Documentation ¶
Overview ¶
Package tview implements rich widgets for terminal based user interfaces. The widgets provided with this package are useful for data exploration and data entry.
Widgets ¶
The package implements the following widgets:
- TextView: A scrollable window that display multi-colored text. Text may also be highlighted.
- Table: A scrollable display of tabular data. Table cells, rows, or columns may also be highlighted.
- TreeView: A scrollable display for hierarchical data. Tree nodes can be highlighted, collapsed, expanded, and more.
- List: A navigable text list with optional keyboard shortcuts.
- InputField: One-line input fields to enter text.
- DropDown: Drop-down selection fields.
- Checkbox: Selectable checkbox for boolean values.
- Button: Buttons which get activated when the user selects them.
- Form: Forms composed of input fields, drop down selections, checkboxes, and buttons.
- Modal: A centered window with a text message and one or more buttons.
- Grid: A grid based layout manager.
- Flex: A Flexbox based layout manager.
- Pages: A page based layout manager.
The package also provides Application which is used to poll the event queue and draw widgets on screen.
Hello World ¶
The following is a very basic example showing a box with the title "Hello, world!":
package main import ( "github.com/rivo/tview" ) func main() { box := tview.NewBox().SetBorder(true).SetTitle("Hello, world!") if err := tview.NewApplication().SetRoot(box, true).Run(); err != nil { panic(err) } }
First, we create a box primitive with a border and a title. Then we create an application, set the box as its root primitive, and run the event loop. The application exits when the application's Stop() function is called or when Ctrl-C is pressed.
If we have a primitive which consumes key presses, we call the application's SetFocus() function to redirect all key presses to that primitive. Most primitives then offer ways to install handlers that allow you to react to any actions performed on them.
More Demos ¶
You will find more demos in the "demos" subdirectory. It also contains a presentation (written using tview) which gives an overview of the different widgets and how they can be used.
Colors ¶
Throughout this package, colors are specified using the tcell.Color type. Functions such as tcell.GetColor(), tcell.NewHexColor(), and tcell.NewRGBColor() can be used to create colors from W3C color names or RGB values.
Almost all strings which are displayed can contain color tags. Color tags are W3C color names or six hexadecimal digits following a hash tag, wrapped in square brackets. Examples:
This is a [red]warning[white]! The sky is [#8080ff]blue[#ffffff].
A color tag changes the color of the characters following that color tag. This applies to almost everything from box titles, list text, form item labels, to table cells. In a TextView, this functionality has to be switched on explicitly. See the TextView documentation for more information.
Color tags may contain not just the foreground (text) color but also the background color and additional flags. In fact, the full definition of a color tag is as follows:
[<foreground>:<background>:<flags>]
Each of the three fields can be left blank and trailing fields can be omitted. (Empty square brackets "[]", however, are not considered color tags.) Colors that are not specified will be left unchanged. A field with just a dash ("-") means "reset to default".
You can specify the following flags (some flags may not be supported by your terminal):
l: blink b: bold d: dim r: reverse (switch foreground and background color) u: underline
Examples:
[yellow]Yellow text [yellow:red]Yellow text on red background [:red]Red background, text color unchanged [yellow::u]Yellow text underlined [::bl]Bold, blinking text [::-]Colors unchanged, flags reset [-]Reset foreground color [-:-:-]Reset everything [:]No effect []Not a valid color tag, will print square brackets as they are
In the rare event that you want to display a string such as "[red]" or "[#00ff1a]" without applying its effect, you need to put an opening square bracket before the closing square bracket. Note that the text inside the brackets will be matched less strictly than region or colors tags. I.e. any character that may be used in color or region tags will be recognized. Examples:
[red[] will be output as [red] ["123"[] will be output as ["123"] [#6aff00[[] will be output as [#6aff00[] [a#"[[[] will be output as [a#"[[] [] will be output as [] (see color tags above) [[] will be output as [[] (not an escaped tag)
You can use the Escape() function to insert brackets automatically where needed.
Styles ¶
When primitives are instantiated, they are initialized with colors taken from the global Styles variable. You may change this variable to adapt the look and feel of the primitives to your preferred style.
Unicode Support ¶
This package supports unicode characters including wide characters.
Concurrency ¶
Many functions in this package are not thread-safe. For many applications, this may not be an issue: If your code makes changes in response to key events, it will execute in the main goroutine and thus will not cause any race conditions.
If you access your primitives from other goroutines, however, you will need to synchronize execution. The easiest way to do this is to call Application.QueueUpdate() or Application.QueueUpdateDraw() (see the function documentation for details):
go func() { app.QueueUpdateDraw(func() { table.SetCellSimple(0, 0, "Foo bar") }) }()
One exception to this is the io.Writer interface implemented by TextView. You can safely write to a TextView from any goroutine. See the TextView documentation for details.
You can also call Application.Draw() from any goroutine without having to wrap it in QueueUpdate(). And, as mentioned above, key event callbacks are executed in the main goroutine and thus should not use QueueUpdate() as that may lead to deadlocks.
Type Hierarchy ¶
All widgets listed above contain the Box type. All of Box's functions are therefore available for all widgets, too.
All widgets also implement the Primitive interface.
The tview package is based on https://github.com/derailed/tcell. It uses types and constants from that package (e.g. colors and keyboard values).
This package does not process mouse input (yet).
Index ¶
- Constants
- Variables
- func ANSIWriter(writer io.Writer, fg, bg string) io.Writer
- func Escape(text string) string
- func EscapeBytes(text []byte) []byte
- func Print(screen tcell.Screen, text string, x, y, maxWidth, align int, color tcell.Color) (int, int)
- func PrintJoinedSemigraphics(screen tcell.Screen, x, y int, ch rune, style tcell.Style)
- func PrintSimple(screen tcell.Screen, text string, x, y int)
- func ShowBg(s tcell.Style) string
- func TaggedStringWidth(text string) int
- func ToRGB(c tcell.Color) string
- func TranslateANSI(text []byte) []byte
- func WordWrap(text string, width int) (lines []string)
- type Application
- func (a *Application) Draw() *Application
- func (a *Application) EnableMouse(enable bool) *Application
- func (a *Application) ForceDraw() *Application
- func (a *Application) GetAfterDrawFunc() func(screen tcell.Screen)
- func (a *Application) GetBeforeDrawFunc() func(screen tcell.Screen) bool
- func (a *Application) GetFocus() Primitive
- func (a *Application) GetInputCapture() func(event *tcell.EventKey) *tcell.EventKey
- func (a *Application) GetMouseCapture() ...
- func (a *Application) QueueEvent(event tcell.Event) *Application
- func (a *Application) QueueUpdate(f func()) *Application
- func (a *Application) QueueUpdateDraw(f func()) *Application
- func (a *Application) ResizeToFullScreen(p Primitive) *Application
- func (a *Application) Run() error
- func (a *Application) SetAfterDrawFunc(handler func(screen tcell.Screen)) *Application
- func (a *Application) SetBeforeDrawFunc(handler func(screen tcell.Screen) bool) *Application
- func (a *Application) SetFocus(p Primitive) *Application
- func (a *Application) SetInputCapture(capture func(event *tcell.EventKey) *tcell.EventKey) *Application
- func (a *Application) SetMouseCapture(...) *Application
- func (a *Application) SetRoot(root Primitive, fullscreen bool) *Application
- func (a *Application) SetScreen(screen tcell.Screen) *Application
- func (a *Application) Stop()
- func (a *Application) Suspend(f func()) bool
- type Box
- func (b *Box) Blur()
- func (b *Box) Draw(screen tcell.Screen)
- func (b *Box) DrawForSubclass(screen tcell.Screen, p Primitive)
- func (b *Box) Focus(delegate func(p Primitive))
- func (b *Box) GetBackgroundColor() tcell.Color
- func (b *Box) GetBorderAttributes() tcell.AttrMask
- func (b *Box) GetBorderColor() tcell.Color
- func (b *Box) GetDrawFunc() func(screen tcell.Screen, x, y, width, height int) (int, int, int, int)
- func (b *Box) GetFocusable() Focusable
- func (b *Box) GetInnerRect() (int, int, int, int)
- func (b *Box) GetInputCapture() func(event *tcell.EventKey) *tcell.EventKey
- func (b *Box) GetMouseCapture() ...
- func (b *Box) GetRect() (int, int, int, int)
- func (b *Box) GetTitle() string
- func (b *Box) HasFocus() bool
- func (b *Box) InRect(x, y int) bool
- func (b *Box) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
- func (b *Box) MouseHandler() ...
- func (b *Box) SetBackgroundColor(color tcell.Color) *Box
- func (b *Box) SetBorder(show bool) *Box
- func (b *Box) SetBorderAttributes(attr tcell.AttrMask) *Box
- func (b *Box) SetBorderColor(color tcell.Color) *Box
- func (b *Box) SetBorderFocusColor(color tcell.Color) *Box
- func (b *Box) SetBorderPadding(top, bottom, left, right int) *Box
- func (b *Box) SetDrawFunc(...) *Box
- func (b *Box) SetInputCapture(capture func(event *tcell.EventKey) *tcell.EventKey) *Box
- func (b *Box) SetMouseCapture(...) *Box
- func (b *Box) SetRect(x, y, width, height int)
- func (b *Box) SetTitle(title string) *Box
- func (b *Box) SetTitleAlign(align int) *Box
- func (b *Box) SetTitleColor(color tcell.Color) *Box
- func (b *Box) WrapInputHandler(inputHandler func(*tcell.EventKey, func(p Primitive))) func(*tcell.EventKey, func(p Primitive))
- func (b *Box) WrapMouseHandler(...) ...
- type Button
- func (b *Button) Draw(screen tcell.Screen)
- func (b *Button) GetLabel() string
- func (b *Button) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
- func (b *Button) MouseHandler() ...
- func (b *Button) SetBackgroundColorActivated(color tcell.Color) *Button
- func (b *Button) SetBlurFunc(handler func(key tcell.Key)) *Button
- func (b *Button) SetLabel(label string) *Button
- func (b *Button) SetLabelColor(color tcell.Color) *Button
- func (b *Button) SetLabelColorActivated(color tcell.Color) *Button
- func (b *Button) SetSelectedFunc(handler func()) *Button
- type Checkbox
- func (c *Checkbox) Draw(screen tcell.Screen)
- func (c *Checkbox) GetFieldWidth() int
- func (c *Checkbox) GetLabel() string
- func (c *Checkbox) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
- func (c *Checkbox) IsChecked() bool
- func (c *Checkbox) MouseHandler() ...
- func (c *Checkbox) SetChangedFunc(handler func(label string, checked bool)) *Checkbox
- func (c *Checkbox) SetChecked(checked bool) *Checkbox
- func (c *Checkbox) SetCheckedString(checked string) *Checkbox
- func (c *Checkbox) SetDoneFunc(handler func(key tcell.Key)) *Checkbox
- func (c *Checkbox) SetFieldBackgroundColor(color tcell.Color) *Checkbox
- func (c *Checkbox) SetFieldTextColor(color tcell.Color) *Checkbox
- func (c *Checkbox) SetFinishedFunc(handler func(key tcell.Key)) FormItem
- func (c *Checkbox) SetFormAttributes(labelWidth int, labelColor, bgColor, fieldTextColor, fieldBgColor tcell.Color) FormItem
- func (c *Checkbox) SetLabel(label string) *Checkbox
- func (c *Checkbox) SetLabelColor(color tcell.Color) *Checkbox
- func (c *Checkbox) SetLabelWidth(width int) *Checkbox
- type DropDown
- func (d *DropDown) AddOption(text string, selected func()) *DropDown
- func (d *DropDown) Draw(screen tcell.Screen)
- func (d *DropDown) Focus(delegate func(p Primitive))
- func (d *DropDown) GetCurrentOption() (int, string)
- func (d *DropDown) GetFieldWidth() int
- func (d *DropDown) GetLabel() string
- func (d *DropDown) HasFocus() bool
- func (d *DropDown) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
- func (d *DropDown) MouseHandler() ...
- func (d *DropDown) SetCurrentOption(index int) *DropDown
- func (d *DropDown) SetDoneFunc(handler func(key tcell.Key)) *DropDown
- func (d *DropDown) SetFieldBackgroundColor(color tcell.Color) *DropDown
- func (d *DropDown) SetFieldTextColor(color tcell.Color) *DropDown
- func (d *DropDown) SetFieldWidth(width int) *DropDown
- func (d *DropDown) SetFinishedFunc(handler func(key tcell.Key)) FormItem
- func (d *DropDown) SetFormAttributes(labelWidth int, labelColor, bgColor, fieldTextColor, fieldBgColor tcell.Color) FormItem
- func (d *DropDown) SetLabel(label string) *DropDown
- func (d *DropDown) SetLabelColor(color tcell.Color) *DropDown
- func (d *DropDown) SetLabelWidth(width int) *DropDown
- func (d *DropDown) SetListStyles(...) *DropDown
- func (d *DropDown) SetOptions(texts []string, selected func(text string, index int)) *DropDown
- func (d *DropDown) SetPrefixTextColor(color tcell.Color) *DropDown
- func (d *DropDown) SetSelectedFunc(handler func(text string, index int)) *DropDown
- func (d *DropDown) SetTextOptions(prefix, suffix, currentPrefix, currentSuffix, noSelection string) *DropDown
- type Flex
- func (f *Flex) AddItem(item Primitive, fixedSize, proportion int, focus bool) *Flex
- func (f *Flex) AddItemAtIndex(index int, item Primitive, fixedSize, proportion int, focus bool) *Flex
- func (f *Flex) Clear() *Flex
- func (f *Flex) Draw(screen tcell.Screen)
- func (f *Flex) Focus(delegate func(p Primitive))
- func (f *Flex) HasFocus() bool
- func (f *Flex) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
- func (f *Flex) ItemAt(index int) Primitive
- func (f *Flex) MouseHandler() ...
- func (f *Flex) RemoveItem(p Primitive) *Flex
- func (f *Flex) RemoveItemAtIndex(index int) *Flex
- func (f *Flex) ResizeItem(p Primitive, fixedSize, proportion int) *Flex
- func (f *Flex) SetDirection(direction int) *Flex
- func (f *Flex) SetFullScreen(fullScreen bool) *Flex
- type Focusable
- type Form
- func (f *Form) AddButton(label string, selected func()) *Form
- func (f *Form) AddCheckbox(label string, checked bool, changed func(label string, checked bool)) *Form
- func (f *Form) AddDropDown(label string, options []string, initialOption int, ...) *Form
- func (f *Form) AddFormItem(item FormItem) *Form
- func (f *Form) AddInputField(label, value string, fieldWidth int, ...) *Form
- func (f *Form) AddPasswordField(label, value string, fieldWidth int, mask rune, changed func(text string)) *Form
- func (f *Form) Clear(includeButtons bool) *Form
- func (f *Form) ClearButtons() *Form
- func (f *Form) Draw(screen tcell.Screen)
- func (f *Form) Focus(delegate func(p Primitive))
- func (f *Form) GetButton(index int) *Button
- func (f *Form) GetButtonCount() int
- func (f *Form) GetButtonIndex(label string) int
- func (f *Form) GetFocusedItemIndex() (formItem, button int)
- func (f *Form) GetFormItem(index int) FormItem
- func (f *Form) GetFormItemByLabel(label string) FormItem
- func (f *Form) GetFormItemCount() int
- func (f *Form) GetFormItemIndex(label string) int
- func (f *Form) HasFocus() bool
- func (f *Form) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
- func (f *Form) MouseHandler() ...
