Documentation ¶
Overview ¶
Package webhook provides means to interact with webhooks directly and not through the bot API.
Index ¶
- type Client
- func (c *Client) Delete() error
- func (c *Client) DeleteMessage(messageID discord.MessageID) error
- func (c *Client) EditMessage(messageID discord.MessageID, data EditMessageData) error
- func (c *Client) Execute(data ExecuteData) (err error)
- func (c *Client) ExecuteAndWait(data ExecuteData) (*discord.Message, error)
- func (c *Client) Get() (*discord.Webhook, error)
- func (c *Client) Modify(data api.ModifyWebhookData) (*discord.Webhook, error)
- func (c *Client) WithContext(ctx context.Context) *Client
- type EditMessageData
- type ExecuteData
- type Session
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Client ¶
type Client struct { // Client is the httputil.Client used to call Discord's API. *httputil.Client *Session }
Client is the client used to interact with a webhook.
func FromAPI ¶ added in v2.0.6
FromAPI creates a new client that shares the same internal HTTP client with the one in the API's. This is often useful for bots that need webhook interaction, since the rate limiter is shared.
func New ¶
New creates a new Client using the passed webhook token and ID. It uses its own rate limiter.
func NewCustom ¶
NewCustom creates a new webhook client using the passed webhook token, ID and a copy of the given httputil.Client. The copy will have a new rate limiter added in.
func (*Client) DeleteMessage ¶
DeleteMessage deletes a message that was previously created by the same webhook.
func (*Client) EditMessage ¶
func (c *Client) EditMessage(messageID discord.MessageID, data EditMessageData) error
EditMessage edits a previously-sent webhook message from the same webhook.
func (*Client) Execute ¶
func (c *Client) Execute(data ExecuteData) (err error)
Execute sends a message to the webhook, but doesn't wait for the message to get created. This is generally faster, but only applicable if no further interaction is required.
func (*Client) ExecuteAndWait ¶
func (c *Client) ExecuteAndWait(data ExecuteData) (*discord.Message, error)
ExecuteAndWait executes the webhook, and waits for the generated discord.Message to be returned.
type EditMessageData ¶
type EditMessageData struct { // Content are the message contents. They may be up to 2000 characters // characters long. Content option.NullableString `json:"content,omitempty"` // Embeds is an array of up to 10 discord.Embeds. Embeds *[]discord.Embed `json:"embeds,omitempty"` // AllowedMentions are the AllowedMentions for the message. AllowedMentions *api.AllowedMentions `json:"allowed_mentions,omitempty"` }
https://discord.com/developers/docs/resources/webhook#edit-webhook-message-jsonform-params
type ExecuteData ¶
type ExecuteData struct { // Content are the message contents (up to 2000 characters). // // Required: one of content, file, embeds Content string `json:"content,omitempty"` // Username overrides the default username of the webhook Username string `json:"username,omitempty"` // AvatarURL overrides the default avatar of the webhook. AvatarURL discord.URL `json:"avatar_url,omitempty"` // TTS is true if this is a TTS message. TTS bool `json:"tts,omitempty"` // Embeds contains embedded rich content. // // Required: one of content, file, embeds Embeds []discord.Embed `json:"embeds,omitempty"` // Files represents a list of files to upload. This will not be JSON-encoded // and will only be available through WriteMultipart. Files []sendpart.File `json:"-"` // AllowedMentions are the allowed mentions for the message. AllowedMentions *api.AllowedMentions `json:"allowed_mentions,omitempty"` }
https://discord.com/developers/docs/resources/webhook#execute-webhook-jsonform-params
func (ExecuteData) NeedsMultipart ¶
func (data ExecuteData) NeedsMultipart() bool
NeedsMultipart returns true if the ExecuteWebhookData has files.
func (ExecuteData) WriteMultipart ¶
func (data ExecuteData) WriteMultipart(body *multipart.Writer) error
WriteMultipart writes the webhook data into the given multipart body. It does not close body.
type Session ¶ added in v2.0.6
type Session struct { // Limiter is the rate limiter used for the client. This field should not be // changed, as doing so is potentially racy. Limiter *rate.Limiter // ID is the ID of the webhook. ID discord.WebhookID // Token is the token of the webhook. Token string }
Session keeps a single webhook session. It is referenced by other webhook clients using the same session.
func (*Session) OnRequest ¶ added in v2.0.6
func (s *Session) OnRequest(r httpdriver.Request) error
OnRequest should be called on each client request to inject itself.
func (*Session) OnResponse ¶ added in v2.0.6
func (s *Session) OnResponse(r httpdriver.Request, resp httpdriver.Response) error
OnResponse should be called after each client request to clean itself up.