Documentation
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Overview ¶
Package fake has the automatically generated clients.
Index ¶
- type FakeAzuregamingV1alpha1
- func (c *FakeAzuregamingV1alpha1) DedicatedGameServerCollections(namespace string) v1alpha1.DedicatedGameServerCollectionInterface
- func (c *FakeAzuregamingV1alpha1) DedicatedGameServers(namespace string) v1alpha1.DedicatedGameServerInterface
- func (c *FakeAzuregamingV1alpha1) RESTClient() rest.Interface
- type FakeDedicatedGameServerCollections
- func (c *FakeDedicatedGameServerCollections) Create(dedicatedGameServerCollection *v1alpha1.DedicatedGameServerCollection) (result *v1alpha1.DedicatedGameServerCollection, err error)
- func (c *FakeDedicatedGameServerCollections) Delete(name string, options *v1.DeleteOptions) error
- func (c *FakeDedicatedGameServerCollections) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error
- func (c *FakeDedicatedGameServerCollections) Get(name string, options v1.GetOptions) (result *v1alpha1.DedicatedGameServerCollection, err error)
- func (c *FakeDedicatedGameServerCollections) List(opts v1.ListOptions) (result *v1alpha1.DedicatedGameServerCollectionList, err error)
- func (c *FakeDedicatedGameServerCollections) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.DedicatedGameServerCollection, err error)
- func (c *FakeDedicatedGameServerCollections) Update(dedicatedGameServerCollection *v1alpha1.DedicatedGameServerCollection) (result *v1alpha1.DedicatedGameServerCollection, err error)
- func (c *FakeDedicatedGameServerCollections) Watch(opts v1.ListOptions) (watch.Interface, error)
- type FakeDedicatedGameServers
- func (c *FakeDedicatedGameServers) Create(dedicatedGameServer *v1alpha1.DedicatedGameServer) (result *v1alpha1.DedicatedGameServer, err error)
- func (c *FakeDedicatedGameServers) Delete(name string, options *v1.DeleteOptions) error
- func (c *FakeDedicatedGameServers) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error
- func (c *FakeDedicatedGameServers) Get(name string, options v1.GetOptions) (result *v1alpha1.DedicatedGameServer, err error)
- func (c *FakeDedicatedGameServers) List(opts v1.ListOptions) (result *v1alpha1.DedicatedGameServerList, err error)
- func (c *FakeDedicatedGameServers) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.DedicatedGameServer, err error)
- func (c *FakeDedicatedGameServers) Update(dedicatedGameServer *v1alpha1.DedicatedGameServer) (result *v1alpha1.DedicatedGameServer, err error)
- func (c *FakeDedicatedGameServers) Watch(opts v1.ListOptions) (watch.Interface, error)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type FakeAzuregamingV1alpha1 ¶
func (*FakeAzuregamingV1alpha1) DedicatedGameServerCollections ¶
func (c *FakeAzuregamingV1alpha1) DedicatedGameServerCollections(namespace string) v1alpha1.DedicatedGameServerCollectionInterface
func (*FakeAzuregamingV1alpha1) DedicatedGameServers ¶
func (c *FakeAzuregamingV1alpha1) DedicatedGameServers(namespace string) v1alpha1.DedicatedGameServerInterface
func (*FakeAzuregamingV1alpha1) RESTClient ¶
func (c *FakeAzuregamingV1alpha1) RESTClient() rest.Interface
RESTClient returns a RESTClient that is used to communicate with API server by this client implementation.
type FakeDedicatedGameServerCollections ¶
type FakeDedicatedGameServerCollections struct { Fake *FakeAzuregamingV1alpha1 // contains filtered or unexported fields }
FakeDedicatedGameServerCollections implements DedicatedGameServerCollectionInterface
func (*FakeDedicatedGameServerCollections) Create ¶
func (c *FakeDedicatedGameServerCollections) Create(dedicatedGameServerCollection *v1alpha1.DedicatedGameServerCollection) (result *v1alpha1.DedicatedGameServerCollection, err error)
Create takes the representation of a dedicatedGameServerCollection and creates it. Returns the server's representation of the dedicatedGameServerCollection, and an error, if there is any.