- func (f *Form) RemoveButton(index int) *Form
- func (f *Form) RemoveFormItem(index int) *Form
- func (f *Form) SetButtonBackgroundColor(color tcell.Color) *Form
- func (f *Form) SetButtonTextColor(color tcell.Color) *Form
- func (f *Form) SetButtonsAlign(align int) *Form
- func (f *Form) SetCancelFunc(callback func()) *Form
- func (f *Form) SetFieldBackgroundColor(color tcell.Color) *Form
- func (f *Form) SetFieldTextColor(color tcell.Color) *Form
- func (f *Form) SetFocus(index int) *Form
- func (f *Form) SetHorizontal(horizontal bool) *Form
- func (f *Form) SetItemPadding(padding int) *Form
- func (f *Form) SetLabelColor(color tcell.Color) *Form
- type FormItem
- type Frame
- func (f *Frame) AddText(text string, header bool, align int, color tcell.Color) *Frame
- func (f *Frame) Clear() *Frame
- func (f *Frame) Draw(screen tcell.Screen)
- func (f *Frame) Focus(delegate func(p Primitive))
- func (f *Frame) HasFocus() bool
- func (f *Frame) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
- func (f *Frame) MouseHandler() ...
- func (f *Frame) SetBorders(top, bottom, header, footer, left, right int) *Frame
- type Grid
- func (g *Grid) AddItem(p Primitive, row, column, rowSpan, colSpan, minGridHeight, minGridWidth int, ...) *Grid
- func (g *Grid) Blur()
- func (g *Grid) Clear() *Grid
- func (g *Grid) Draw(screen tcell.Screen)
- func (g *Grid) Focus(delegate func(p Primitive))
- func (g *Grid) GetItem(i int) *gridItem
- func (g *Grid) GetOffset() (rows, columns int)
- func (g *Grid) HasFocus() bool
- func (g *Grid) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
- func (g *Grid) MouseHandler() ...
- func (g *Grid) RemoveItem(p Primitive) *Grid
- func (g *Grid) SetBorders(borders bool) *Grid
- func (g *Grid) SetBordersColor(color tcell.Color) *Grid
- func (g *Grid) SetColumns(columns ...int) *Grid
- func (g *Grid) SetGap(row, column int) *Grid
- func (g *Grid) SetMinSize(row, column int) *Grid
- func (g *Grid) SetOffset(rows, columns int) *Grid
- func (g *Grid) SetRows(rows ...int) *Grid
- func (g *Grid) SetSize(numRows, numColumns, rowSize, columnSize int) *Grid
- type InputField
- func (i *InputField) Autocomplete() *InputField
- func (i *InputField) Draw(screen tcell.Screen)
- func (i *InputField) GetFieldWidth() int
- func (i *InputField) GetLabel() string
- func (i *InputField) GetText() string
- func (i *InputField) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
- func (i *InputField) MouseHandler() ...
- func (i *InputField) SetAcceptanceFunc(handler func(textToCheck string, lastChar rune) bool) *InputField
- func (i *InputField) SetAutocompleteFunc(callback func(currentText string) (entries []string)) *InputField
- func (i *InputField) SetChangedFunc(handler func(text string)) *InputField
- func (i *InputField) SetDoneFunc(handler func(key tcell.Key)) *InputField
- func (i *InputField) SetFieldBackgroundColor(color tcell.Color) *InputField
- func (i *InputField) SetFieldTextColor(color tcell.Color) *InputField
- func (i *InputField) SetFieldWidth(width int) *InputField
- func (i *InputField) SetFinishedFunc(handler func(key tcell.Key)) FormItem
- func (i *InputField) SetFormAttributes(labelWidth int, labelColor, bgColor, fieldTextColor, fieldBgColor tcell.Color) FormItem
- func (i *InputField) SetLabel(label string) *InputField
- func (i *InputField) SetLabelColor(color tcell.Color) *InputField
- func (i *InputField) SetLabelWidth(width int) *InputField
- func (i *InputField) SetMaskCharacter(mask rune) *InputField
- func (i *InputField) SetPlaceholder(text string) *InputField
- func (i *InputField) SetPlaceholderTextColor(color tcell.Color) *InputField
- func (i *InputField) SetText(text string) *InputField
- type List
- func (l *List) AddItem(mainText, secondaryText string, shortcut rune, selected func()) *List
- func (l *List) Clear() *List
- func (l *List) Draw(screen tcell.Screen)
- func (l *List) FindItems(mainSearch, secondarySearch string, mustContainBoth, ignoreCase bool) (indices []int)
- func (l *List) GetCurrentItem() int
- func (l *List) GetItemCount() int
- func (l *List) GetItemText(index int) (main, secondary string)
- func (l *List) GetOffset() (int, int)
- func (l *List) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
- func (l *List) InsertItem(index int, mainText, secondaryText string, shortcut rune, selected func()) *List
- func (l *List) MouseHandler() ...
- func (l *List) RemoveItem(index int) *List
- func (l *List) SetChangedFunc(handler func(index int, mainText string, secondaryText string, shortcut rune)) *List
- func (l *List) SetCurrentItem(index int) *List
- func (l *List) SetDoneFunc(handler func()) *List
- func (l *List) SetHighlightFullLine(highlight bool) *List
- func (l *List) SetItemText(index int, main, secondary string) *List
- func (l *List) SetMainTextColor(color tcell.Color) *List
- func (l *List) SetOffset(items, horizontal int) *List
- func (l *List) SetSecondaryTextColor(color tcell.Color) *List
- func (l *List) SetSelectedBackgroundColor(color tcell.Color) *List
- func (l *List) SetSelectedFocusOnly(focusOnly bool) *List
- func (l *List) SetSelectedFunc(handler func(int, string, string, rune)) *List
- func (l *List) SetSelectedTextColor(color tcell.Color) *List
- func (l *List) SetShortcutColor(color tcell.Color) *List
- func (l *List) SetWrapAround(wrapAround bool) *List
- func (l *List) ShowSecondaryText(show bool) *List
- type Modal
- func (m *Modal) AddButtons(labels []string) *Modal
- func (m *Modal) ClearButtons() *Modal
- func (m *Modal) Draw(screen tcell.Screen)
- func (m *Modal) Focus(delegate func(p Primitive))
- func (m *Modal) HasFocus() bool
- func (m *Modal) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
- func (m *Modal) MouseHandler() ...
- func (m *Modal) SetBackgroundColor(color tcell.Color) *Modal
- func (m *Modal) SetButtonBackgroundColor(color tcell.Color) *Modal
- func (m *Modal) SetButtonTextColor(color tcell.Color) *Modal
- func (m *Modal) SetDoneFunc(handler func(buttonIndex int, buttonLabel string)) *Modal
- func (m *Modal) SetFocus(index int) *Modal
- func (m *Modal) SetText(text string) *Modal
- func (m *Modal) SetTextColor(color tcell.Color) *Modal
- type ModalForm
- type MouseAction
- type Pages
- func (p *Pages) AddAndSwitchToPage(name string, item Primitive, resize bool) *Pages
- func (p *Pages) AddPage(name string, item Primitive, resize, visible bool) *Pages
- func (p *Pages) CurrentPage() *page
- func (p *Pages) Draw(screen tcell.Screen)
- func (p *Pages) Focus(delegate func(p Primitive))
- func (p *Pages) GetFrontPage() (name string, item Primitive)
- func (p *Pages) GetPageCount() int
- func (p *Pages) GetPrimitive(name string) Primitive
- func (p *Pages) HasFocus() bool
- func (p *Pages) HasPage(name string) bool
- func (p *Pages) HidePage(name string) *Pages
- func (p *Pages) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
- func (p *Pages) MouseHandler() ...
- func (p *Pages) RemovePage(name string) *Pages
- func (p *Pages) SendToBack(name string) *Pages
- func (p *Pages) SendToFront(name string) *Pages
- func (p *Pages) SetChangedFunc(handler func()) *Pages
- func (p *Pages) ShowPage(name string) *Pages
- func (p *Pages) SwitchToPage(name string) *Pages
- type Primitive
- type Table
- func (t *Table) Clear() *Table
- func (t *Table) Draw(screen tcell.Screen)
- func (t *Table) GetCell(row, column int) *TableCell
- func (t *Table) GetColumnCount() int
- func (t *Table) GetOffset() (row, column int)
- func (t *Table) GetRowCount() int
- func (t *Table) GetSelectable() (rows, columns bool)
- func (t *Table) GetSelection() (row, column int)
- func (t *Table) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
- func (t *Table) InsertColumn(column int) *Table
- func (t *Table) InsertRow(row int) *Table
- func (t *Table) MouseHandler() ...
- func (t *Table) RemoveColumn(column int) *Table
- func (t *Table) RemoveRow(row int) *Table
- func (t *Table) ScrollToBeginning() *Table
- func (t *Table) ScrollToEnd() *Table
- func (t *Table) Select(row, column int) *Table
- func (t *Table) SetBorders(show bool) *Table
- func (t *Table) SetBordersColor(color tcell.Color) *Table
- func (t *Table) SetCell(row, column int, cell *TableCell) *Table
- func (t *Table) SetCellSimple(row, column int, text string) *Table
- func (t *Table) SetDoneFunc(handler func(key tcell.Key)) *Table
- func (t *Table) SetEvaluateAllRows(all bool) *Table
- func (t *Table) SetFixed(rows, columns int) *Table
- func (t *Table) SetOffset(row, column int) *Table
- func (t *Table) SetSelectable(rows, columns bool) *Table
- func (t *Table) SetSelectedFunc(handler func(row, column int)) *Table
- func (t *Table) SetSelectedStyle(style tcell.Style) *Table
- func (t *Table) SetSelectionChangedFunc(handler func(row, column int)) *Table
- func (t *Table) SetSeparator(separator rune) *Table
- type TableCell
- func (c *TableCell) GetLastPosition() (x, y, width int)
- func (c *TableCell) GetReference() interface{}
- func (c *TableCell) SetAlign(align int) *TableCell
- func (c *TableCell) SetAttributes(attr tcell.AttrMask) *TableCell
- func (c *TableCell) SetBackgroundColor(color tcell.Color) *TableCell
- func (c *TableCell) SetClickedFunc(clicked func() bool) *TableCell
- func (c *TableCell) SetExpansion(expansion int) *TableCell
- func (c *TableCell) SetMaxWidth(maxWidth int) *TableCell
- func (c *TableCell) SetReference(reference interface{}) *TableCell
- func (c *TableCell) SetSelectable(selectable bool) *TableCell
- func (c *TableCell) SetStyle(style tcell.Style) *TableCell
- func (c *TableCell) SetText(text string) *TableCell
- func (c *TableCell) SetTextColor(color tcell.Color) *TableCell
- func (c *TableCell) SetTransparency(transparent bool) *TableCell
- type TextView
- func (t *TextView) Clear() *TextView
- func (t *TextView) Draw(screen tcell.Screen)
- func (t *TextView) Focus(delegate func(p Primitive))
- func (t *TextView) GetHighlights() (regionIDs []string)
- func (t *TextView) GetRegionText(regionID string) string
- func (t *TextView) GetScrollOffset() (row, column int)
- func (t *TextView) GetText(stripAllTags bool) string
- func (t *TextView) HasFocus() bool
- func (t *TextView) Highlight(regionIDs ...string) *TextView
- func (t *TextView) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
- func (t *TextView) MouseHandler() ...
- func (t *TextView) ScrollTo(row, column int) *TextView
- func (t *TextView) ScrollToBeginning() *TextView
- func (t *TextView) ScrollToEnd() *TextView
- func (t *TextView) ScrollToHighlight() *TextView
- func (t *TextView) SetChangedFunc(handler func()) *TextView
- func (t *TextView) SetCursorIndex(i int)
- func (t *TextView) SetDoneFunc(handler func(key tcell.Key)) *TextView
- func (t *TextView) SetDynamicColors(dynamic bool) *TextView
- func (t *TextView) SetHighlightColor(c tcell.Color)
- func (t *TextView) SetHighlightedFunc(handler func(added, removed, remaining []string)) *TextView
- func (t *TextView) SetMaxLines(maxLines int) *TextView
- func (t *TextView) SetRegions(regions bool) *TextView
- func (t *TextView) SetScrollable(scrollable bool) *TextView
- func (t *TextView) SetText(text string) *TextView
- func (t *TextView) SetTextAlign(align int) *TextView
- func (t *TextView) SetTextColor(color tcell.Color) *TextView
- func (t *TextView) SetToggleHighlights(toggle bool) *TextView
- func (t *TextView) SetWordWrap(wrapOnWords bool) *TextView
- func (t *TextView) SetWrap(wrap bool) *TextView
- func (t *TextView) ShowCursor(f bool)
- func (t *TextView) Write(bb []byte) (n int, err error)
- type Theme
- type TreeNode
- func (n *TreeNode) AddChild(node *TreeNode) *TreeNode
- func (n *TreeNode) ClearChildren() *TreeNode
- func (n *TreeNode) Collapse() *TreeNode
- func (n *TreeNode) CollapseAll() *TreeNode
- func (n *TreeNode) Expand() *TreeNode
- func (n *TreeNode) ExpandAll() *TreeNode
- func (n *TreeNode) GetChildren() []*TreeNode
- func (n *TreeNode) GetColor() tcell.Color
- func (n *TreeNode) GetLevel() int
- func (n *TreeNode) GetReference() interface{}
- func (n *TreeNode) GetText() string
- func (n *TreeNode) IsExpanded() bool
- func (n *TreeNode) RemoveChild(node *TreeNode) *TreeNode
- func (n *TreeNode) SetChildren(childNodes []*TreeNode) *TreeNode
- func (n *TreeNode) SetColor(color tcell.Color) *TreeNode
- func (n *TreeNode) SetExpanded(expanded bool) *TreeNode
- func (n *TreeNode) SetIndent(indent int) *TreeNode
- func (n *TreeNode) SetReference(reference interface{}) *TreeNode
- func (n *TreeNode) SetSelectable(selectable bool) *TreeNode
- func (n *TreeNode) SetSelectedFunc(handler func()) *TreeNode
- func (n *TreeNode) SetText(text string) *TreeNode
- func (n *TreeNode) Walk(callback func(node, parent *TreeNode) bool) *TreeNode
- type TreeView
- func (t *TreeView) Draw(screen tcell.Screen)
- func (t *TreeView) GetCurrentNode() *TreeNode
- func (t *TreeView) GetRoot() *TreeNode
- func (t *TreeView) GetRowCount() int
- func (t *TreeView) GetScrollOffset() int
- func (t *TreeView) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
- func (t *TreeView) MouseHandler() ...
