Documentation ¶
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Index ¶
- type PlayState
- type WinHandler
- func (wh *WinHandler) Disable() error
- func (wh *WinHandler) Enable() error
- func (wh *WinHandler) Message() <-chan handler.Message
- func (wh *WinHandler) OnEnded()
- func (wh *WinHandler) OnPlayPause()
- func (wh *WinHandler) OnPlayback()
- func (wh *WinHandler) OnSeek(position time.Duration)
- func (wh *WinHandler) OnVolume()
- func (wh *WinHandler) SendAnswer(ans any)
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type WinHandler ¶
type WinHandler struct {
// contains filtered or unexported fields
}
func NewHandler ¶
func NewHandler(name, description string) *WinHandler
func (*WinHandler) Disable ¶
func (wh *WinHandler) Disable() error
func (*WinHandler) Enable ¶
func (wh *WinHandler) Enable() error
func (*WinHandler) Message ¶
func (wh *WinHandler) Message() <-chan handler.Message
func (*WinHandler) OnEnded ¶
func (wh *WinHandler) OnEnded()
func (*WinHandler) OnPlayPause ¶
func (wh *WinHandler) OnPlayPause()
func (*WinHandler) OnPlayback ¶
func (wh *WinHandler) OnPlayback()
func (*WinHandler) OnSeek ¶
func (wh *WinHandler) OnSeek(position time.Duration)
func (*WinHandler) OnVolume ¶
func (wh *WinHandler) OnVolume()
func (*WinHandler) SendAnswer ¶
func (wh *WinHandler) SendAnswer(ans any)
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