Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Category ¶
type Category struct {
// contains filtered or unexported fields
}
Category represents the category a custom item will be displayed in, in the creative inventory.
func Construction ¶
func Construction() Category
Construction is the first tab in the creative inventory and usually contains blocks that are more for decoration and building than actual functionality.
func Equipment ¶
func Equipment() Category
Equipment is the second tab in the creative inventory and usually contains armour, weapons and tools.
func Items ¶
func Items() Category
Items is the third tab in the creative inventory and usually contains blocks and items that do not come under any other category, such as minerals, mob drops, containers and redstone etc.
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