- func (t *TreeView) SetAlign(align bool) *TreeView
- func (t *TreeView) SetChangedFunc(handler func(node *TreeNode)) *TreeView
- func (t *TreeView) SetCurrentNode(node *TreeNode) *TreeView
- func (t *TreeView) SetDoneFunc(handler func(key tcell.Key)) *TreeView
- func (t *TreeView) SetGraphics(showGraphics bool) *TreeView
- func (t *TreeView) SetGraphicsColor(color tcell.Color) *TreeView
- func (t *TreeView) SetPrefixes(prefixes []string) *TreeView
- func (t *TreeView) SetRoot(root *TreeNode) *TreeView
- func (t *TreeView) SetSelectedFunc(handler func(node *TreeNode)) *TreeView
- func (t *TreeView) SetTopLevel(topLevel int) *TreeView
Constants ¶
const ( FlexRow = iota FlexColumn )
Configuration values.
const ( // Block: General Punctation U+2000-U+206F (http://unicode.org/charts/PDF/U2000.pdf) SemigraphicsHorizontalEllipsis rune = '\u2026' // … // Block: Box Drawing U+2500-U+257F (http://unicode.org/charts/PDF/U2500.pdf) BoxDrawingsLightHorizontal rune = '\u2500' // ─ BoxDrawingsHeavyHorizontal rune = '\u2501' // ━ BoxDrawingsLightVertical rune = '\u2502' // │ BoxDrawingsHeavyVertical rune = '\u2503' // ┃ BoxDrawingsLightTripleDashHorizontal rune = '\u2504' // ┄ BoxDrawingsHeavyTripleDashHorizontal rune = '\u2505' // ┅ BoxDrawingsLightTripleDashVertical rune = '\u2506' // ┆ BoxDrawingsHeavyTripleDashVertical rune = '\u2507' // ┇ BoxDrawingsLightQuadrupleDashHorizontal rune = '\u2508' // ┈ BoxDrawingsHeavyQuadrupleDashHorizontal rune = '\u2509' // ┉ BoxDrawingsLightQuadrupleDashVertical rune = '\u250a' // ┊ BoxDrawingsHeavyQuadrupleDashVertical rune = '\u250b' // ┋ BoxDrawingsLightDownAndRight rune = '\u250c' // ┌ BoxDrawingsDownLighAndRightHeavy rune = '\u250d' // ┍ BoxDrawingsDownHeavyAndRightLight rune = '\u250e' // ┎ BoxDrawingsHeavyDownAndRight rune = '\u250f' // ┏ BoxDrawingsLightDownAndLeft rune = '\u2510' // ┐ BoxDrawingsDownLighAndLeftHeavy rune = '\u2511' // ┑ BoxDrawingsDownHeavyAndLeftLight rune = '\u2512' // ┒ BoxDrawingsHeavyDownAndLeft rune = '\u2513' // ┓ BoxDrawingsLightUpAndRight rune = '\u2514' // └ BoxDrawingsUpLightAndRightHeavy rune = '\u2515' // ┕ BoxDrawingsUpHeavyAndRightLight rune = '\u2516' // ┖ BoxDrawingsHeavyUpAndRight rune = '\u2517' // ┗ BoxDrawingsLightUpAndLeft rune = '\u2518' // ┘ BoxDrawingsUpLightAndLeftHeavy rune = '\u2519' // ┙ BoxDrawingsUpHeavyAndLeftLight rune = '\u251a' // ┚ BoxDrawingsHeavyUpAndLeft rune = '\u251b' // ┛ BoxDrawingsLightVerticalAndRight rune = '\u251c' // ├ BoxDrawingsVerticalLightAndRightHeavy rune = '\u251d' // ┝ BoxDrawingsUpHeavyAndRightDownLight rune = '\u251e' // ┞ BoxDrawingsDownHeacyAndRightUpLight rune = '\u251f' // ┟ BoxDrawingsVerticalHeavyAndRightLight rune = '\u2520' // ┠ BoxDrawingsDownLightAnbdRightUpHeavy rune = '\u2521' // ┡ BoxDrawingsUpLightAndRightDownHeavy rune = '\u2522' // ┢ BoxDrawingsHeavyVerticalAndRight rune = '\u2523' // ┣ BoxDrawingsLightVerticalAndLeft rune = '\u2524' // ┤ BoxDrawingsVerticalLightAndLeftHeavy rune = '\u2525' // ┥ BoxDrawingsUpHeavyAndLeftDownLight rune = '\u2526' // ┦ BoxDrawingsDownHeavyAndLeftUpLight rune = '\u2527' // ┧ BoxDrawingsVerticalheavyAndLeftLight rune = '\u2528' // ┨ BoxDrawingsDownLightAndLeftUpHeavy rune = '\u2529' // ┨ BoxDrawingsUpLightAndLeftDownHeavy rune = '\u252a' // ┪ BoxDrawingsHeavyVerticalAndLeft rune = '\u252b' // ┫ BoxDrawingsLightDownAndHorizontal rune = '\u252c' // ┬ BoxDrawingsLeftHeavyAndRightDownLight rune = '\u252d' // ┭ BoxDrawingsRightHeavyAndLeftDownLight rune = '\u252e' // ┮ BoxDrawingsDownLightAndHorizontalHeavy rune = '\u252f' // ┯ BoxDrawingsDownHeavyAndHorizontalLight rune = '\u2530' // ┰ BoxDrawingsRightLightAndLeftDownHeavy rune = '\u2531' // ┱ BoxDrawingsLeftLightAndRightDownHeavy rune = '\u2532' // ┲ BoxDrawingsHeavyDownAndHorizontal rune = '\u2533' // ┳ BoxDrawingsLightUpAndHorizontal rune = '\u2534' // ┴ BoxDrawingsLeftHeavyAndRightUpLight rune = '\u2535' // ┵ BoxDrawingsRightHeavyAndLeftUpLight rune = '\u2536' // ┶ BoxDrawingsUpLightAndHorizontalHeavy rune = '\u2537' // ┷ BoxDrawingsUpHeavyAndHorizontalLight rune = '\u2538' // ┸ BoxDrawingsRightLightAndLeftUpHeavy rune = '\u2539' // ┹ BoxDrawingsLeftLightAndRightUpHeavy rune = '\u253a' // ┺ BoxDrawingsHeavyUpAndHorizontal rune = '\u253b' // ┻ BoxDrawingsLightVerticalAndHorizontal rune = '\u253c' // ┼ BoxDrawingsLeftHeavyAndRightVerticalLight rune = '\u253d' // ┽ BoxDrawingsRightHeavyAndLeftVerticalLight rune = '\u253e' // ┾ BoxDrawingsVerticalLightAndHorizontalHeavy rune = '\u253f' // ┿ BoxDrawingsUpHeavyAndDownHorizontalLight rune = '\u2540' // ╀ BoxDrawingsDownHeavyAndUpHorizontalLight rune = '\u2541' // ╁ BoxDrawingsVerticalHeavyAndHorizontalLight rune = '\u2542' // ╂ BoxDrawingsLeftUpHeavyAndRightDownLight rune = '\u2543' // ╃ BoxDrawingsRightUpHeavyAndLeftDownLight rune = '\u2544' // ╄ BoxDrawingsLeftDownHeavyAndRightUpLight rune = '\u2545' // ╅ BoxDrawingsRightDownHeavyAndLeftUpLight rune = '\u2546' // ╆ BoxDrawingsDownLightAndUpHorizontalHeavy rune = '\u2547' // ╇ BoxDrawingsUpLightAndDownHorizontalHeavy rune = '\u2548' // ╈ BoxDrawingsRightLightAndLeftVerticalHeavy rune = '\u2549' // ╉ BoxDrawingsLeftLightAndRightVerticalHeavy rune = '\u254a' // ╊ BoxDrawingsHeavyVerticalAndHorizontal rune = '\u254b' // ╋ BoxDrawingsLightDoubleDashHorizontal rune = '\u254c' // ╌ BoxDrawingsHeavyDoubleDashHorizontal rune = '\u254d' // ╍ BoxDrawingsLightDoubleDashVertical rune = '\u254e' // ╎ BoxDrawingsHeavyDoubleDashVertical rune = '\u254f' // ╏ BoxDrawingsDoubleHorizontal rune = '\u2550' // ═ BoxDrawingsDoubleVertical rune = '\u2551' // ║ BoxDrawingsDownSingleAndRightDouble rune = '\u2552' // ╒ BoxDrawingsDownDoubleAndRightSingle rune = '\u2553' // ╓ BoxDrawingsDoubleDownAndRight rune = '\u2554' // ╔ BoxDrawingsDownSingleAndLeftDouble rune = '\u2555' // ╕ BoxDrawingsDownDoubleAndLeftSingle rune = '\u2556' // ╖ BoxDrawingsDoubleDownAndLeft rune = '\u2557' // ╗ BoxDrawingsUpSingleAndRightDouble rune = '\u2558' // ╘ BoxDrawingsUpDoubleAndRightSingle rune = '\u2559' // ╙ BoxDrawingsDoubleUpAndRight rune = '\u255a' // ╚ BoxDrawingsUpSingleAndLeftDouble rune = '\u255b' // ╛ BoxDrawingsUpDobuleAndLeftSingle rune = '\u255c' // ╜ BoxDrawingsDoubleUpAndLeft rune = '\u255d' // ╝ BoxDrawingsVerticalSingleAndRightDouble rune = '\u255e' // ╞ BoxDrawingsVerticalDoubleAndRightSingle rune = '\u255f' // ╟ BoxDrawingsDoubleVerticalAndRight rune = '\u2560' // ╠ BoxDrawingsVerticalSingleAndLeftDouble rune = '\u2561' // ╡ BoxDrawingsVerticalDoubleAndLeftSingle rune = '\u2562' // ╢ BoxDrawingsDoubleVerticalAndLeft rune = '\u2563' // ╣ BoxDrawingsDownSingleAndHorizontalDouble rune = '\u2564' // ╤ BoxDrawingsDownDoubleAndHorizontalSingle rune = '\u2565' // ╥ BoxDrawingsDoubleDownAndHorizontal rune = '\u2566' // ╦ BoxDrawingsUpSingleAndHorizontalDouble rune = '\u2567' // ╧ BoxDrawingsUpDoubleAndHorizontalSingle rune = '\u2568' // ╨ BoxDrawingsDoubleUpAndHorizontal rune = '\u2569' // ╩ BoxDrawingsVerticalSingleAndHorizontalDouble rune = '\u256a' // ╪ BoxDrawingsVerticalDoubleAndHorizontalSingle rune = '\u256b' // ╫ BoxDrawingsDoubleVerticalAndHorizontal rune = '\u256c' // ╬ BoxDrawingsLightArcDownAndRight rune = '\u256d' // ╭ BoxDrawingsLightArcDownAndLeft rune = '\u256e' // ╮ BoxDrawingsLightArcUpAndLeft rune = '\u256f' // ╯ BoxDrawingsLightArcUpAndRight rune = '\u2570' // ╰ BoxDrawingsLightDiagonalUpperRightToLowerLeft rune = '\u2571' // ╱ BoxDrawingsLightDiagonalUpperLeftToLowerRight rune = '\u2572' // ╲ BoxDrawingsLightDiagonalCross rune = '\u2573' // ╳ BoxDrawingsLightLeft rune = '\u2574' // ╴ BoxDrawingsLightUp rune = '\u2575' // ╵ BoxDrawingsLightRight rune = '\u2576' // ╶ BoxDrawingsLightDown rune = '\u2577' // ╷ BoxDrawingsHeavyLeft rune = '\u2578' // ╸ BoxDrawingsHeavyUp rune = '\u2579' // ╹ BoxDrawingsHeavyRight rune = '\u257a' // ╺ BoxDrawingsHeavyDown rune = '\u257b' // ╻ BoxDrawingsLightLeftAndHeavyRight rune = '\u257c' // ╼ BoxDrawingsLightUpAndHeavyDown rune = '\u257d' // ╽ BoxDrawingsHeavyLeftAndLightRight rune = '\u257e' // ╾ BoxDrawingsHeavyUpAndLightDown rune = '\u257f' // ╿ )
Semigraphics provides an easy way to access unicode characters for drawing.
Named like the unicode characters, 'Semigraphics'-prefix used if unicode block isn't prefixed itself.
const ( AlignLeft = iota AlignCenter AlignRight )
Text alignment within a box.
Variables ¶
var ( // InputFieldInteger accepts integers. InputFieldInteger func(text string, ch rune) bool // InputFieldFloat accepts floating-point numbers. InputFieldFloat func(text string, ch rune) bool // InputFieldMaxLength returns an input field accept handler which accepts // input strings up to a given length. Use it like this: // // inputField.SetAcceptanceFunc(InputFieldMaxLength(10)) // Accept up to 10 characters. InputFieldMaxLength func(maxLength int) func(text string, ch rune) bool )
Predefined InputField acceptance functions.
var Borders = struct { Horizontal rune Vertical rune TopLeft rune TopRight rune BottomLeft rune BottomRight rune LeftT rune RightT rune TopT rune BottomT rune Cross rune HorizontalFocus rune VerticalFocus rune TopLeftFocus rune TopRightFocus rune BottomLeftFocus rune BottomRightFocus rune }{ Horizontal: BoxDrawingsLightHorizontal, Vertical: BoxDrawingsLightVertical, TopLeft: BoxDrawingsLightDownAndRight, TopRight: BoxDrawingsLightDownAndLeft, BottomLeft: BoxDrawingsLightUpAndRight, BottomRight: BoxDrawingsLightUpAndLeft, LeftT: BoxDrawingsLightVerticalAndRight, RightT: BoxDrawingsLightVerticalAndLeft, TopT: BoxDrawingsLightDownAndHorizontal, BottomT: BoxDrawingsLightUpAndHorizontal, Cross: BoxDrawingsLightVerticalAndHorizontal, HorizontalFocus: BoxDrawingsDoubleHorizontal, VerticalFocus: BoxDrawingsDoubleVertical, TopLeftFocus: BoxDrawingsDoubleDownAndRight, TopRightFocus: BoxDrawingsDoubleDownAndLeft, BottomLeftFocus: BoxDrawingsDoubleUpAndRight, BottomRightFocus: BoxDrawingsDoubleUpAndLeft, }
Borders defines various borders used when primitives are drawn. These may be changed to accommodate a different look and feel.
var DefaultFormFieldWidth = 10
DefaultFormFieldWidth is the default field screen width of form elements whose field width is flexible (0). This is used in the Form class for horizontal layouts.
var DoubleClickInterval = 500 * time.Millisecond
DoubleClickInterval specifies the maximum time between clicks to register a double click rather than click.
var SemigraphicJoints = map[string]rune{ string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightVertical}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightDownAndRight}): BoxDrawingsLightDownAndHorizontal, string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightDownAndLeft}): BoxDrawingsLightDownAndHorizontal, string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightUpAndRight}): BoxDrawingsLightUpAndHorizontal, string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightUpAndLeft}): BoxDrawingsLightUpAndHorizontal, string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightDownAndHorizontal, string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightUpAndHorizontal, string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightDownAndRight}): BoxDrawingsLightVerticalAndRight, string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightDownAndLeft}): BoxDrawingsLightVerticalAndLeft, string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightUpAndRight}): BoxDrawingsLightVerticalAndRight, string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightUpAndLeft}): BoxDrawingsLightVerticalAndLeft, string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndRight, string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndLeft, string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightDownAndLeft}): BoxDrawingsLightDownAndHorizontal, string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightUpAndRight}): BoxDrawingsLightVerticalAndRight, string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightUpAndLeft}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndRight, string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightDownAndHorizontal, string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightUpAndRight}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightUpAndLeft}): BoxDrawingsLightVerticalAndLeft, string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndLeft, string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightDownAndHorizontal, string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightUpAndLeft}): BoxDrawingsLightUpAndHorizontal, string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndRight, string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightUpAndHorizontal, string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightUpAndLeft, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightUpAndLeft, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndLeft, string([]rune{BoxDrawingsLightUpAndLeft, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightUpAndLeft, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightUpAndHorizontal, string([]rune{BoxDrawingsLightUpAndLeft, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVerticalAndRight, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVerticalAndRight, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVerticalAndRight, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVerticalAndRight, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVerticalAndLeft, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVerticalAndLeft, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVerticalAndLeft, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndHorizontal, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndHorizontal, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightUpAndHorizontal, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, }
SemigraphicJoints is a map for joining semigraphic (or otherwise) runes. So far only light lines are supported but if you want to change the border styling you need to provide the joints, too. The matching will be sorted ascending by rune value, so you don't need to provide all rune combinations, e.g. (─) + (│) = (┼) will also match (│) + (─) = (┼)
var Styles = Theme{
PrimitiveBackgroundColor: tcell.ColorBlack,
ContrastBackgroundColor: tcell.ColorBlue,
MoreContrastBackgroundColor: tcell.ColorGreen,
BorderColor: tcell.ColorWhite,
TitleColor: tcell.ColorWhite,
FocusColor: tcell.ColorGreen,
GraphicsColor: tcell.ColorWhite,
PrimaryTextColor: tcell.ColorWhite,
SecondaryTextColor: tcell.ColorYellow,
TertiaryTextColor: tcell.ColorGreen,
InverseTextColor: tcell.ColorBlue,
ContrastSecondaryTextColor: tcell.ColorDarkCyan,
}
Styles defines the theme for applications. The default is for a black background and some basic colors: black, white, yellow, green, cyan, and blue.
var (
// TabSize is the number of spaces with which a tab character will be replaced.
TabSize = 4
)
Functions ¶
func ANSIWriter ¶
ANSIWriter returns an io.Writer which translates any ANSI escape codes written to it into tview color tags. Other escape codes don't have an effect and are simply removed. The translated text is written to the provided writer.
func Escape ¶
Escape escapes the given text such that color and/or region tags are not recognized and substituted by the print functions of this package. For example, to include a tag-like string in a box title or in a TextView:
box.SetTitle(tview.Escape("[squarebrackets]")) fmt.Fprint(textView, tview.Escape(`["quoted"]`))
func EscapeBytes ¶ added in v0.8.4
EscapeBytes escapes the given bytes such that color and/or region tags are not recognized and substituted by the print functions of this package.
func Print ¶
func Print(screen tcell.Screen, text string, x, y, maxWidth, align int, color tcell.Color) (int, int)
Print prints text onto the screen into the given box at (x,y,maxWidth,1), not exceeding that box. "align" is one of AlignLeft, AlignCenter, or AlignRight. The screen's background color will not be changed.
