healing

package
v0.8.4 Latest Latest
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Published: Sep 20, 2022 License: MIT Imports: 0 Imported by: 0

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Functions

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Types

type Source

type Source interface {
	HealingSource()
}

Source represents a source of healing for an entity. This source may be passed to the Living.Heal() method of a living entity.

type SourceFood

type SourceFood struct{}

SourceFood is a healing source used for when an entity regenerates health automatically when their food bar is at least 90% filled.

func (SourceFood) HealingSource added in v0.7.0

func (SourceFood) HealingSource()

type SourceInstantHealthEffect

type SourceInstantHealthEffect struct{}

SourceInstantHealthEffect is a healing source used when an entity regenerations due to an Instant Health effect.

func (SourceInstantHealthEffect) HealingSource added in v0.7.0

func (SourceInstantHealthEffect) HealingSource()

type SourceRegenerationEffect

type SourceRegenerationEffect struct{}

SourceRegenerationEffect is a healing source used when an entity regenerates due to the Regeneration effect.

func (SourceRegenerationEffect) HealingSource added in v0.7.0

func (SourceRegenerationEffect) HealingSource()

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