Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Source ¶
type Source interface { // ReducedByArmour checks if the source of damage may be reduced if the receiver of the damage is wearing // armour. ReducedByArmour() bool }
Source represents the source of the damage dealt to an entity. This source may be passed to the Hurt() method of an entity in order to deal damage to an entity with a specific source.
type SourceCustom ¶
type SourceCustom struct{}
SourceCustom is a cause used for dealing any kind of custom damage. Armour reduces damage of this source, but otherwise no enchantments have an additional effect.
func (SourceCustom) ReducedByArmour ¶
func (SourceCustom) ReducedByArmour() bool
ReducedByArmour ...
type SourceEntityAttack ¶
type SourceEntityAttack struct { // Attacker holds the attacking entity. The entity may be a player or any other entity. Attacker world.Entity }
SourceEntityAttack is used for damage caused by other entities, for example when a player attacks another player.
func (SourceEntityAttack) ReducedByArmour ¶
func (SourceEntityAttack) ReducedByArmour() bool
ReducedByArmour ...
type SourceFireTick ¶
type SourceFireTick struct{}
SourceFireTick is used for damage caused by being on fire.
func (SourceFireTick) ReducedByArmour ¶
func (SourceFireTick) ReducedByArmour() bool
ReducedByArmour ...
type SourceInstantDamageEffect ¶
type SourceInstantDamageEffect struct{}
SourceInstantDamageEffect is used for damage caused by an effect.InstantDamage applied to an entity.
func (SourceInstantDamageEffect) ReducedByArmour ¶
func (SourceInstantDamageEffect) ReducedByArmour() bool
ReducedByArmour ...
type SourceLightning ¶ added in v0.3.0
type SourceLightning struct{}
SourceLightning is used for damage caused by being struck by lightning.
func (SourceLightning) ReducedByArmour ¶ added in v0.3.0
func (SourceLightning) ReducedByArmour() bool
ReducedByArmour ...
type SourcePoisonEffect ¶
type SourcePoisonEffect struct { // Fatal specifies if the damage was caused by effect.FatalPoison or not. Fatal bool }
SourcePoisonEffect is used for damage caused by an effect.Poison or effect.FatalPoison applied to an entity.
func (SourcePoisonEffect) ReducedByArmour ¶
func (SourcePoisonEffect) ReducedByArmour() bool
ReducedByArmour ...
type SourceStarvation ¶
type SourceStarvation struct{}
SourceStarvation is used for damage caused by a completely depleted food bar.
func (SourceStarvation) ReducedByArmour ¶
func (SourceStarvation) ReducedByArmour() bool
ReducedByArmour ...
type SourceVoid ¶
type SourceVoid struct{}
SourceVoid is used for damage caused by an entity being in the void.
type SourceWitherEffect ¶
type SourceWitherEffect struct{}
SourceWitherEffect is used for damage caused by an effect.Wither applied to an entity.
func (SourceWitherEffect) ReducedByArmour ¶
func (SourceWitherEffect) ReducedByArmour() bool
ReducedByArmour ...