You can change the colors and text styles mid-text by inserting a color tag. See the package description for details.
Returns the number of actual bytes of the text printed (including color tags) and the actual width used for the printed runes.
func PrintJoinedSemigraphics ¶
PrintJoinedSemigraphics prints a semigraphics rune into the screen at the given position with the given style, joining it with any existing semigraphics rune.At this point, only regular single line borders are supported.
func PrintSimple ¶
PrintSimple prints white text to the screen at the given position.
func TaggedStringWidth ¶ added in v0.1.5
TaggedStringWidth returns the width of the given string needed to print it on screen. The text may contain color tags which are not counted.
func TranslateANSI ¶
TranslateANSI replaces ANSI escape sequences found in the provided string with tview's color tags and returns the resulting string.
func WordWrap ¶
WordWrap splits a text such that each resulting line does not exceed the given screen width. Possible split points are after any punctuation or whitespace. Whitespace after split points will be dropped.
This function considers color tags to have no width.
Text is always split at newline characters ('\n').
Types ¶
type Application ¶
Application represents the top node of an application.
It is not strictly required to use this class as none of the other classes depend on it. However, it provides useful tools to set up an application and plays nicely with all widgets.
The following command displays a primitive p on the screen until Ctrl-C is pressed:
if err := tview.NewApplication().SetRoot(p, true).Run(); err != nil { panic(err) }
func NewApplication ¶
func NewApplication() *Application
NewApplication creates and returns a new application.
func (*Application) Draw ¶
func (a *Application) Draw() *Application
Draw refreshes the screen (during the next update cycle). It calls the Draw() function of the application's root primitive and then syncs the screen buffer. It is almost never necessary to call this function. It can actually deadlock your application if you call it from the main thread (e.g. in a callback function of a widget). Please see https://github.com/rivo/tview/wiki/Concurrency for details.
func (*Application) EnableMouse ¶ added in v0.4.0
func (a *Application) EnableMouse(enable bool) *Application
EnableMouse enables mouse events or disables them (if "false" is provided).
func (*Application) ForceDraw ¶
func (a *Application) ForceDraw() *Application
ForceDraw refreshes the screen immediately. Use this function with caution as it may lead to race conditions with updates to primitives in other goroutines. It is always preferrable to use Draw() instead. Never call this function from a goroutine.
It is safe to call this function during queued updates and direct event handling.
func (*Application) GetAfterDrawFunc ¶
func (a *Application) GetAfterDrawFunc() func(screen tcell.Screen)
GetAfterDrawFunc returns the callback function installed with SetAfterDrawFunc() or nil if none has been installed.
func (*Application) GetBeforeDrawFunc ¶
func (a *Application) GetBeforeDrawFunc() func(screen tcell.Screen) bool
GetBeforeDrawFunc returns the callback function installed with SetBeforeDrawFunc() or nil if none has been installed.
func (*Application) GetFocus ¶
func (a *Application) GetFocus() Primitive
GetFocus returns the primitive which has the current focus. If none has it, nil is returned.
func (*Application) GetInputCapture ¶
func (a *Application) GetInputCapture() func(event *tcell.EventKey) *tcell.EventKey
GetInputCapture returns the function installed with SetInputCapture() or nil if no such function has been installed.
func (*Application) GetMouseCapture ¶ added in v0.4.0
func (a *Application) GetMouseCapture() func(event *tcell.EventMouse, action MouseAction) (*tcell.EventMouse, MouseAction)
GetMouseCapture returns the function installed with SetMouseCapture() or nil if no such function has been installed.
func (*Application) QueueEvent ¶
func (a *Application) QueueEvent(event tcell.Event) *Application
QueueEvent sends an event to the Application event loop.
It is not recommended for event to be nil.
func (*Application) QueueUpdate ¶
func (a *Application) QueueUpdate(f func()) *Application
QueueUpdate is used to synchronize access to primitives from non-main goroutines. The provided function will be executed as part of the event loop and thus will not cause race conditions with other such update functions or the Draw() function.
Note that Draw() is not implicitly called after the execution of f as that may not be desirable. You can call Draw() from f if the screen should be refreshed after each update. Alternatively, use QueueUpdateDraw() to follow up with an immediate refresh of the screen.
This function returns after f has executed.
func (*Application) QueueUpdateDraw ¶
func (a *Application) QueueUpdateDraw(f func()) *Application
QueueUpdateDraw works like QueueUpdate() except it refreshes the screen immediately after executing f.
func (*Application) ResizeToFullScreen ¶
func (a *Application) ResizeToFullScreen(p Primitive) *Application
ResizeToFullScreen resizes the given primitive such that it fills the entire screen.
func (*Application) Run ¶
func (a *Application) Run() error
Run starts the application and thus the event loop. This function returns when Stop() was called.
func (*Application) SetAfterDrawFunc ¶
func (a *Application) SetAfterDrawFunc(handler func(screen tcell.Screen)) *Application
SetAfterDrawFunc installs a callback function which is invoked after the root primitive was drawn during screen updates.
Provide nil to uninstall the callback function.
func (*Application) SetBeforeDrawFunc ¶
func (a *Application) SetBeforeDrawFunc(handler func(screen tcell.Screen) bool) *Application
SetBeforeDrawFunc installs a callback function which is invoked just before the root primitive is drawn during screen updates. If the function returns true, drawing will not continue, i.e. the root primitive will not be drawn (and an after-draw-handler will not be called).
Note that the screen is not cleared by the application. To clear the screen, you may call screen.Clear().
Provide nil to uninstall the callback function.
func (*Application) SetFocus ¶
func (a *Application) SetFocus(p Primitive) *Application
SetFocus sets the focus on a new primitive. All key events will be redirected to that primitive. Callers must ensure that the primitive will handle key events.
Blur() will be called on the previously focused primitive. Focus() will be called on the new primitive.
func (*Application) SetInputCapture ¶
func (a *Application) SetInputCapture(capture func(event *tcell.EventKey) *tcell.EventKey) *Application
SetInputCapture sets a function which captures all key events before they are forwarded to the key event handler of the primitive which currently has focus. This function can then choose to forward that key event (or a different one) by returning it or stop the key event processing by returning nil.
Note that this also affects the default event handling of the application itself: Such a handler can intercept the Ctrl-C event which closes the application.
func (*Application) SetMouseCapture ¶ added in v0.4.0
func (a *Application) SetMouseCapture(capture func(event *tcell.EventMouse, action MouseAction) (*tcell.EventMouse, MouseAction)) *Application
SetMouseCapture sets a function which captures mouse events (consisting of the original tcell mouse event and the semantic mouse action) before they are forwarded to the appropriate mouse event handler. This function can then choose to forward that event (or a different one) by returning it or stop the event processing by returning a nil mouse event.
func (*Application) SetRoot ¶
func (a *Application) SetRoot(root Primitive, fullscreen bool) *Application
SetRoot sets the root primitive for this application. If "fullscreen" is set to true, the root primitive's position will be changed to fill the screen.
This function must be called at least once or nothing will be displayed when the application starts.
It also calls SetFocus() on the primitive.
func (*Application) SetScreen ¶
func (a *Application) SetScreen(screen tcell.Screen) *Application
SetScreen allows you to provide your own tcell.Screen object. For most applications, this is not needed and you should be familiar with tcell.Screen when using this function.
This function is typically called before the first call to Run(). Init() need not be called on the screen.
func (*Application) Stop ¶
func (a *Application) Stop()
Stop stops the application, causing Run() to return.
func (*Application) Suspend ¶
func (a *Application) Suspend(f func()) bool
Suspend temporarily suspends the application by exiting terminal UI mode and invoking the provided function "f". When "f" returns, terminal UI mode is entered again and the application resumes.
A return value of true indicates that the application was suspended and "f" was called. If false is returned, the application was already suspended, terminal UI mode was not exited, and "f" was not called.
type Box ¶
type Box struct {
// contains filtered or unexported fields
}
Box implements the Primitive interface with an empty background and optional elements such as a border and a title. Box itself does not hold any content but serves as the superclass of all other primitives. Subclasses add their own content, typically (but not necessarily) keeping their content within the box's rectangle.
Box provides a number of utility functions available to all primitives.
See https://github.com/rivo/tview/wiki/Box for an example.
func (*Box) Draw ¶
func (b *Box) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (*Box) DrawForSubclass ¶ added in v0.4.11
DrawForSubclass draws this box under the assumption that primitive p is a subclass of this box. This is needed e.g. to draw proper box frames which depend on the subclass's focus.
Only call this function from your own custom primitives. It is not needed in applications that have no custom primitives.
func (*Box) GetBackgroundColor ¶ added in v0.4.0
func (b *Box) GetBackgroundColor() tcell.Color
GetBackgroundColor returns the box's background color.
func (*Box) GetBorderAttributes ¶ added in v0.4.0
func (b *Box) GetBorderAttributes() tcell.AttrMask
GetBorderAttributes returns the border's style attributes.
func (*Box) GetBorderColor ¶ added in v0.4.0
func (b *Box) GetBorderColor() tcell.Color
GetBorderColor returns the box's border color.
func (*Box) GetDrawFunc ¶
GetDrawFunc returns the callback function which was installed with SetDrawFunc() or nil if no such function has been installed.
func (*Box) GetFocusable ¶
GetFocusable returns the item's Focusable.
func (*Box) GetInnerRect ¶
GetInnerRect returns the position of the inner rectangle (x, y, width, height), without the border and without any padding. Width and height values will clamp to 0 and thus never be negative.
func (*Box) GetInputCapture ¶
func (b *Box) GetInputCapture() func(event *tcell.EventKey) *tcell.EventKey
GetInputCapture returns the function installed with SetInputCapture() or nil if no such function has been installed.
func (*Box) GetMouseCapture ¶ added in v0.4.0
func (b *Box) GetMouseCapture() func(action MouseAction, event *tcell.EventMouse) (MouseAction, *tcell.EventMouse)
GetMouseCapture returns the function installed with SetMouseCapture() or nil if no such function has been installed.
func (*Box) GetRect ¶
GetRect returns the current position of the rectangle, x, y, width, and height.
func (*Box) InRect ¶ added in v0.4.0
InRect returns true if the given coordinate is within the bounds of the box's rectangle.
func (*Box) InputHandler ¶
InputHandler returns nil.
func (*Box) MouseHandler ¶ added in v0.4.0
func (b *Box) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns nil.
func (*Box) SetBackgroundColor ¶
SetBackgroundColor sets the box's background color.
func (*Box) SetBorder ¶
SetBorder sets the flag indicating whether or not the box should have a border.
func (*Box) SetBorderAttributes ¶
SetBorderAttributes sets the border's style attributes. You can combine different attributes using bitmask operations:
box.SetBorderAttributes(tcell.AttrUnderline | tcell.AttrBold)
func (*Box) SetBorderColor ¶
SetBorderColor sets the box's border color.
func (*Box) SetBorderFocusColor ¶ added in v0.1.6
SetBorderFocusColor sets the box's border color. BOZO!!
func (*Box) SetBorderPadding ¶
SetBorderPadding sets the size of the borders around the box content.
func (*Box) SetDrawFunc ¶
func (b *Box) SetDrawFunc(handler func(screen tcell.Screen, x, y, width, height int) (int, int, int, int)) *Box
SetDrawFunc sets a callback function which is invoked after the box primitive has been drawn. This allows you to add a more individual style to the box (and all primitives which extend it).
The function is provided with the box's dimensions (set via SetRect()). It must return the box's inner dimensions (x, y, width, height) which will be returned by GetInnerRect(), used by descendent primitives to draw their own content.
func (*Box) SetInputCapture ¶
SetInputCapture installs a function which captures key events before they are forwarded to the primitive's default key event handler. This function can then choose to forward that key event (or a different one) to the default handler by returning it. If nil is returned, the default handler will not be called.
Providing a nil handler will remove a previously existing handler.
Note that this function will not have an effect on primitives composed of other primitives, such as Form, Flex, or Grid. Key events are only captured by the primitives that have focus (e.g. InputField) and only one primitive can have focus at a time. Composing primitives such as Form pass the focus on to their contained primitives and thus never receive any key events themselves. Therefore, they cannot intercept key events.
func (*Box) SetMouseCapture ¶ added in v0.4.0
func (b *Box) SetMouseCapture(capture func(action MouseAction, event *tcell.EventMouse) (MouseAction, *tcell.EventMouse)) *Box
SetMouseCapture sets a function which captures mouse events (consisting of the original tcell mouse event and the semantic mouse action) before they are forwarded to the primitive's default mouse event handler. This function can then choose to forward that event (or a different one) by returning it or returning a nil mouse event, in which case the default handler will not be called.
Providing a nil handler will remove a previously existing handler.
func (*Box) SetRect ¶
SetRect sets a new position of the primitive. Note that this has no effect if this primitive is part of a layout (e.g. Flex, Grid) or if it was added like this:
application.SetRoot(b, true)
func (*Box) SetTitleAlign ¶
SetTitleAlign sets the alignment of the title, one of AlignLeft, AlignCenter, or AlignRight.
func (*Box) SetTitleColor ¶
SetTitleColor sets the box's title color.
func (*Box) WrapInputHandler ¶
func (b *Box) WrapInputHandler(inputHandler func(*tcell.EventKey, func(p Primitive))) func(*tcell.EventKey, func(p Primitive))
WrapInputHandler wraps an input handler (see InputHandler()) with the functionality to capture input (see SetInputCapture()) before passing it on to the provided (default) input handler.
This is only meant to be used by subclassing primitives.
func (*Box) WrapMouseHandler ¶ added in v0.4.0
func (b *Box) WrapMouseHandler(mouseHandler func(MouseAction, *tcell.EventMouse, func(p Primitive)) (bool, Primitive)) func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
WrapMouseHandler wraps a mouse event handler (see MouseHandler()) with the functionality to capture mouse events (see SetMouseCapture()) before passing them on to the provided (default) event handler.
This is only meant to be used by subclassing primitives.
type Button ¶
type Button struct { *Box // contains filtered or unexported fields }
Button is labeled box that triggers an action when selected.
See https://github.com/rivo/tview/wiki/Button for an example.
func (*Button) Draw ¶
func (b *Button) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (*Button) InputHandler ¶
InputHandler returns the handler for this primitive.
func (*Button) MouseHandler ¶ added in v0.4.0
func (b *Button) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (*Button) SetBackgroundColorActivated ¶
SetBackgroundColorActivated sets the background color of the button text when the button is in focus.
func (*Button) SetBlurFunc ¶
SetBlurFunc sets a handler which is called when the user leaves the button. The callback function is provided with the key that was pressed, which is one of the following:
- KeyEscape: Leaving the button with no specific direction.
- KeyTab: Move to the next field.
- KeyBacktab: Move to the previous field.
func (*Button) SetLabelColor ¶
SetLabelColor sets the color of the button text.
func (*Button) SetLabelColorActivated ¶
SetLabelColorActivated sets the color of the button text when the button is in focus.
func (*Button) SetSelectedFunc ¶
SetSelectedFunc sets a handler which is called when the button was selected.
type Checkbox ¶
type Checkbox struct { *Box // contains filtered or unexported fields }
Checkbox implements a simple box for boolean values which can be checked and unchecked.
See https://github.com/rivo/tview/wiki/Checkbox for an example.
func (*Checkbox) Draw ¶
func (c *Checkbox) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (*Checkbox) GetFieldWidth ¶
GetFieldWidth returns this primitive's field width.
func (*Checkbox) InputHandler ¶
InputHandler returns the handler for this primitive.
func (*Checkbox) MouseHandler ¶ added in v0.4.0
func (c *Checkbox) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (*Checkbox) SetChangedFunc ¶
SetChangedFunc sets a handler which is called when the checked state of this checkbox was changed by the user. The handler function receives the new state.
func (*Checkbox) SetChecked ¶
SetChecked sets the state of the checkbox.
func (*Checkbox) SetCheckedString ¶ added in v0.5.0
SetCheckedString sets the string to be displayed when the checkbox is checked (defaults to "X").
func (*Checkbox) SetDoneFunc ¶
SetDoneFunc sets a handler which is called when the user is done using the checkbox. The callback function is provided with the key that was pressed, which is one of the following:
- KeyEscape: Abort text input.
