Documentation ¶
Index ¶
- type StarsDirectScene
- func (g *StarsDirectScene) Draw(screen *ebiten.Image)
- func (s *StarsDirectScene) Interact() bool
- func (g *StarsDirectScene) Layout(outsideWidth, outsideHeight int) (int, int)
- func (g *StarsDirectScene) Reset()
- func (s *StarsDirectScene) Spawn()
- func (s *StarsDirectScene) SpawnElement(name string, element interface{})
- func (g *StarsDirectScene) Update() error
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type StarsDirectScene ¶
type StarsDirectScene struct {
// contains filtered or unexported fields
}
func NewStarsDirectScene ¶
func NewStarsDirectScene(g *game.Game) *StarsDirectScene
func (*StarsDirectScene) Draw ¶
func (g *StarsDirectScene) Draw(screen *ebiten.Image)
func (*StarsDirectScene) Interact ¶
func (s *StarsDirectScene) Interact() bool
func (*StarsDirectScene) Layout ¶
func (g *StarsDirectScene) Layout(outsideWidth, outsideHeight int) (int, int)
func (*StarsDirectScene) Reset ¶
func (g *StarsDirectScene) Reset()
func (*StarsDirectScene) Spawn ¶
func (s *StarsDirectScene) Spawn()
func (*StarsDirectScene) SpawnElement ¶
func (s *StarsDirectScene) SpawnElement(name string, element interface{})
func (*StarsDirectScene) Update ¶
func (g *StarsDirectScene) Update() error
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