Documentation ¶
Overview ¶
Package server is a generated protocol buffer package.
It is generated from these files:
webui/server/play_service.proto
It has these top-level messages:
NewGameRequest
Package server is a reverse proxy.
It translates gRPC into RESTful JSON APIs.
Index ¶
- func RegisterApiHandlers()
- func RegisterPlayServiceHandler(ctx context.Context, mux *runtime.ServeMux, conn *grpc.ClientConn) error
- func RegisterPlayServiceHandlerClient(ctx context.Context, mux *runtime.ServeMux, client PlayServiceClient) error
- func RegisterPlayServiceHandlerFromEndpoint(ctx context.Context, mux *runtime.ServeMux, endpoint string, ...) (err error)
- func RegisterPlayServiceServer(s *grpc.Server, srv PlayServiceServer)
- func RegisterUiHandlers()
- type NewGameRequest
- type PlayServiceClient
- type PlayServiceImpl
- type PlayServiceServer
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RegisterApiHandlers ¶
func RegisterApiHandlers()
func RegisterPlayServiceHandler ¶
func RegisterPlayServiceHandler(ctx context.Context, mux *runtime.ServeMux, conn *grpc.ClientConn) error
RegisterPlayServiceHandler registers the http handlers for service PlayService to "mux". The handlers forward requests to the grpc endpoint over "conn".
func RegisterPlayServiceHandlerClient ¶
func RegisterPlayServiceHandlerClient(ctx context.Context, mux *runtime.ServeMux, client PlayServiceClient) error
RegisterPlayServiceHandler registers the http handlers for service PlayService to "mux". The handlers forward requests to the grpc endpoint over the given implementation of "PlayServiceClient". Note: the gRPC framework executes interceptors within the gRPC handler. If the passed in "PlayServiceClient" doesn't go through the normal gRPC flow (creating a gRPC client etc.) then it will be up to the passed in "PlayServiceClient" to call the correct interceptors.
func RegisterPlayServiceHandlerFromEndpoint ¶
func RegisterPlayServiceHandlerFromEndpoint(ctx context.Context, mux *runtime.ServeMux, endpoint string, opts []grpc.DialOption) (err error)
RegisterPlayServiceHandlerFromEndpoint is same as RegisterPlayServiceHandler but automatically dials to "endpoint" and closes the connection when "ctx" gets done.
func RegisterPlayServiceServer ¶
func RegisterPlayServiceServer(s *grpc.Server, srv PlayServiceServer)
func RegisterUiHandlers ¶
func RegisterUiHandlers()
Types ¶
type NewGameRequest ¶
type NewGameRequest struct { }
func (*NewGameRequest) Descriptor ¶
func (*NewGameRequest) Descriptor() ([]byte, []int)
func (*NewGameRequest) ProtoMessage ¶
func (*NewGameRequest) ProtoMessage()
func (*NewGameRequest) Reset ¶
func (m *NewGameRequest) Reset()
func (*NewGameRequest) String ¶
func (m *NewGameRequest) String() string
type PlayServiceClient ¶
type PlayServiceClient interface {
NewGame(ctx context.Context, in *NewGameRequest, opts ...grpc.CallOption) (*kitchensink_solitaire_model.GameState, error)
}
func NewPlayServiceClient ¶
func NewPlayServiceClient(cc *grpc.ClientConn) PlayServiceClient
type PlayServiceImpl ¶
type PlayServiceImpl struct { }
func (*PlayServiceImpl) NewGame ¶
func (ps *PlayServiceImpl) NewGame(ctx context.Context, ngr *NewGameRequest) (gs *model.GameState, err error)
type PlayServiceServer ¶
type PlayServiceServer interface {
NewGame(context.Context, *NewGameRequest) (*kitchensink_solitaire_model.GameState, error)
}