- KeyTab: Move to the next field.
- KeyBacktab: Move to the previous field.
func (*Checkbox) SetFieldBackgroundColor ¶
SetFieldBackgroundColor sets the background color of the input area.
func (*Checkbox) SetFieldTextColor ¶
SetFieldTextColor sets the text color of the input area.
func (*Checkbox) SetFinishedFunc ¶
SetFinishedFunc sets a callback invoked when the user leaves this form item.
func (*Checkbox) SetFormAttributes ¶
func (c *Checkbox) SetFormAttributes(labelWidth int, labelColor, bgColor, fieldTextColor, fieldBgColor tcell.Color) FormItem
SetFormAttributes sets attributes shared by all form items.
func (*Checkbox) SetLabelColor ¶
SetLabelColor sets the color of the label.
func (*Checkbox) SetLabelWidth ¶
SetLabelWidth sets the screen width of the label. A value of 0 will cause the primitive to use the width of the label string.
type DropDown ¶
type DropDown struct { *Box // contains filtered or unexported fields }
DropDown implements a selection widget whose options become visible in a drop-down list when activated.
See https://github.com/rivo/tview/wiki/DropDown for an example.
func (*DropDown) AddOption ¶
AddOption adds a new selectable option to this drop-down. The "selected" callback is called when this option was selected. It may be nil.
func (*DropDown) Draw ¶
func (d *DropDown) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (*DropDown) GetCurrentOption ¶
GetCurrentOption returns the index of the currently selected option as well as its text. If no option was selected, -1 and an empty string is returned.
func (*DropDown) GetFieldWidth ¶
GetFieldWidth returns this primitive's field screen width.
func (*DropDown) InputHandler ¶
InputHandler returns the handler for this primitive.
func (*DropDown) MouseHandler ¶ added in v0.4.0
func (d *DropDown) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (*DropDown) SetCurrentOption ¶
SetCurrentOption sets the index of the currently selected option. This may be a negative value to indicate that no option is currently selected. Calling this function will also trigger the "selected" callback (if there is one).
func (*DropDown) SetDoneFunc ¶
SetDoneFunc sets a handler which is called when the user is done selecting options. The callback function is provided with the key that was pressed, which is one of the following:
- KeyEscape: Abort selection.
- KeyTab: Move to the next field.
- KeyBacktab: Move to the previous field.
func (*DropDown) SetFieldBackgroundColor ¶
SetFieldBackgroundColor sets the background color of the options area.
func (*DropDown) SetFieldTextColor ¶
SetFieldTextColor sets the text color of the options area.
func (*DropDown) SetFieldWidth ¶
SetFieldWidth sets the screen width of the options area. A value of 0 means extend to as long as the longest option text.
func (*DropDown) SetFinishedFunc ¶
SetFinishedFunc sets a callback invoked when the user leaves this form item.
func (*DropDown) SetFormAttributes ¶
func (d *DropDown) SetFormAttributes(labelWidth int, labelColor, bgColor, fieldTextColor, fieldBgColor tcell.Color) FormItem
SetFormAttributes sets attributes shared by all form items.
func (*DropDown) SetLabelColor ¶
SetLabelColor sets the color of the label.
func (*DropDown) SetLabelWidth ¶
SetLabelWidth sets the screen width of the label. A value of 0 will cause the primitive to use the width of the label string.
func (*DropDown) SetListStyles ¶ added in v0.7.0
func (d *DropDown) SetListStyles(unselectedFgColor, unselectedBgColor, selectedFgColor, selectedBgColor tcell.Color) *DropDown
SetListStyles sets the styles of the items in the drop-down list (unselected as well as selected items).
func (*DropDown) SetOptions ¶
SetOptions replaces all current options with the ones provided and installs one callback function which is called when one of the options is selected. It will be called with the option's text and its index into the options slice. The "selected" parameter may be nil.
func (*DropDown) SetPrefixTextColor ¶
SetPrefixTextColor sets the color of the prefix string. The prefix string is shown when the user starts typing text, which directly selects the first option that starts with the typed string.
func (*DropDown) SetSelectedFunc ¶
SetSelectedFunc sets a handler which is called when the user changes the drop-down's option. This handler will be called in addition and prior to an option's optional individual handler. The handler is provided with the selected option's text and index. If "no option" was selected, these values are an empty string and -1.
func (*DropDown) SetTextOptions ¶ added in v0.2.0
func (d *DropDown) SetTextOptions(prefix, suffix, currentPrefix, currentSuffix, noSelection string) *DropDown
SetTextOptions sets the text to be placed before and after each drop-down option (prefix/suffix), the text placed before and after the currently selected option (currentPrefix/currentSuffix) as well as the text to be displayed when no option is currently selected. Per default, all of these strings are empty.
type Flex ¶
type Flex struct { *Box // contains filtered or unexported fields }
Flex is a basic implementation of the Flexbox layout. The contained primitives are arranged horizontally or vertically. The way they are distributed along that dimension depends on their layout settings, which is either a fixed length or a proportional length. See AddItem() for details.
See https://github.com/rivo/tview/wiki/Flex for an example.
func NewFlex ¶
func NewFlex() *Flex
NewFlex returns a new flexbox layout container with no primitives and its direction set to FlexColumn. To add primitives to this layout, see AddItem(). To change the direction, see SetDirection().
Note that Box, the superclass of Flex, will not clear its contents so that any nil flex items will leave their background unchanged. To clear a Flex's background before any items are drawn, set it to a box with the desired color:
flex.Box = NewBox()
func (*Flex) AddItem ¶
AddItem adds a new item to the container. The "fixedSize" argument is a width or height that may not be changed by the layout algorithm. A value of 0 means that its size is flexible and may be changed. The "proportion" argument defines the relative size of the item compared to other flexible-size items. For example, items with a proportion of 2 will be twice as large as items with a proportion of 1. The proportion must be at least 1 if fixedSize == 0 (ignored otherwise).
If "focus" is set to true, the item will receive focus when the Flex primitive receives focus. If multiple items have the "focus" flag set to true, the first one will receive focus.
You can provide a nil value for the primitive. This will still consume screen space but nothing will be drawn.
func (*Flex) AddItemAtIndex ¶ added in v0.2.2
func (f *Flex) AddItemAtIndex(index int, item Primitive, fixedSize, proportion int, focus bool) *Flex
AddItemAtIndex add an item to the flex at a given index. BOZO!!
func (*Flex) Draw ¶
func (f *Flex) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (*Flex) InputHandler ¶ added in v0.4.4
InputHandler returns the handler for this primitive.
func (*Flex) MouseHandler ¶ added in v0.4.0
func (f *Flex) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (*Flex) RemoveItem ¶
RemoveItem removes all items for the given primitive from the container, keeping the order of the remaining items intact.
func (*Flex) RemoveItemAtIndex ¶ added in v0.2.2
RemoveItemAtIndex remove an item at the given index.
func (*Flex) ResizeItem ¶
ResizeItem sets a new size for the item(s) with the given primitive. If there are multiple Flex items with the same primitive, they will all receive the same size. For details regarding the size parameters, see AddItem().
func (*Flex) SetDirection ¶
SetDirection sets the direction in which the contained primitives are distributed. This can be either FlexColumn (default) or FlexRow.
func (*Flex) SetFullScreen ¶
SetFullScreen sets the flag which, when true, causes the flex layout to use the entire screen space instead of whatever size it is currently assigned to.
type Focusable ¶
type Focusable interface {
HasFocus() bool
}
Focusable provides a method which determines if a primitive has focus. Composed primitives may be focused based on the focused state of their contained primitives.
type Form ¶
type Form struct { *Box // contains filtered or unexported fields }
Form allows you to combine multiple one-line form elements into a vertical or horizontal layout. Form elements include types such as InputField or Checkbox. These elements can be optionally followed by one or more buttons for which you can define form-wide actions (e.g. Save, Clear, Cancel).
See https://github.com/rivo/tview/wiki/Form for an example.
func (*Form) AddButton ¶
AddButton adds a new button to the form. The "selected" function is called when the user selects this button. It may be nil.
func (*Form) AddCheckbox ¶
func (f *Form) AddCheckbox(label string, checked bool, changed func(label string, checked bool)) *Form
AddCheckbox adds a checkbox to the form. It has a label, an initial state, and an (optional) callback function which is invoked when the state of the checkbox was changed by the user.
func (*Form) AddDropDown ¶
func (f *Form) AddDropDown(label string, options []string, initialOption int, selected func(option string, optionIndex int)) *Form
AddDropDown adds a drop-down element to the form. It has a label, options, and an (optional) callback function which is invoked when an option was selected. The initial option may be a negative value to indicate that no option is currently selected.
func (*Form) AddFormItem ¶
AddFormItem adds a new item to the form. This can be used to add your own objects to the form. Note, however, that the Form class will override some of its attributes to make it work in the form context. Specifically, these are:
- The label width
- The label color
- The background color
- The field text color
- The field background color
func (*Form) AddInputField ¶
func (f *Form) AddInputField(label, value string, fieldWidth int, accept func(textToCheck string, lastChar rune) bool, changed func(text string)) *Form
AddInputField adds an input field to the form. It has a label, an optional initial value, a field width (a value of 0 extends it as far as possible), an optional accept function to validate the item's value (set to nil to accept any text), and an (optional) callback function which is invoked when the input field's text has changed.
func (*Form) AddPasswordField ¶
func (f *Form) AddPasswordField(label, value string, fieldWidth int, mask rune, changed func(text string)) *Form
AddPasswordField adds a password field to the form. This is similar to an input field except that the user's input not shown. Instead, a "mask" character is displayed. The password field has a label, an optional initial value, a field width (a value of 0 extends it as far as possible), and an (optional) callback function which is invoked when the input field's text has changed.
func (*Form) Clear ¶
Clear removes all input elements from the form, including the buttons if specified.
func (*Form) ClearButtons ¶ added in v0.2.0
ClearButtons removes all buttons from the form.
func (*Form) Draw ¶
func (f *Form) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (*Form) GetButton ¶
GetButton returns the button at the specified 0-based index. Note that buttons have been specially prepared for this form and modifying some of their attributes may have unintended side effects.
func (*Form) GetButtonCount ¶
GetButtonCount returns the number of buttons in this form.
func (*Form) GetButtonIndex ¶
GetButtonIndex returns the index of the button with the given label, starting with 0 for the button that was added first. If no such label was found, -1 is returned.
func (*Form) GetFocusedItemIndex ¶ added in v0.4.0
GetFocusedItemIndex returns the indices of the form element or button which currently has focus. If they don't, -1 is returned resepectively.
func (*Form) GetFormItem ¶
GetFormItem returns the form item at the given position, starting with index 0. Elements are referenced in the order they were added. Buttons are not included.
func (*Form) GetFormItemByLabel ¶
GetFormItemByLabel returns the first form element with the given label. If no such element is found, nil is returned. Buttons are not searched and will therefore not be returned.
func (*Form) GetFormItemCount ¶ added in v0.3.3
GetFormItemCount returns the number of items in the form (not including the buttons).
func (*Form) GetFormItemIndex ¶
GetFormItemIndex returns the index of the first form element with the given label. If no such element is found, -1 is returned. Buttons are not searched and will therefore not be returned.
func (*Form) InputHandler ¶ added in v0.4.4
InputHandler returns the handler for this primitive.
func (*Form) MouseHandler ¶ added in v0.4.0
func (f *Form) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (*Form) RemoveButton ¶
RemoveButton removes the button at the specified position, starting with 0 for the button that was added first.
func (*Form) RemoveFormItem ¶
RemoveFormItem removes the form element at the given position, starting with index 0. Elements are referenced in the order they were added. Buttons are not included.
func (*Form) SetButtonBackgroundColor ¶
SetButtonBackgroundColor sets the background color of the buttons.
func (*Form) SetButtonTextColor ¶
SetButtonTextColor sets the color of the button texts.
func (*Form) SetButtonsAlign ¶
SetButtonsAlign sets how the buttons align horizontally, one of AlignLeft (the default), AlignCenter, and AlignRight. This is only
func (*Form) SetCancelFunc ¶
SetCancelFunc sets a handler which is called when the user hits the Escape key.
func (*Form) SetFieldBackgroundColor ¶
SetFieldBackgroundColor sets the background color of the input areas.
func (*Form) SetFieldTextColor ¶
SetFieldTextColor sets the text color of the input areas.
func (*Form) SetFocus ¶ added in v0.2.0
SetFocus shifts the focus to the form element with the given index, counting non-button items first and buttons last. Note that this index is only used when the form itself receives focus.
func (*Form) SetHorizontal ¶
SetHorizontal sets the direction the form elements are laid out. If set to true, instead of positioning them from top to bottom (the default), they are positioned from left to right, moving into the next row if there is not enough space.
func (*Form) SetItemPadding ¶
SetItemPadding sets the number of empty rows between form items for vertical layouts and the number of empty cells between form items for horizontal layouts.
func (*Form) SetLabelColor ¶
SetLabelColor sets the color of the labels.
type FormItem ¶
type FormItem interface { Primitive // GetLabel returns the item's label text. GetLabel() string // SetFormAttributes sets a number of item attributes at once. SetFormAttributes(labelWidth int, labelColor, bgColor, fieldTextColor, fieldBgColor tcell.Color) FormItem // GetFieldWidth returns the width of the form item's field (the area which // is manipulated by the user) in number of screen cells. A value of 0 // indicates the the field width is flexible and may use as much space as // required. GetFieldWidth() int // SetFinishedFunc sets the handler function for when the user finished // entering data into the item. The handler may receive events for the // Enter key (we're done), the Escape key (cancel input), the Tab key (move to // next field), and the Backtab key (move to previous field). SetFinishedFunc(handler func(key tcell.Key)) FormItem }
FormItem is the interface all form items must implement to be able to be included in a form.
type Frame ¶
type Frame struct { *Box // contains filtered or unexported fields }
Frame is a wrapper which adds space around another primitive. In addition, the top area (header) and the bottom area (footer) may also contain text.
See https://github.com/rivo/tview/wiki/Frame for an example.
func NewFrame ¶
NewFrame returns a new frame around the given primitive. The primitive's size will be changed to fit within this frame. The primitive may be nil, in which case no other primitive is embedded in the frame.
func (*Frame) AddText ¶
AddText adds text to the frame. Set "header" to true if the text is to appear in the header, above the contained primitive. Set it to false for it to appear in the footer, below the contained primitive. "align" must be one of the Align constants. Rows in the header are printed top to bottom, rows in the footer are printed bottom to top. Note that long text can overlap as different alignments will be placed on the same row.
func (*Frame) Draw ¶
func (f *Frame) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (*Frame) InputHandler ¶ added in v0.4.4
InputHandler returns the handler for this primitive.
func (*Frame) MouseHandler ¶ added in v0.4.0
func (f *Frame) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (*Frame) SetBorders ¶
SetBorders sets the width of the frame borders as well as "header" and "footer", the vertical space between the header and footer text and the contained primitive (does not apply if there is no text).
type Grid ¶
type Grid struct { *Box // contains filtered or unexported fields }
Grid is an implementation of a grid-based layout. It works by defining the size of the rows and columns, then placing primitives into the grid.
Some settings can lead to the grid exceeding its available space. SetOffset() can then be used to scroll in steps of rows and columns. These offset values can also be controlled with the arrow keys (or the "g","G", "j", "k", "h", and "l" keys) while the grid has focus and none of its contained primitives do.
See https://github.com/rivo/tview/wiki/Grid for an example.
func NewGrid ¶
func NewGrid() *Grid
NewGrid returns a new grid-based layout container with no initial primitives.
