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Constants ¶
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Variables ¶
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var Command = &commands.YAGCommand{ CmdCategory: commands.CategoryFun, Name: "Roll", Description: "Roll dices, specify nothing for 6 sides, specify a number for max sides, or rpg dice syntax.", LongDescription: "Example: `-roll 2d6`", Arguments: []*dcmd.ArgDef{ {Name: "RPG Dice", Type: dcmd.String}, {Name: "Sides", Default: 0, Type: dcmd.Int}, }, ArgumentCombos: [][]int{[]int{1}, []int{0}, []int{}}, RunFunc: func(data *dcmd.Data) (interface{}, error) { if data.Args[0].Value != nil { r, _, err := dice.Roll(data.Args[0].Str()) if err != nil { return err.Error(), nil } return r.String(), nil } sides := data.Args[1].Int() if sides < 1 { sides = 6 } result := rand.Intn(sides) return fmt.Sprintf(":game_die: %d (1 - %d)", result+1, sides), nil }, }
Functions ¶
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Types ¶
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