty"`

	Query     string `json:"query,omitempty"`
	Limit     uint   `json:"limit"`
	Presences bool   `json:"presences,omitempty"`
}

type ResumeData

type ResumeData struct {
	Token     string `json:"token"`
	SessionID string `json:"session_id"`
	Sequence  int64  `json:"seq"`
}

type Sequence

type Sequence int64

func NewSequence

func NewSequence() *Sequence

func (*Sequence) Get

func (s *Sequence) Get() int64

func (*Sequence) Set

func (s *Sequence) Set(seq int64)

type SessionsReplaceEvent added in v0.1.5

type SessionsReplaceEvent []struct {
	Status    discord.Status `json:"status"`
	SessionID string         `json:"session_id"`

	Game       *discord.Activity  `json:"game"`
	Activities []discord.Activity `json:"activities"`

	ClientInfo struct {
		Version int    `json:"version"`
		OS      string `json:"os"`
		Client  string `json:"client"`
	} `json:"client_info"`

	Active bool `json:"active"`
}

SessionsReplaceEvent is an undocumented user event. It's likely used for current user's presence updates.

type SettingsChannelOverride added in v0.0.2

type SettingsChannelOverride struct {
	Muted bool `json:"muted"`

	MessageNotifications UserNotification  `json:"message_notifications"`
	ChannelID            discord.Snowflake `json:"channel_id"`
}

A UserGuildSettingsChannelOverride stores data for a channel override for a users guild settings.

type Shard

type Shard [2]int

func DefaultShard

func DefaultShard() *Shard

func (Shard) NumShards

func (s Shard) NumShards() int

func (Shard) ShardID

func (s Shard) ShardID() int

type Time added in v0.1.1

type Time = int64

Time is a UnixNano timestamp.

type TypingStartEvent

type TypingStartEvent struct {
	ChannelID discord.Snowflake     `json:"channel_id"`
	UserID    discord.Snowflake     `json:"user_id"`
	Timestamp discord.UnixTimestamp `json:"timestamp"`

	GuildID discord.Snowflake `json:"guild_id,omitempty"`
	Member  *discord.Member   `json:"member,omitempty"`
}

https://discordapp.com/developers/docs/topics/gateway#presence

type UpdateStatusData

type UpdateStatusData struct {
	Since discord.UnixMsTimestamp `json:"since"` // 0 if not idle

	Game       *discord.Activity   `json:"game,omitempty"` // nullable
	Activities *[]discord.Activity `json:"activities,omitempty"`

	Status discord.Status `json:"status"`
	AFK    bool           `json:"afk"`
}
var Presence *UpdateStatusData

Presence is used as the default presence when initializing a new Gateway.

type UpdateVoiceStateData

type UpdateVoiceStateData struct {
	GuildID   discord.Snowflake `json:"guild_id"`
	ChannelID discord.Snowflake `json:"channel_id"`
	SelfMute  bool              `json:"self_mute"`
	SelfDeaf  bool              `json:"self_deaf"`
}

type UserGuildSettings added in v0.0.2

type UserGuildSettings struct {
	GuildID discord.Snowflake `json:"guild_id"`

	SupressEveryone bool `json:"suppress_everyone"`
	SupressRoles    bool `json:"suppress_roles"`
	Muted           bool `json:"muted"`
	MobilePush      bool `json:"mobile_push"`

	MessageNotifications UserNotification          `json:"message_notifications"`
	ChannelOverrides     []SettingsChannelOverride `json:"channel_overrides"`
}

A UserGuildSettings stores data for a users guild settings.

type UserGuildSettingsUpdateEvent added in v0.0.2

type UserGuildSettingsUpdateEvent UserGuildSettings

Undocumented

type UserNoteUpdateEvent added in v0.1.4

type UserNoteUpdateEvent struct {
	ID   discord.Snowflake `json:"id"`
	Note string            `json:"note"`
}

Undocumented

type UserNotification added in v0.2.0

type UserNotification uint8

UserNotification is the notification setting for a channel or guild.

const (
	AllNotifications UserNotification = iota
	OnlyMentions
	NoNotifications
	GuildDefaults
)

type UserSettings added in v0.0.2

type UserSettings struct {
	ShowCurrentGame         bool  `json:"show_current_game"`
	DefaultGuildsRestricted bool  `json:"default_guilds_restricted"`
	InlineAttachmentMedia   bool  `json:"inline_attachment_media"`
	InlineEmbedMedia        bool  `json:"inline_embed_media"`
	GIFAutoPlay             bool  `json:"gif_auto_play"`
	RenderEmbeds            bool  `json:"render_embeds"`
	RenderReactions         bool  `json:"render_reactions"`
	AnimateEmoji            bool  `json:"animate_emoji"`
	EnableTTSCommand        bool  `json:"enable_tts_command"`
	MessageDisplayCompact   bool  `json:"message_display_compact"`
	ConvertEmoticons        bool  `json:"convert_emoticons"`
	ExplicitContentFilter   uint8 `json:"explicit_content_filter"` // ???
	DisableGamesTab         bool  `json:"disable_games_tab"`
	DeveloperMode           bool  `json:"developer_mode"`
	DetectPlatformAccounts  bool  `json:"detect_platform_accounts"`
	StreamNotification      bool  `json:"stream_notification_enabled"`
	AccessibilityDetection  bool  `json:"allow_accessbility_detection"`
	ContactSync             bool  `json:"contact_sync_enabled"`
	NativePhoneIntegration  bool  `json:"native_phone_integration_enabled"`

	Locale string `json:"locale"`
	Theme  string `json:"theme"`

	GuildPositions   []discord.Snowflake `json:"guild_positions"`
	GuildFolders     []GuildFolder       `json:"guild_folders"`
	RestrictedGuilds []discord.Snowflake `json:"restricted_guilds"`

	FriendSourceFlags struct {
		All           bool `json:"all"`
		MutualGuilds  bool `json:"mutual_guilds"`
		MutualFriends bool `json:"mutual_friends"`
	} `json:"friend_source_flags"`

	Status       discord.Status `json:"status"`
	CustomStatus struct {
		Text      string            `json:"text"`
		ExpiresAt discord.Timestamp `json:"expires_at,omitempty"`
		EmojiID   discord.Snowflake `json:"emoji_id,string"`
		EmojiName string            `json:"emoji_name"`
	} `json:"custom_status"`
}

type UserSettingsUpdateEvent added in v0.0.2

type UserSettingsUpdateEvent UserSettings

Undocumented

type VoiceServerUpdateEvent

type VoiceServerUpdateEvent struct {
	Token    string            `json:"token"`
	GuildID  discord.Snowflake `json:"guild_id"`
	Endpoint string            `json:"endpoint"`
}

https://discordapp.com/developers/docs/topics/gateway#voice

type WebhooksUpdateEvent

type WebhooksUpdateEvent struct {
	GuildID   discord.Snowflake `json:"guild_id"`
	ChannelID discord.Snowflake `json:"channel_id"`
}

https://discordapp.com/developers/docs/topics/gateway#webhooks

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