Note that Box, the superclass of Grid, will be transparent so that any grid areas not covered by any primitives will leave their background unchanged. To clear a Grid's background before any items are drawn, reset its Box to one with the desired color:
grid.Box = NewBox()
func (*Grid) AddItem ¶
func (g *Grid) AddItem(p Primitive, row, column, rowSpan, colSpan, minGridHeight, minGridWidth int, focus bool) *Grid
AddItem adds a primitive and its position to the grid. The top-left corner of the primitive will be located in the top-left corner of the grid cell at the given row and column and will span "rowSpan" rows and "colSpan" columns. For example, for a primitive to occupy rows 2, 3, and 4 and columns 5 and 6:
grid.AddItem(p, 2, 5, 3, 2, 0, 0, true)
If rowSpan or colSpan is 0, the primitive will not be drawn.
You can add the same primitive multiple times with different grid positions. The minGridWidth and minGridHeight values will then determine which of those positions will be used. This is similar to CSS media queries. These minimum values refer to the overall size of the grid. If multiple items for the same primitive apply, the one that has at least one highest minimum value will be used, or the primitive added last if those values are the same. Example:
grid.AddItem(p, 0, 0, 0, 0, 0, 0, true). // Hide in small grids. AddItem(p, 0, 0, 1, 2, 100, 0, true). // One-column layout for medium grids. AddItem(p, 1, 1, 3, 2, 300, 0, true) // Multi-column layout for large grids.
To use the same grid layout for all sizes, simply set minGridWidth and minGridHeight to 0.
If the item's focus is set to true, it will receive focus when the grid receives focus. If there are multiple items with a true focus flag, the last visible one that was added will receive focus.
func (*Grid) Draw ¶
func (g *Grid) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (*Grid) GetOffset ¶
GetOffset returns the current row and column offset (see SetOffset() for details).
func (*Grid) InputHandler ¶
InputHandler returns the handler for this primitive.
func (*Grid) MouseHandler ¶ added in v0.4.0
func (g *Grid) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (*Grid) RemoveItem ¶
RemoveItem removes all items for the given primitive from the grid, keeping the order of the remaining items intact.
func (*Grid) SetBorders ¶
SetBorders sets whether or not borders are drawn around grid items. Setting this value to true will cause the gap values (see SetGap()) to be ignored and automatically assumed to be 1 where the border graphics are drawn.
func (*Grid) SetBordersColor ¶
SetBordersColor sets the color of the item borders.
func (*Grid) SetColumns ¶
SetColumns defines how the columns of the grid are distributed. Each value defines the size of one column, starting with the leftmost column. Values greater 0 represent absolute column widths (gaps not included). Values less or equal 0 represent proportional column widths or fractions of the remaining free space, where 0 is treated the same as -1. That is, a column with a value of -3 will have three times the width of a column with a value of -1 (or 0). The minimum width set with SetMinSize() is always observed.
Primitives may extend beyond the columns defined explicitly with this function. A value of 0 is assumed for any undefined column. In fact, if you never call this function, all columns occupied by primitives will have the same width. On the other hand, unoccupied columns defined with this function will always take their place.
Assuming a total width of the grid of 100 cells and a minimum width of 0, the following call will result in columns with widths of 30, 10, 15, 15, and 30 cells:
grid.SetColumns(30, 10, -1, -1, -2)
If a primitive were then placed in the 6th and 7th column, the resulting widths would be: 30, 10, 10, 10, 20, 10, and 10 cells.
If you then called SetMinSize() as follows:
grid.SetMinSize(15, 20)
The resulting widths would be: 30, 15, 15, 15, 20, 15, and 15 cells, a total of 125 cells, 25 cells wider than the available grid width.
func (*Grid) SetGap ¶
SetGap sets the size of the gaps between neighboring primitives on the grid. If borders are drawn (see SetBorders()), these values are ignored and a gap of 1 is assumed. Panics if negative values are provided.
func (*Grid) SetMinSize ¶
SetMinSize sets an absolute minimum width for rows and an absolute minimum height for columns. Panics if negative values are provided.
func (*Grid) SetOffset ¶
SetOffset sets the number of rows and columns which are skipped before drawing the first grid cell in the top-left corner. As the grid will never completely move off the screen, these values may be adjusted the next time the grid is drawn. The actual position of the grid may also be adjusted such that contained primitives that have focus remain visible.
func (*Grid) SetRows ¶
SetRows defines how the rows of the grid are distributed. These values behave the same as the column values provided with SetColumns(), see there for a definition and examples.
The provided values correspond to row heights, the first value defining the height of the topmost row.
type InputField ¶
type InputField struct { *Box // contains filtered or unexported fields }
InputField is a one-line box (three lines if there is a title) where the user can enter text. Use SetAcceptanceFunc() to accept or reject input, SetChangedFunc() to listen for changes, and SetMaskCharacter() to hide input from onlookers (e.g. for password input).
The following keys can be used for navigation and editing:
- Left arrow: Move left by one character.
- Right arrow: Move right by one character.
- Home, Ctrl-A, Alt-a: Move to the beginning of the line.
- End, Ctrl-E, Alt-e: Move to the end of the line.
- Alt-left, Alt-b: Move left by one word.
- Alt-right, Alt-f: Move right by one word.
- Backspace: Delete the character before the cursor.
- Delete: Delete the character after the cursor.
- Ctrl-K: Delete from the cursor to the end of the line.
- Ctrl-W: Delete the last word before the cursor.
- Ctrl-U: Delete the entire line.
See https://github.com/rivo/tview/wiki/InputField for an example.
func (*InputField) Autocomplete ¶ added in v0.2.0
func (i *InputField) Autocomplete() *InputField
Autocomplete invokes the autocomplete callback (if there is one). If the length of the returned autocomplete entries slice is greater than 0, the input field will present the user with a corresponding drop-down list the next time the input field is drawn.
It is safe to call this function from any goroutine. Note that the input field is not redrawn automatically unless called from the main goroutine (e.g. in response to events).
func (*InputField) Draw ¶
func (i *InputField) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (*InputField) GetFieldWidth ¶
func (i *InputField) GetFieldWidth() int
GetFieldWidth returns this primitive's field width.
func (*InputField) GetLabel ¶
func (i *InputField) GetLabel() string
GetLabel returns the text to be displayed before the input area.
func (*InputField) GetText ¶
func (i *InputField) GetText() string
GetText returns the current text of the input field.
func (*InputField) InputHandler ¶
func (i *InputField) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns the handler for this primitive.
func (*InputField) MouseHandler ¶ added in v0.4.0
func (i *InputField) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (*InputField) SetAcceptanceFunc ¶
func (i *InputField) SetAcceptanceFunc(handler func(textToCheck string, lastChar rune) bool) *InputField
SetAcceptanceFunc sets a handler which may reject the last character that was entered (by returning false).
This package defines a number of variables prefixed with InputField which may be used for common input (e.g. numbers, maximum text length).
func (*InputField) SetAutocompleteFunc ¶ added in v0.2.0
func (i *InputField) SetAutocompleteFunc(callback func(currentText string) (entries []string)) *InputField
SetAutocompleteFunc sets an autocomplete callback function which may return strings to be selected from a drop-down based on the current text of the input field. The drop-down appears only if len(entries) > 0. The callback is invoked in this function and whenever the current text changes or when Autocomplete() is called. Entries are cleared when the user selects an entry or presses Escape.
func (*InputField) SetChangedFunc ¶
func (i *InputField) SetChangedFunc(handler func(text string)) *InputField
SetChangedFunc sets a handler which is called whenever the text of the input field has changed. It receives the current text (after the change).
func (*InputField) SetDoneFunc ¶
func (i *InputField) SetDoneFunc(handler func(key tcell.Key)) *InputField
SetDoneFunc sets a handler which is called when the user is done entering text. The callback function is provided with the key that was pressed, which is one of the following:
- KeyEnter: Done entering text.
- KeyEscape: Abort text input.
- KeyTab: Move to the next field.
- KeyBacktab: Move to the previous field.
func (*InputField) SetFieldBackgroundColor ¶
func (i *InputField) SetFieldBackgroundColor(color tcell.Color) *InputField
SetFieldBackgroundColor sets the background color of the input area.
func (*InputField) SetFieldTextColor ¶
func (i *InputField) SetFieldTextColor(color tcell.Color) *InputField
SetFieldTextColor sets the text color of the input area.
func (*InputField) SetFieldWidth ¶
func (i *InputField) SetFieldWidth(width int) *InputField
SetFieldWidth sets the screen width of the input area. A value of 0 means extend as much as possible.
func (*InputField) SetFinishedFunc ¶
func (i *InputField) SetFinishedFunc(handler func(key tcell.Key)) FormItem
SetFinishedFunc sets a callback invoked when the user leaves this form item.
func (*InputField) SetFormAttributes ¶
func (i *InputField) SetFormAttributes(labelWidth int, labelColor, bgColor, fieldTextColor, fieldBgColor tcell.Color) FormItem
SetFormAttributes sets attributes shared by all form items.
func (*InputField) SetLabel ¶
func (i *InputField) SetLabel(label string) *InputField
SetLabel sets the text to be displayed before the input area.
func (*InputField) SetLabelColor ¶
func (i *InputField) SetLabelColor(color tcell.Color) *InputField
SetLabelColor sets the color of the label.
func (*InputField) SetLabelWidth ¶
func (i *InputField) SetLabelWidth(width int) *InputField
SetLabelWidth sets the screen width of the label. A value of 0 will cause the primitive to use the width of the label string.
func (*InputField) SetMaskCharacter ¶
func (i *InputField) SetMaskCharacter(mask rune) *InputField
SetMaskCharacter sets a character that masks user input on a screen. A value of 0 disables masking.
func (*InputField) SetPlaceholder ¶
func (i *InputField) SetPlaceholder(text string) *InputField
SetPlaceholder sets the text to be displayed when the input text is empty.
func (*InputField) SetPlaceholderTextColor ¶
func (i *InputField) SetPlaceholderTextColor(color tcell.Color) *InputField
SetPlaceholderTextColor sets the text color of placeholder text.
func (*InputField) SetText ¶
func (i *InputField) SetText(text string) *InputField
SetText sets the current text of the input field.
type List ¶
type List struct { *Box // contains filtered or unexported fields }
List displays rows of items, each of which can be selected.
See https://github.com/rivo/tview/wiki/List for an example.
func (*List) Draw ¶
func (l *List) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (*List) FindItems ¶
func (l *List) FindItems(mainSearch, secondarySearch string, mustContainBoth, ignoreCase bool) (indices []int)
FindItems searches the main and secondary texts for the given strings and returns a list of item indices in which those strings are found. One of the two search strings may be empty, it will then be ignored. Indices are always returned in ascending order.
If mustContainBoth is set to true, mainSearch must be contained in the main text AND secondarySearch must be contained in the secondary text. If it is false, only one of the two search strings must be contained.
Set ignoreCase to true for case-insensitive search.
func (*List) GetCurrentItem ¶
GetCurrentItem returns the index of the currently selected list item, starting at 0 for the first item.
func (*List) GetItemCount ¶
GetItemCount returns the number of items in the list.
func (*List) GetItemText ¶
GetItemText returns an item's texts (main and secondary). Panics if the index is out of range.
func (*List) GetOffset ¶ added in v0.5.0
GetOffset returns the number of items skipped while drawing, as well as the number of cells item text is moved to the left. See also SetOffset() for more information on these values.
func (*List) InputHandler ¶
InputHandler returns the handler for this primitive.
func (*List) InsertItem ¶
func (l *List) InsertItem(index int, mainText, secondaryText string, shortcut rune, selected func()) *List
InsertItem adds a new item to the list at the specified index. An index of 0 will insert the item at the beginning, an index of 1 before the second item, and so on. An index of GetItemCount() or higher will insert the item at the end of the list. Negative indices are also allowed: An index of -1 will insert the item at the end of the list, an index of -2 before the last item, and so on. An index of -GetItemCount()-1 or lower will insert the item at the beginning.
An item has a main text which will be highlighted when selected. It also has a secondary text which is shown underneath the main text (if it is set to visible) but which may remain empty.
The shortcut is a key binding. If the specified rune is entered, the item is selected immediately. Set to 0 for no binding.
The "selected" callback will be invoked when the user selects the item. You may provide nil if no such callback is needed or if all events are handled through the selected callback set with SetSelectedFunc().
The currently selected item will shift its position accordingly. If the list was previously empty, a "changed" event is fired because the new item becomes selected.
func (*List) MouseHandler ¶ added in v0.4.0
func (l *List) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (*List) RemoveItem ¶
RemoveItem removes the item with the given index (starting at 0) from the list. If a negative index is provided, items are referred to from the back (-1 = last item, -2 = second-to-last item, and so on). Out of range indices are clamped to the beginning/end, i.e. unless the list is empty, an item is always removed.
The currently selected item is shifted accordingly. If it is the one that is removed, a "changed" event is fired.
func (*List) SetChangedFunc ¶
func (l *List) SetChangedFunc(handler func(index int, mainText string, secondaryText string, shortcut rune)) *List
SetChangedFunc sets the function which is called when the user navigates to a list item. The function receives the item's index in the list of items (starting with 0), its main text, secondary text, and its shortcut rune.
This function is also called when the first item is added or when SetCurrentItem() is called.
func (*List) SetCurrentItem ¶
SetCurrentItem sets the currently selected item by its index, starting at 0 for the first item. If a negative index is provided, items are referred to from the back (-1 = last item, -2 = second-to-last item, and so on). Out of range indices are clamped to the beginning/end.
Calling this function triggers a "changed" event if the selection changes.
func (*List) SetDoneFunc ¶
SetDoneFunc sets a function which is called when the user presses the Escape key.
func (*List) SetHighlightFullLine ¶ added in v0.1.5
SetHighlightFullLine sets a flag which determines whether the colored background of selected items spans the entire width of the view. If set to true, the highlight spans the entire view. If set to false, only the text of the selected item from beginning to end is highlighted.
func (*List) SetItemText ¶
SetItemText sets an item's main and secondary text. Panics if the index is out of range.
func (*List) SetMainTextColor ¶
SetMainTextColor sets the color of the items' main text.
func (*List) SetOffset ¶ added in v0.5.0
SetOffset sets the number of items to be skipped (vertically) as well as the number of cells skipped horizontally when the list is drawn. Note that one item corresponds to two rows when there are secondary texts. Shortcuts are always drawn.
These values may change when the list is drawn to ensure the currently selected item is visible and item texts move out of view. Users can also modify these values by interacting with the list.
func (*List) SetSecondaryTextColor ¶
SetSecondaryTextColor sets the color of the items' secondary text.
func (*List) SetSelectedBackgroundColor ¶
SetSelectedBackgroundColor sets the background color of selected items.
func (*List) SetSelectedFocusOnly ¶
SetSelectedFocusOnly sets a flag which determines when the currently selected list item is highlighted. If set to true, selected items are only highlighted when the list has focus. If set to false, they are always highlighted.
func (*List) SetSelectedFunc ¶
SetSelectedFunc sets the function which is called when the user selects a list item by pressing Enter on the current selection. The function receives the item's index in the list of items (starting with 0), its main text, secondary text, and its shortcut rune.
func (*List) SetSelectedTextColor ¶
SetSelectedTextColor sets the text color of selected items.
func (*List) SetShortcutColor ¶
SetShortcutColor sets the color of the items' shortcut.
func (*List) SetWrapAround ¶ added in v0.4.0
SetWrapAround sets the flag that determines whether navigating the list will wrap around. That is, navigating downwards on the last item will move the selection to the first item (similarly in the other direction). If set to false, the selection won't change when navigating downwards on the last item or navigating upwards on the first item.
func (*List) ShowSecondaryText ¶
ShowSecondaryText determines whether or not to show secondary item texts.
type Modal ¶
type Modal struct { *Box // contains filtered or unexported fields }
Modal is a centered message window used to inform the user or prompt them for an immediate decision. It needs to have at least one button (added via AddButtons()) or it will never disappear.