func (*FakeDedicatedGameServerCollections) Delete ¶
func (c *FakeDedicatedGameServerCollections) Delete(name string, options *v1.DeleteOptions) error
Delete takes name of the dedicatedGameServerCollection and deletes it. Returns an error if one occurs.
func (*FakeDedicatedGameServerCollections) DeleteCollection ¶
func (c *FakeDedicatedGameServerCollections) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error
DeleteCollection deletes a collection of objects.
func (*FakeDedicatedGameServerCollections) Get ¶
func (c *FakeDedicatedGameServerCollections) Get(name string, options v1.GetOptions) (result *v1alpha1.DedicatedGameServerCollection, err error)
Get takes name of the dedicatedGameServerCollection, and returns the corresponding dedicatedGameServerCollection object, and an error if there is any.
func (*FakeDedicatedGameServerCollections) List ¶
func (c *FakeDedicatedGameServerCollections) List(opts v1.ListOptions) (result *v1alpha1.DedicatedGameServerCollectionList, err error)
List takes label and field selectors, and returns the list of DedicatedGameServerCollections that match those selectors.
func (*FakeDedicatedGameServerCollections) Patch ¶
func (c *FakeDedicatedGameServerCollections) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.DedicatedGameServerCollection, err error)
Patch applies the patch and returns the patched dedicatedGameServerCollection.
func (*FakeDedicatedGameServerCollections) Update ¶
func (c *FakeDedicatedGameServerCollections) Update(dedicatedGameServerCollection *v1alpha1.DedicatedGameServerCollection) (result *v1alpha1.DedicatedGameServerCollection, err error)
Update takes the representation of a dedicatedGameServerCollection and updates it. Returns the server's representation of the dedicatedGameServerCollection, and an error, if there is any.
func (*FakeDedicatedGameServerCollections) Watch ¶
func (c *FakeDedicatedGameServerCollections) Watch(opts v1.ListOptions) (watch.Interface, error)
Watch returns a watch.Interface that watches the requested dedicatedGameServerCollections.
type FakeDedicatedGameServers ¶
type FakeDedicatedGameServers struct { Fake *FakeAzuregamingV1alpha1 // contains filtered or unexported fields }
FakeDedicatedGameServers implements DedicatedGameServerInterface
func (*FakeDedicatedGameServers) Create ¶
func (c *FakeDedicatedGameServers) Create(dedicatedGameServer *v1alpha1.DedicatedGameServer) (result *v1alpha1.DedicatedGameServer, err error)
Create takes the representation of a dedicatedGameServer and creates it. Returns the server's representation of the dedicatedGameServer, and an error, if there is any.
func (*FakeDedicatedGameServers) Delete ¶
func (c *FakeDedicatedGameServers) Delete(name string, options *v1.DeleteOptions) error
Delete takes name of the dedicatedGameServer and deletes it. Returns an error if one occurs.
func (*FakeDedicatedGameServers) DeleteCollection ¶
func (c *FakeDedicatedGameServers) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error
DeleteCollection deletes a collection of objects.
func (*FakeDedicatedGameServers) Get ¶
func (c *FakeDedicatedGameServers) Get(name string, options v1.GetOptions) (result *v1alpha1.DedicatedGameServer, err error)
Get takes name of the dedicatedGameServer, and returns the corresponding dedicatedGameServer object, and an error if there is any.
func (*FakeDedicatedGameServers) List ¶
func (c *FakeDedicatedGameServers) List(opts v1.ListOptions) (result *v1alpha1.DedicatedGameServerList, err error)
List takes label and field selectors, and returns the list of DedicatedGameServers that match those selectors.
func (*FakeDedicatedGameServers) Patch ¶
func (c *FakeDedicatedGameServers) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.DedicatedGameServer, err error)
Patch applies the patch and returns the patched dedicatedGameServer.
func (*FakeDedicatedGameServers) Update ¶
func (c *FakeDedicatedGameServers) Update(dedicatedGameServer *v1alpha1.DedicatedGameServer) (result *v1alpha1.DedicatedGameServer, err error)
Update takes the representation of a dedicatedGameServer and updates it. Returns the server's representation of the dedicatedGameServer, and an error, if there is any.
func (*FakeDedicatedGameServers) Watch ¶
func (c *FakeDedicatedGameServers) Watch(opts v1.ListOptions) (watch.Interface, error)
Watch returns a watch.Interface that watches the requested dedicatedGameServers.