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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type PipelineManager ¶
type PipelineManager struct {
// contains filtered or unexported fields
}
func NewPipelineManager ¶
func NewPipelineManager(device *wgpu.Device) *PipelineManager
func (*PipelineManager) GetPipeline ¶
func (pm *PipelineManager) GetPipeline( key string, layout *wgpu.PipelineLayoutDescriptor, shaderModule *wgpu.ShaderModule, scd *wgpu.SwapChainDescriptor, topology wgpu.PrimitiveTopology, vertexBufferLayout []wgpu.VertexBufferLayout, ) *wgpu.RenderPipeline
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