Documentation ¶
Index ¶
- Constants
- Variables
- func Start(token string, cmd interface{}, opts func(*Context) error) (stop func() error, err error)
- func Wait()
- type Argument
- type CanSetup
- type CommandContext
- type Content
- type Context
- func (ctx *Context) Call(event interface{}) error
- func (ctx *Context) FindCommand(structname, methodname string) *CommandContext
- func (ctx *Context) Help() string
- func (ctx *Context) HelpAdmin() string
- func (ctx *Context) MustRegisterSubcommand(cmd interface{}) *Subcommand
- func (ctx *Context) RegisterSubcommand(cmd interface{}) (*Subcommand, error)
- func (ctx *Context) Start() func()
- func (ctx *Context) Subcommands() []*Subcommand
- type CustomParser
- type ErrInvalidUsage
- type ErrUnknownCommand
- type ManualParser
- type NameFlag
- type Parser
- type RawArguments
- type Subcommand
Constants ¶
const FlagSeparator = 'ー'
Variables ¶
var InvalidUsageString = func(err *ErrInvalidUsage) string { if err.Index == 0 { return "Invalid usage, error: " + err.Err } if len(err.Args) == 0 { return "Missing arguments. Refer to help." } body := "Invalid usage at " + err.Prefix body += strings.Join(err.Args[:err.Index], " ") body += " __" + err.Args[err.Index] + "__ " body += strings.Join(err.Args[err.Index+1:], " ") if err.Err != "" { body += "\nError: " + err.Err } return body }
var ParseArgs = func(args string) ([]string, error) { return shellwords.Parse(args) }
var ShellwordsEscaper = strings.NewReplacer(
"\\", "\\\\",
)
var UnknownCommandString = func(err *ErrUnknownCommand) string {
var header = "Unknown command: " + err.Prefix
if err.Parent != "" {
header += err.Parent + " " + err.Command
} else {
header += err.Command
}
return header
}
Functions ¶
Types ¶
type Argument ¶ added in v0.0.10
type Argument struct { String string // Rule: pointer for structs, direct for primitives Type reflect.Type // contains filtered or unexported fields }
Argument is each argument in a method.
type CanSetup ¶ added in v0.0.10
type CanSetup interface { // Setup should panic when it has an error. Setup(*Subcommand) }
CanSetup is used for subcommands to change variables, such as Description. This method will be triggered when InitCommands is called, which is during New for Context and during RegisterSubcommand for subcommands.
type CommandContext ¶
type CommandContext struct { Description string Flag NameFlag MethodName string Command string // empty if Plumb Arguments []Argument // contains filtered or unexported fields }
CommandContext is an internal struct containing fields to make this library work. As such, they're all unexported. Description, however, is exported for editing, and may be used to generate more informative help messages.
func (*CommandContext) Usage ¶
func (cctx *CommandContext) Usage() []string
type Content ¶ added in v0.0.12
type Content string
CustomArguments implements the CustomParser interface, which sets the string exactly.
func (*Content) CustomParse ¶ added in v0.0.12
type Context ¶
type Context struct { *Subcommand *state.State // Descriptive (but optional) bot name Name string // Descriptive help body Description string // The prefix for commands Prefix string // FormatError formats any errors returned by anything, including the method // commands or the reflect functions. This also includes invalid usage // errors or unknown command errors. Returning an empty string means // ignoring the error. // // By default, this field replaces all @ with @\u200b, which prevents an // @everyone mention. FormatError func(error) string // ErrorLogger logs any error that anything makes and the library can't // reply to the client. This includes any event callback errors that aren't // Message Create. ErrorLogger func(error) // ReplyError when true replies to the user the error. ReplyError bool // contains filtered or unexported fields }
Context is the bot state for commands and subcommands.
Commands ¶
A command can be created by making it a method of Commands, or whatever struct was given to the constructor. This following example creates a command with a single integer argument (which can be ran with "~example 123"):
func (c *Commands) Example( m *gateway.MessageCreateEvent, i int) (string, error) { return fmt.Sprintf("You sent: %d", i) }
Commands' exported methods will all be used as commands. Messages are parsed with its first argument (the command) mapped accordingly to c.MapName, which capitalizes the first letter automatically to reflect the exported method name.
A command can either return either an error, or data and error. The only data types allowed are string, *discord.Embed, and *api.SendMessageData. Any other return types will invalidate the method.
Events ¶
An event can only have one argument, which is the pointer to the event struct. It can also only return error.
func (c *Commands) Example(o *gateway.TypingStartEvent) error { log.Println("Someone's typing!") return nil }
func New ¶
New makes a new context with a "~" as the prefix. cmds must be a pointer to a struct with a *Context field. Example:
type Commands struct { Ctx *Context } cmds := &Commands{} c, err := rfrouter.New(session, cmds)
The default prefix is "~", which means commands must start with "~" followed by the command name in the first argument, else it will be ignored.
c.Start() should be called afterwards to actually handle incoming events.
func (*Context) FindCommand ¶ added in v0.0.10
func (ctx *Context) FindCommand(structname, methodname string) *CommandContext
FindCommand finds a command based on the struct and method name. The queried names will have their flags stripped.