See https://github.com/rivo/tview/wiki/Modal for an example.
func (*Modal) AddButtons ¶
AddButtons adds buttons to the window. There must be at least one button and a "done" handler so the window can be closed again.
func (*Modal) ClearButtons ¶ added in v0.2.0
ClearButtons removes all buttons from the window.
func (*Modal) Draw ¶
func (m *Modal) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (*Modal) InputHandler ¶ added in v0.4.4
InputHandler returns the handler for this primitive.
func (*Modal) MouseHandler ¶ added in v0.4.0
func (m *Modal) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (*Modal) SetBackgroundColor ¶ added in v0.2.0
SetBackgroundColor sets the color of the modal frame background.
func (*Modal) SetButtonBackgroundColor ¶ added in v0.2.0
SetButtonBackgroundColor sets the background color of the buttons.
func (*Modal) SetButtonTextColor ¶ added in v0.2.0
SetButtonTextColor sets the color of the button texts.
func (*Modal) SetDoneFunc ¶
SetDoneFunc sets a handler which is called when one of the buttons was pressed. It receives the index of the button as well as its label text. The handler is also called when the user presses the Escape key. The index will then be negative and the label text an emptry string.
func (*Modal) SetFocus ¶ added in v0.4.0
SetFocus shifts the focus to the button with the given index.
func (*Modal) SetText ¶
SetText sets the message text of the window. The text may contain line breaks. Note that words are wrapped, too, based on the final size of the window.
func (*Modal) SetTextColor ¶
SetTextColor sets the color of the message text.
type ModalForm ¶ added in v0.1.7
type ModalForm struct {
*Modal
}
ModalForm implements a modal window with a custom form.
func NewModalForm ¶ added in v0.1.7
NewModalForm implements a modal that can take in a custom form.
type MouseAction ¶ added in v0.4.0
type MouseAction int16
MouseAction indicates one of the actions the mouse is logically doing.
const ( MouseMove MouseAction = iota MouseLeftDown MouseLeftUp MouseLeftClick MouseLeftDoubleClick MouseMiddleDown MouseMiddleUp MouseMiddleClick MouseMiddleDoubleClick MouseRightDown MouseRightUp MouseRightClick MouseRightDoubleClick MouseScrollUp MouseScrollDown MouseScrollLeft MouseScrollRight )
Available mouse actions.
type Pages ¶
type Pages struct { *Box // contains filtered or unexported fields }
Pages is a container for other primitives often used as the application's root primitive. It allows to easily switch the visibility of the contained primitives.
See https://github.com/rivo/tview/wiki/Pages for an example.
func (*Pages) AddAndSwitchToPage ¶
AddAndSwitchToPage calls AddPage(), then SwitchToPage() on that newly added page.
func (*Pages) AddPage ¶
AddPage adds a new page with the given name and primitive. If there was previously a page with the same name, it is overwritten. Leaving the name empty may cause conflicts in other functions so always specify a non-empty name.
Visible pages will be drawn in the order they were added (unless that order was changed in one of the other functions). If "resize" is set to true, the primitive will be set to the size available to the Pages primitive whenever the pages are drawn.
func (*Pages) CurrentPage ¶ added in v0.1.1
func (p *Pages) CurrentPage() *page
CurrentPage fetches the currently visible page. BOZO!!
func (*Pages) Draw ¶
func (p *Pages) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (*Pages) GetFrontPage ¶ added in v0.3.0
GetFrontPage returns the front-most visible page. If there are no visible pages, ("", nil) is returned.
func (*Pages) GetPageCount ¶ added in v0.2.0
GetPageCount returns the number of pages currently stored in this object.
func (*Pages) GetPrimitive ¶ added in v0.1.1
GetPrimitive returns the corresponding primitive from a named page or nil if not found. BOZO!!
func (*Pages) InputHandler ¶ added in v0.4.4
InputHandler returns the handler for this primitive.
func (*Pages) MouseHandler ¶ added in v0.4.0
func (p *Pages) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (*Pages) RemovePage ¶
RemovePage removes the page with the given name. If that page was the only visible page, visibility is assigned to the last page.
func (*Pages) SendToBack ¶
SendToBack changes the order of the pages such that the page with the given name comes first, causing it to be drawn first with the next update (if visible).
func (*Pages) SendToFront ¶
SendToFront changes the order of the pages such that the page with the given name comes last, causing it to be drawn last with the next update (if visible).
func (*Pages) SetChangedFunc ¶
SetChangedFunc sets a handler which is called whenever the visibility or the order of any visible pages changes. This can be used to redraw the pages.
func (*Pages) ShowPage ¶
ShowPage sets a page's visibility to "true" (in addition to any other pages which are already visible).
func (*Pages) SwitchToPage ¶
SwitchToPage sets a page's visibility to "true" and all other pages' visibility to "false".
type Primitive ¶
type Primitive interface { // Draw draws this primitive onto the screen. Implementers can call the // screen's ShowCursor() function but should only do so when they have focus. // (They will need to keep track of this themselves.) Draw(screen tcell.Screen) // GetRect returns the current position of the primitive, x, y, width, and // height. GetRect() (int, int, int, int) // SetRect sets a new position of the primitive. SetRect(x, y, width, height int) // InputHandler returns a handler which receives key events when it has focus. // It is called by the Application class. // // A value of nil may also be returned, in which case this primitive cannot // receive focus and will not process any key events. // // The handler will receive the key event and a function that allows it to // set the focus to a different primitive, so that future key events are sent // to that primitive. // // The Application's Draw() function will be called automatically after the // handler returns. // // The Box class provides functionality to intercept keyboard input. If you // subclass from Box, it is recommended that you wrap your handler using // Box.WrapInputHandler() so you inherit that functionality. InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive)) // Focus is called by the application when the primitive receives focus. // Implementers may call delegate() to pass the focus on to another primitive. Focus(delegate func(p Primitive)) // HasFocus determines if the primitive has focus. This function must return // true also if one of this primitive's child elements has focus. HasFocus() bool // Blur is called by the application when the primitive loses focus. Blur() // GetFocusable returns the item's Focusable. GetFocusable() Focusable // MouseHandler returns a handler which receives mouse events. // It is called by the Application class. // // A value of nil may also be returned to stop the downward propagation of // mouse events. // // The Box class provides functionality to intercept mouse events. If you // subclass from Box, it is recommended that you wrap your handler using // Box.WrapMouseHandler() so you inherit that functionality. MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) }
Primitive is the top-most interface for all graphical primitives.
type Table ¶
type Table struct { *Box // contains filtered or unexported fields }
Table visualizes two-dimensional data consisting of rows and columns. Each Table cell is defined via SetCell() by the TableCell type. They can be added dynamically to the table and changed any time.
The most compact display of a table is without borders. Each row will then occupy one row on screen and columns are separated by the rune defined via SetSeparator() (a space character by default).
When borders are turned on (via SetBorders()), each table cell is surrounded by lines. Therefore one table row will require two rows on screen.
Columns will use as much horizontal space as they need. You can constrain their size with the MaxWidth parameter of the TableCell type.
Fixed Columns ¶
You can define fixed rows and rolumns via SetFixed(). They will always stay in their place, even when the table is scrolled. Fixed rows are always the top rows. Fixed columns are always the leftmost columns.
Selections ¶
You can call SetSelectable() to set columns and/or rows to "selectable". If the flag is set only for columns, entire columns can be selected by the user. If it is set only for rows, entire rows can be selected. If both flags are set, individual cells can be selected. The "selected" handler set via SetSelectedFunc() is invoked when the user presses Enter on a selection.
Navigation ¶
If the table extends beyond the available space, it can be navigated with key bindings similar to Vim:
- h, left arrow: Move left by one column.
- l, right arrow: Move right by one column.
- j, down arrow: Move down by one row.
- k, up arrow: Move up by one row.
- g, home: Move to the top.
- G, end: Move to the bottom.
- Ctrl-F, page down: Move down by one page.
- Ctrl-B, page up: Move up by one page.
When there is no selection, this affects the entire table (except for fixed rows and columns). When there is a selection, the user moves the selection. The class will attempt to keep the selection from moving out of the screen.
Use SetInputCapture() to override or modify keyboard input.
See https://github.com/rivo/tview/wiki/Table for an example.
func (*Table) Draw ¶
func (t *Table) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (*Table) GetCell ¶
GetCell returns the contents of the cell at the specified position. A valid TableCell object is always returned but it will be uninitialized if the cell was not previously set. Such an uninitialized object will not automatically be inserted. Therefore, repeated calls to this function may return different pointers for uninitialized cells.
func (*Table) GetColumnCount ¶
GetColumnCount returns the (maximum) number of columns in the table.
func (*Table) GetOffset ¶
GetOffset returns the current row and column offset. This indicates how many rows and columns the table is scrolled down and to the right.
func (*Table) GetRowCount ¶
GetRowCount returns the number of rows in the table.
func (*Table) GetSelectable ¶
GetSelectable returns what can be selected in a table. Refer to SetSelectable() for details.
func (*Table) GetSelection ¶
GetSelection returns the position of the current selection. If entire rows are selected, the column index is undefined. Likewise for entire columns.
func (*Table) InputHandler ¶
InputHandler returns the handler for this primitive.
func (*Table) InsertColumn ¶
InsertColumn inserts a column before the column with the given index. Cells in the given column and to its right will be shifted to the right by one column. Rows that have fewer initialized cells than "column" will remain unchanged.
func (*Table) InsertRow ¶
InsertRow inserts a row before the row with the given index. Cells on the given row and below will be shifted to the bottom by one row. If "row" is equal or larger than the current number of rows, this function has no effect.
func (*Table) MouseHandler ¶ added in v0.4.0
func (t *Table) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (*Table) RemoveColumn ¶
RemoveColumn removes the column at the given position from the table. If there is no such column, this has no effect.
func (*Table) RemoveRow ¶
RemoveRow removes the row at the given position from the table. If there is no such row, this has no effect.
func (*Table) ScrollToBeginning ¶
ScrollToBeginning scrolls the table to the beginning to that the top left corner of the table is shown. Note that this position may be corrected if there is a selection.
func (*Table) ScrollToEnd ¶
ScrollToEnd scrolls the table to the beginning to that the bottom left corner of the table is shown. Adding more rows to the table will cause it to automatically scroll with the new data. Note that this position may be corrected if there is a selection.
func (*Table) Select ¶
Select sets the selected cell. Depending on the selection settings specified via SetSelectable(), this may be an entire row or column, or even ignored completely. The "selection changed" event is fired if such a callback is available (even if the selection ends up being the same as before and even if cells are not selectable).
func (*Table) SetBorders ¶
SetBorders sets whether or not each cell in the table is surrounded by a border.
func (*Table) SetBordersColor ¶
SetBordersColor sets the color of the cell borders.
func (*Table) SetCell ¶
SetCell sets the content of a cell the specified position. It is ok to directly instantiate a TableCell object. If the cell has content, at least the Text and Color fields should be set.
Note that setting cells in previously unknown rows and columns will automatically extend the internal table representation with empty TableCell objects, e.g. starting with a row of 100,000 will immediately create 100,000 empty rows.
To avoid unnecessary garbage collection, fill columns from left to right.
func (*Table) SetCellSimple ¶
SetCellSimple calls SetCell() with the given text, left-aligned, in white.
func (*Table) SetDoneFunc ¶
SetDoneFunc sets a handler which is called whenever the user presses the Escape, Tab, or Backtab key. If nothing is selected, it is also called when user presses the Enter key (because pressing Enter on a selection triggers the "selected" handler set via SetSelectedFunc()).
func (*Table) SetEvaluateAllRows ¶ added in v0.3.3
SetEvaluateAllRows sets a flag which determines the rows to be evaluated when calculating the widths of the table's columns. When false, only visible rows are evaluated. When true, all rows in the table are evaluated.
Set this flag to true to avoid shifting column widths when the table is scrolled. (May be slower for large tables.)
func (*Table) SetFixed ¶
SetFixed sets the number of fixed rows and columns which are always visible even when the rest of the cells are scrolled out of view. Rows are always the top-most ones. Columns are always the left-most ones.
func (*Table) SetOffset ¶
SetOffset sets how many rows and columns should be skipped when drawing the table. This is useful for large tables that do not fit on the screen. Navigating a selection can change these values.
Fixed rows and columns are never skipped.
func (*Table) SetSelectable ¶
SetSelectable sets the flags which determine what can be selected in a table. There are three selection modi:
- rows = false, columns = false: Nothing can be selected.
- rows = true, columns = false: Rows can be selected.
- rows = false, columns = true: Columns can be selected.
- rows = true, columns = true: Individual cells can be selected.
func (*Table) SetSelectedFunc ¶
SetSelectedFunc sets a handler which is called whenever the user presses the Enter key on a selected cell/row/column. The handler receives the position of the selection and its cell contents. If entire rows are selected, the column index is undefined. Likewise for entire columns.
func (*Table) SetSelectedStyle ¶
SetSelectedStyle sets a specific style for selected cells. If no such style is set, per default, selected cells are inverted (i.e. their foreground and background colors are swapped).
To reset a previous setting to its default, make the following call:
table.SetSelectedStyle(tcell.Style{})
func (*Table) SetSelectionChangedFunc ¶
SetSelectionChangedFunc sets a handler which is called whenever the current selection changes. The handler receives the position of the new selection. If entire rows are selected, the column index is undefined. Likewise for entire columns.
func (*Table) SetSeparator ¶
SetSeparator sets the character used to fill the space between two neighboring cells. This is a space character ' ' per default but you may want to set it to Borders.Vertical (or any other rune) if the column separation should be more visible. If cell borders are activated, this is ignored.
Separators have the same color as borders.
type TableCell ¶
type TableCell struct { // The reference object. Reference interface{} // The text to be displayed in the table cell. Text string // The alignment of the cell text. One of AlignLeft (default), AlignCenter, // or AlignRight. Align int // The maximum width of the cell in screen space. This is used to give a // column a maximum width. Any cell text whose screen width exceeds this width // is cut off. Set to 0 if there is no maximum width. MaxWidth int // If the total table width is less than the available width, this value is // used to add extra width to a column. See SetExpansion() for details. Expansion int // The color of the cell text. Color tcell.Color // The background color of the cell. BackgroundColor tcell.Color // If set to true, the BackgroundColor is not used and the cell will have // the background color of the table. Transparent bool // The style attributes of the cell. Attributes tcell.AttrMask // If set to true, this cell cannot be selected. NotSelectable bool // An optional handler for mouse clicks. This also fires if the cell is not // selectable. If true is returned, no additional "selected" event is fired // on selectable cells. Clicked func() bool // contains filtered or unexported fields }
TableCell represents one cell inside a Table. You can instantiate this type directly but all colors (background and text) will be set to their default which is black.
func NewTableCell ¶
NewTableCell returns a new table cell with sensible defaults. That is, left aligned text with the primary text color (see Styles) and a transparent background (using the background of the Table).
func (*TableCell) GetLastPosition ¶
GetLastPosition returns the position of the table cell the last time it was drawn on screen. If the cell is not on screen, the return values are undefined.
Because the Table class will attempt to keep selected cells on screen, this function is most useful in response to a "selected" event (see SetSelectedFunc()) or a "selectionChanged" event (see SetSelectionChangedFunc()).
func (*TableCell) GetReference ¶
func (c *TableCell) GetReference() interface{}
GetReference returns this cell's reference object.
func (*TableCell) SetAlign ¶
SetAlign sets the cell's text alignment, one of AlignLeft, AlignCenter, or AlignRight.
func (*TableCell) SetAttributes ¶
SetAttributes sets the cell's text attributes. You can combine different attributes using bitmask operations:
cell.SetAttributes(tcell.AttrUnderline | tcell.AttrBold)
func (*TableCell) SetBackgroundColor ¶
SetBackgroundColor sets the cell's background color. This will also cause the cell's Transparent flag to be set to "false".
func (*TableCell) SetClickedFunc ¶ added in v0.4.7
SetClickedFunc sets a handler which fires when this cell is clicked. This is independent of whether the cell is selectable or not. But for selectable cells, if the function returns "true", the "selected" event is not fired.
func (*TableCell) SetExpansion ¶
SetExpansion sets the value by which the column of this cell expands if the available width for the table is more than the table width (prior to applying this expansion value). This is a proportional value. The amount of unused horizontal space is divided into widths to be added to each column. How much extra width a column receives depends on the expansion value: A value of 0 (the default) will not cause the column to increase in width. Other values are proportional, e.g. a value of 2 will cause a column to grow by twice the amount of a column with a value of 1.
