Documentation ¶
Index ¶
- type StarSystem
- func (starSystem *StarSystem) DropPlayer(player *player.Player) error
- func (starSystem *StarSystem) Init() error
- func (starSystem *StarSystem) JoinPlayer(player *player.Player)
- func (starSystem *StarSystem) Shutdown()
- func (starSystem *StarSystem) UpdatePlayer(player *player.Player, move *mathf.Vec3, rotation *mathf.Vec3) error
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type StarSystem ¶
type StarSystem struct { Name string // the star system data Data *types.StarSystem // contains filtered or unexported fields }
func NewStarSystem ¶
func NewStarSystem(name string, persistence *persistence.PersistenceManager) *StarSystem
func (*StarSystem) DropPlayer ¶
func (starSystem *StarSystem) DropPlayer(player *player.Player) error
func (*StarSystem) Init ¶
func (starSystem *StarSystem) Init() error
func (*StarSystem) JoinPlayer ¶
func (starSystem *StarSystem) JoinPlayer(player *player.Player)
func (*StarSystem) Shutdown ¶
func (starSystem *StarSystem) Shutdown()
func (*StarSystem) UpdatePlayer ¶
Source Files ¶
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