Example
// Find a command from the main context: cmd := ctx.FindCommand("", "Method") // Find a command from a subcommand: cmd = ctx.FindCommand("Starboard", "Reset")
func (*Context) Help ¶
Help generates one. This function is used more for reference than an actual help message. As such, it only uses exported fields or methods.
func (*Context) MustRegisterSubcommand ¶ added in v0.0.9
func (ctx *Context) MustRegisterSubcommand(cmd interface{}) *Subcommand
MustRegisterSubcommand tries to register a subcommand, and will panic if it fails. This is recommended, as subcommands won't change after initializing once in runtime, thus fairly harmless after development.
func (*Context) RegisterSubcommand ¶
func (ctx *Context) RegisterSubcommand(cmd interface{}) (*Subcommand, error)
RegisterSubcommand registers and adds cmd to the list of subcommands. It will also return the resulting Subcommand.
func (*Context) Start ¶
func (ctx *Context) Start() func()
Start adds itself into the discordgo Session handlers. This needs to be run. The returned function is a delete function, which removes itself from the Session handlers.
func (*Context) Subcommands ¶
func (ctx *Context) Subcommands() []*Subcommand
type CustomParser ¶ added in v0.0.12
CustomParser has a CustomParse method, which would be passed in the full message content with the prefix trimmed (but not the command). This is used for commands that require more advanced parsing than the default CSV reader.
type ErrInvalidUsage ¶
type ErrInvalidUsage struct { Args []string Prefix string Index int Err string // TODO: usage generator? // Here, as a reminder Ctx *CommandContext }
func (*ErrInvalidUsage) Error ¶
func (err *ErrInvalidUsage) Error() string
type ErrUnknownCommand ¶
type ErrUnknownCommand struct { Command string Parent string Prefix string // contains filtered or unexported fields }
func (*ErrUnknownCommand) Error ¶
func (err *ErrUnknownCommand) Error() string
type ManualParser ¶ added in v0.0.12
ManualParser has a ParseContent(string) method. If the library sees this for an argument, it will send all of the arguments (including the command) into the method. If used, this should be the only argument followed after the Message Create event. Any more and the router will ignore.
type NameFlag ¶
type NameFlag uint64
const AdminOnly NameFlag = 1 << 2
A - AdminOnly, which tells the library to only run the Subcommand/method if the user is admin or not. This will automatically add GuildOnly as well.
const GuildOnly NameFlag = 1 << 3
G - GuildOnly, which tells the library to only run the Subcommand/method if the user is inside a guild.
const Hidden NameFlag = 1 << 5
H - Hidden/Handler, which tells the router to not add this into the list of commands, hiding it from Help. Handlers that are hidden will not have any arguments parsed. It will be treated as an Event.
const Middleware NameFlag = 1 << 4
M - Middleware, which tells the library that the method is a middleware. The method will be executed anytime a method of the same struct is matched.
Using this flag inside the subcommand will drop all methods (this is an undefined behavior/UB).
const None NameFlag = 0
const Plumb NameFlag = 1 << 6
P - Plumb, which tells the router to call only this handler with all the arguments (except the prefix string). If plumb is used, only this method will be called for the given struct, though all other events as well as methods with the H (Hidden/Handler) flag.
This is different from using H (Hidden/Handler), as handlers are called regardless of command prefixes. Plumb methods are only called once, and no other methods will be called for that struct. That said, a Plumb method would still go into Commands, but only itself will be there.
Note that if there's a Plumb method in the main commands, then none of the subcommands would be called. This is an unintended but expected side effect.
Example ¶
A use for this would be subcommands that don't need a second command, or if the main struct manually handles command switching. This example demonstrates the second use-case:
func (s *Sub) PーMain( c *gateway.MessageCreateGateway, c *Content) error { // Input: !sub this is a command // Output: this is a command log.Println(c.String()) return nil }
const Raw NameFlag = 1 << 1
R - Raw, which tells the library to use the method name as-is (flags will still be stripped). For example, if a method is called Reset its command will also be Reset, without being all lower-cased.
type Parser ¶ added in v0.0.12
Parser implements a Parse(string) method for data structures that can be used as arguments.
type RawArguments ¶
RawArguments implements ManualParseable, in case you want to implement a custom argument parser. It borrows the library's argument parser.
func (RawArguments) After ¶ added in v0.0.12
func (r RawArguments) After(n int) string
func (RawArguments) Arg ¶ added in v0.0.12
func (r RawArguments) Arg(n int) string
func (RawArguments) Length ¶ added in v0.0.12
func (r RawArguments) Length() int
func (*RawArguments) ParseContent ¶
func (r *RawArguments) ParseContent(args []string) error
func (RawArguments) String ¶ added in v0.0.12
func (r RawArguments) String() string
type Subcommand ¶
type Subcommand struct { Description string // Raw struct name, including the flag (only filled for actual subcommands, // will be empty for Context): StructName string // Parsed command name: Command string // struct flags Flag NameFlag // SanitizeMessage is executed on the message content if the method returns // a string content or a SendMessageData. SanitizeMessage func(content string) string // QuietUnknownCommand, if true, will not make the bot reply with an unknown // command error into the chat. If this is set in Context, it will apply to // all other subcommands. QuietUnknownCommand bool // All registered command contexts: Commands []*CommandContext Events []*CommandContext // contains filtered or unexported fields }
func NewSubcommand ¶
func NewSubcommand(cmd interface{}) (*Subcommand, error)
func (*Subcommand) ChangeCommandInfo ¶ added in v0.0.10
func (sub *Subcommand) ChangeCommandInfo(methodName, cmd, desc string) bool
ChangeCommandInfo changes the matched methodName's Command and Description. Empty means unchanged. The returned bool is true when the method is found.
func (*Subcommand) Help ¶ added in v0.0.11
func (sub *Subcommand) Help(prefix, indent string, hideAdmin bool) string
func (*Subcommand) InitCommands ¶
func (sub *Subcommand) InitCommands(ctx *Context) error
InitCommands fills a Subcommand with a context. This shouldn't be called at all, rather you should use the RegisterSubcommand method of a Context.
func (*Subcommand) NeedsName ¶
func (sub *Subcommand) NeedsName()
NeedsName sets the name for this subcommand. Like InitCommands, this shouldn't be called at all, rather you should use RegisterSubcommand.