Since this value affects an entire column, the maximum over all visible cells in that column is used.
This function panics if a negative value is provided.
func (*TableCell) SetMaxWidth ¶
SetMaxWidth sets maximum width of the cell in screen space. This is used to give a column a maximum width. Any cell text whose screen width exceeds this width is cut off. Set to 0 if there is no maximum width.
func (*TableCell) SetReference ¶
SetReference allows you to store a reference of any type in this cell. This will allow you to establish a mapping between the cell and your actual data.
func (*TableCell) SetSelectable ¶
SetSelectable sets whether or not this cell can be selected by the user.
func (*TableCell) SetStyle ¶
SetStyle sets the cell's style (foreground color, background color, and attributes) all at once.
func (*TableCell) SetTextColor ¶
SetTextColor sets the cell's text color.
func (*TableCell) SetTransparency ¶ added in v0.5.0
SetTransparency sets the background transparency of this cell. A value of "true" will cause the cell to use the table's background color. A value of "false" will cause it to use its own background color.
type TextView ¶
TextView is a box which displays text. It implements the io.Writer interface so you can stream text to it. This does not trigger a redraw automatically but if a handler is installed via SetChangedFunc(), you can cause it to be redrawn. (See SetChangedFunc() for more details.)
Navigation ¶
If the text view is scrollable (the default), text is kept in a buffer which may be larger than the screen and can be navigated similarly to Vim:
- h, left arrow: Move left.
- l, right arrow: Move right.
- j, down arrow: Move down.
- k, up arrow: Move up.
- g, home: Move to the top.
- G, end: Move to the bottom.
- Ctrl-E: Move down by one line.
- Ctrl-Y: Move up by one line.
- Ctrl-D: Move down by half the view's height.
- Ctrl-U: Move up by half the view's height.
- Ctrl-F, page down: Move down by one page.
- Ctrl-B, page up: Move up by one page.
If the text is not scrollable, any text above the top visible line is discarded.
Use SetInputCapture() to override or modify keyboard input.
Colors ¶
If dynamic colors are enabled via SetDynamicColors(), text color can be changed dynamically by embedding color strings in square brackets. This works the same way as anywhere else. Please see the package documentation for more information.
Regions and Highlights ¶
If regions are enabled via SetRegions(), you can define text regions within the text and assign region IDs to them. Text regions start with region tags. Region tags are square brackets that contain a region ID in double quotes, for example:
We define a ["rg"]region[""] here.
A text region ends with the next region tag. Tags with no region ID ([""]) don't start new regions. They can therefore be used to mark the end of a region. Region IDs must satisfy the following regular expression:
[a-zA-Z0-9_,;: \-\.]+
Regions can be highlighted by calling the Highlight() function with one or more region IDs. This can be used to display search results, for example.
The ScrollToHighlight() function can be used to jump to the currently highlighted region once when the text view is drawn the next time.
See https://github.com/rivo/tview/wiki/TextView for an example.
func (*TextView) Draw ¶
func (t *TextView) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (*TextView) GetHighlights ¶
GetHighlights returns the IDs of all currently highlighted regions.
func (*TextView) GetRegionText ¶
GetRegionText returns the text of the region with the given ID. If dynamic colors are enabled, color tags are stripped from the text. Newlines are always returned as '\n' runes.
If the region does not exist or if regions are turned off, an empty string is returned.
func (*TextView) GetScrollOffset ¶
GetScrollOffset returns the number of rows and columns that are skipped at the top left corner when the text view has been scrolled.
func (*TextView) GetText ¶
GetText returns the current text of this text view. If "stripAllTags" is set to true, any region/color tags are stripped from the text.
func (*TextView) Highlight ¶
Highlight specifies which regions should be highlighted. If highlight toggling is set to true (see SetToggleHighlights()), the highlight of the provided regions is toggled (highlighted regions are un-highlighted and vice versa). If toggling is set to false, the provided regions are highlighted and all other regions will not be highlighted (you may also provide nil to turn off all highlights).
For more information on regions, see class description. Empty region strings are ignored.
Text in highlighted regions will be drawn inverted, i.e. with their background and foreground colors swapped.
func (*TextView) InputHandler ¶
InputHandler returns the handler for this primitive.
func (*TextView) MouseHandler ¶ added in v0.4.0
func (t *TextView) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (*TextView) ScrollTo ¶
ScrollTo scrolls to the specified row and column (both starting with 0).
func (*TextView) ScrollToBeginning ¶
ScrollToBeginning scrolls to the top left corner of the text if the text view is scrollable.
func (*TextView) ScrollToEnd ¶
ScrollToEnd scrolls to the bottom left corner of the text if the text view is scrollable. Adding new rows to the end of the text view will cause it to scroll with the new data.
func (*TextView) ScrollToHighlight ¶
ScrollToHighlight will cause the visible area to be scrolled so that the highlighted regions appear in the visible area of the text view. This repositioning happens the next time the text view is drawn. It happens only once so you will need to call this function repeatedly to always keep highlighted regions in view.
Nothing happens if there are no highlighted regions or if the text view is not scrollable.
func (*TextView) SetChangedFunc ¶
SetChangedFunc sets a handler function which is called when the text of the text view has changed. This is useful when text is written to this io.Writer in a separate goroutine. Doing so does not automatically cause the screen to be refreshed so you may want to use the "changed" handler to redraw the screen.
Note that to avoid race conditions or deadlocks, there are a few rules you should follow:
- You can call Application.Draw() from this handler.
- You can call TextView.HasFocus() from this handler.
- During the execution of this handler, access to any other variables from this primitive or any other primitive must be queued using Application.QueueUpdate().
See package description for details on dealing with concurrency.
func (*TextView) SetCursorIndex ¶ added in v0.3.9
SetCursor tracks cursor position.
func (*TextView) SetDoneFunc ¶
SetDoneFunc sets a handler which is called when the user presses on the following keys: Escape, Enter, Tab, Backtab. The key is passed to the handler.
func (*TextView) SetDynamicColors ¶
SetDynamicColors sets the flag that allows the text color to be changed dynamically. See class description for details.
func (*TextView) SetHighlightColor ¶ added in v0.1.1
func (t *TextView) SetHighlightColor(c tcell.Color)
SetHighlightColor sets the region highlight color.
func (*TextView) SetHighlightedFunc ¶ added in v0.4.0
SetHighlightedFunc sets a handler which is called when the list of currently highlighted regions change. It receives a list of region IDs which were newly highlighted, those that are not highlighted anymore, and those that remain highlighted.
Note that because regions are only determined during drawing, this function can only fire for regions that have existed during the last call to Draw().
func (*TextView) SetMaxLines ¶ added in v0.5.0
SetMaxLines sets the maximum number of lines for this text view. Lines at the beginning of the text will be discarded when the text view is drawn, so as to remain below this value. Broken lines via word wrapping are counted individually.
Note that GetText() will return the shortened text and may start with color and/or region tags that were open at the cutoff point.
A value of 0 (the default) will keep all lines in place.
func (*TextView) SetRegions ¶
SetRegions sets the flag that allows to define regions in the text. See class description for details.
func (*TextView) SetScrollable ¶
SetScrollable sets the flag that decides whether or not the text view is scrollable. If true, text is kept in a buffer and can be navigated. If false, the last line will always be visible.
func (*TextView) SetText ¶
SetText sets the text of this text view to the provided string. Previously contained text will be removed.
func (*TextView) SetTextAlign ¶
SetTextAlign sets the text alignment within the text view. This must be either AlignLeft, AlignCenter, or AlignRight.
func (*TextView) SetTextColor ¶
SetTextColor sets the initial color of the text (which can be changed dynamically by sending color strings in square brackets to the text view if dynamic colors are enabled).
func (*TextView) SetToggleHighlights ¶ added in v0.4.0
SetToggleHighlights sets a flag to determine how regions are highlighted. When set to true, the Highlight() function (or a mouse click) will toggle the provided/selected regions. When set to false, Highlight() (or a mouse click) will simply highlight the provided regions.
func (*TextView) SetWordWrap ¶
SetWordWrap sets the flag that, if true and if the "wrap" flag is also true (see SetWrap()), wraps the line at spaces or after punctuation marks. Note that trailing spaces will not be printed.
This flag is ignored if the "wrap" flag is false.
func (*TextView) SetWrap ¶
SetWrap sets the flag that, if true, leads to lines that are longer than the available width being wrapped onto the next line. If false, any characters beyond the available width are not displayed.
func (*TextView) ShowCursor ¶ added in v0.3.9
ShowCursor toggle cursor visibility.
type Theme ¶ added in v0.1.5
type Theme struct { PrimitiveBackgroundColor tcell.Color // Main background color for primitives. ContrastBackgroundColor tcell.Color // Background color for contrasting elements. MoreContrastBackgroundColor tcell.Color // Background color for even more contrasting elements. BorderColor tcell.Color // Box borders. TitleColor tcell.Color // Box titles. FocusColor tcell.Color // Box focus color. GraphicsColor tcell.Color // Graphics. PrimaryTextColor tcell.Color // Primary text. SecondaryTextColor tcell.Color // Secondary text (e.g. labels). TertiaryTextColor tcell.Color // Tertiary text (e.g. subtitles, notes). InverseTextColor tcell.Color // Text on primary-colored backgrounds. ContrastSecondaryTextColor tcell.Color // Secondary text on ContrastBackgroundColor-colored backgrounds. }
Theme defines the colors used when primitives are initialized.
type TreeNode ¶
type TreeNode struct {
// contains filtered or unexported fields
}
TreeNode represents one node in a tree view.
func (*TreeNode) ClearChildren ¶
ClearChildren removes all child nodes from this node.
func (*TreeNode) CollapseAll ¶
CollapseAll collapses this node and all descendent nodes.
func (*TreeNode) GetChildren ¶
GetChildren returns this node's children.
func (*TreeNode) GetColor ¶ added in v0.1.5
func (n *TreeNode) GetColor() tcell.Color
GetColor returns the node's color.
func (*TreeNode) GetLevel ¶ added in v0.5.0
GetLevel returns the node's level within the hierarchy, where 0 corresponds to the root node, 1 corresponds to its children, and so on. This is only guaranteed to be up to date immediately after the tree that contains this node is drawn.
func (*TreeNode) GetReference ¶
func (n *TreeNode) GetReference() interface{}
GetReference returns this node's reference object.
func (*TreeNode) IsExpanded ¶
IsExpanded returns whether the child nodes of this node are visible.
func (*TreeNode) RemoveChild ¶ added in v0.5.0
RemoveChild removes a child node from this node. If the child node cannot be found, nothing happens.
func (*TreeNode) SetChildren ¶
SetChildren sets this node's child nodes.
func (*TreeNode) SetExpanded ¶
SetExpanded sets whether or not this node's child nodes should be displayed.
func (*TreeNode) SetIndent ¶
SetIndent sets an additional indentation for this node's text. A value of 0 keeps the text as far left as possible with a minimum of line graphics. Any value greater than that moves the text to the right.
func (*TreeNode) SetReference ¶
SetReference allows you to store a reference of any type in this node. This will allow you to establish a mapping between the TreeView hierarchy and your internal tree structure.
func (*TreeNode) SetSelectable ¶
SetSelectable sets a flag indicating whether this node can be selected by the user.
func (*TreeNode) SetSelectedFunc ¶
SetSelectedFunc sets a function which is called when the user selects this node by hitting Enter when it is selected.
func (*TreeNode) Walk ¶
Walk traverses this node's subtree in depth-first, pre-order (NLR) order and calls the provided callback function on each traversed node (which includes this node) with the traversed node and its parent node (nil for this node). The callback returns whether traversal should continue with the traversed node's child nodes (true) or not recurse any deeper (false).
type TreeView ¶
type TreeView struct { *Box // contains filtered or unexported fields }
TreeView displays tree structures. A tree consists of nodes (TreeNode objects) where each node has zero or more child nodes and exactly one parent node (except for the root node which has no parent node).
The SetRoot() function is used to specify the root of the tree. Other nodes are added locally to the root node or any of its descendents. See the TreeNode documentation for details on node attributes. (You can use SetReference() to store a reference to nodes of your own tree structure.)
Nodes can be selected by calling SetCurrentNode(). The user can navigate the selection or the tree by using the following keys:
- j, down arrow, right arrow: Move (the selection) down by one node.
- k, up arrow, left arrow: Move (the selection) up by one node.
- g, home: Move (the selection) to the top.
- G, end: Move (the selection) to the bottom.
- J: Move (the selection) up one level.
- K: Move (the selection) down one level (if it is shown).
- Ctrl-F, page down: Move (the selection) down by one page.
- Ctrl-B, page up: Move (the selection) up by one page.
Selected nodes can trigger the "selected" callback when the user hits Enter.
The root node corresponds to level 0, its children correspond to level 1, their children to level 2, and so on. Per default, the first level that is displayed is 0, i.e. the root node. You can call SetTopLevel() to hide levels.
If graphics are turned on (see SetGraphics()), lines indicate the tree's hierarchy. Alternative (or additionally), you can set different prefixes using SetPrefixes() for different levels, for example to display hierarchical bullet point lists.
See https://github.com/rivo/tview/wiki/TreeView for an example.
func (*TreeView) Draw ¶
func (t *TreeView) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (*TreeView) GetCurrentNode ¶
GetCurrentNode returns the currently selected node or nil of no node is currently selected.
func (*TreeView) GetRoot ¶
GetRoot returns the root node of the tree. If no such node was previously set, nil is returned.
func (*TreeView) GetRowCount ¶ added in v0.2.0
GetRowCount returns the number of "visible" nodes. This includes nodes which fall outside the tree view's box but notably does not include the children of collapsed nodes. Note that this value is only up to date after the tree view has been drawn.
func (*TreeView) GetScrollOffset ¶ added in v0.2.0
GetScrollOffset returns the number of node rows that were skipped at the top of the tree view. Note that when the user navigates the tree view, this value is only updated after the tree view has been redrawn.
func (*TreeView) InputHandler ¶
InputHandler returns the handler for this primitive.
func (*TreeView) MouseHandler ¶ added in v0.4.0
func (t *TreeView) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (*TreeView) SetAlign ¶
SetAlign controls the horizontal alignment of the node texts. If set to true, all texts except that of top-level nodes will be placed in the same column. If set to false, they will indent with the hierarchy.
func (*TreeView) SetChangedFunc ¶
SetChangedFunc sets the function which is called when the user navigates to a new tree node.
func (*TreeView) SetCurrentNode ¶
SetCurrentNode sets the currently selected node. Provide nil to clear all selections. Selected nodes must be visible and selectable, or else the selection will be changed to the top-most selectable and visible node.
This function does NOT trigger the "changed" callback.
func (*TreeView) SetDoneFunc ¶ added in v0.4.0
SetDoneFunc sets a handler which is called whenever the user presses the Escape, Tab, or Backtab key.
func (*TreeView) SetGraphics ¶
SetGraphics sets a flag which determines whether or not line graphics are drawn to illustrate the tree's hierarchy.
func (*TreeView) SetGraphicsColor ¶
SetGraphicsColor sets the colors of the lines used to draw the tree structure.
func (*TreeView) SetPrefixes ¶
SetPrefixes defines the strings drawn before the nodes' texts. This is a slice of strings where each element corresponds to a node's hierarchy level, i.e. 0 for the root, 1 for the root's children, and so on (levels will cycle).
For example, to display a hierarchical list with bullet points:
treeView.SetGraphics(false). SetPrefixes([]string{"* ", "- ", "x "})
func (*TreeView) SetSelectedFunc ¶
SetSelectedFunc sets the function which is called when the user selects a node by pressing Enter on the current selection.
func (*TreeView) SetTopLevel ¶
SetTopLevel sets the first tree level that is visible with 0 referring to the root, 1 to the root's child nodes, and so on. Nodes above the top level are not displayed.