Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func CreateGameScene ¶
func CreateGameScene(ctx *engine.SceneContext) engine.Scene
Types ¶
type GameScene ¶
type GameScene struct {
// contains filtered or unexported fields
}
func (*GameScene) HandleEvent ¶
func (*GameScene) RenderScene ¶
func (game *GameScene) RenderScene(ctx *engine.SceneContext, surface *sdl.Surface)
func (*GameScene) UpdateScene ¶
func (game *GameScene) UpdateScene(ctx *engine.SceneContext, timeDelta uint32) engine.SceneCreator
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