Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Info ¶
type Info struct { HumanContext string `json:"humanContext"` MessageName InfoMessage `json:"messageName"` Payload map[string]interface{} `json:"payloadObject"` TransactionId string `json:"transactionId"` }
type InfoMessage ¶
type InfoMessage string
const ( BootSequenceReportMsg InfoMessage = "Client.BootSequenceReport" ConnectedMsg InfoMessage = "Client.Connected" DeckUpdatedMsg InfoMessage = "Client.DeckManager.Deck.Updated" InventoryReportMsg InfoMessage = "Client.InventoryReport" PerformanceReportMsg InfoMessage = "Client.PerformanceReport" PregameSequenceReportMsg InfoMessage = "Client.PregameSequenceReport" ProgressionRewardWebViewedMsg InfoMessage = "Client.ProgressionRewardWebViewed" ProgressionTrackViewedMsg InfoMessage = "Client.ProgressionTrackViewed" PurchaseFunnelMsg InfoMessage = "Client.PurchaseFunnel" SceneChangeMsg InfoMessage = "Client.SceneChange" SetAvatarSelectionMsg InfoMessage = "Client.SetAvatarSelection" SystemMessageViewMsg InfoMessage = "Client.SystemMessageView" UserDeviceSpecsMsg InfoMessage = "Client.UserDeviceSpecs" GameStartMsg InfoMessage = "DuelScene.GameStart" GameStopMsg InfoMessage = "DuelScene.GameStop" EndOfMatchReportMsg InfoMessage = "DuelScene.EndOfMatchReport" EmotesUsedReportMsg InfoMessage = "DuelScene.EmotesUsedReport" )
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