Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type RenderPipeline ¶
type RenderPipeline struct {
// contains filtered or unexported fields
}
func (*RenderPipeline) Append ¶
func (r *RenderPipeline) Append(t *texture.Texture)
AddToRenderPipeline allows you to push images into a queue that will be rendered
This is more efficient than rendering directly to the frame buffer
func (*RenderPipeline) Clear ¶
func (r *RenderPipeline) Clear()
func (RenderPipeline) Get ¶
func (r RenderPipeline) Get() []*texture.Texture
Click to show internal directories.
Click to hide internal directories.