go-grpcpool

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Published: Oct 22, 2024 License: MIT

README

go-grpcpool

GRPC client connection multiplexer

An interface for pooling GRPC client connections. With an implementation that multiplexes client requests to the server over a shared http2 socket.

  • mutual-tls
  • snappy compressor
  • idle connection checking
  • connecting testing and recovery
  • connection watchdog
  • open telemetry tracing across grpc

Usage

Example

func main() {
    mutualTLSConnectionFactory, err := grpcpool.NewMutualTLSFactory(
        []byte("FIXME"),                        // PEM encoded CA cert string used to verify server cert signature during handshake
        []byte("FIXME"),                        // PEM encoded client certificate string
        []byte("FIXME"),                        // PEM encoded client private RSA key
        "localhost:8080",                       // TCP connection string of server
        
        // After a duration of this time if the pool doesn't see any activity it tests the connection with the server to 
        // see if the transport is still alive. If set below 10s, a minimum value of 10s will be used instead.
        time.Second*time.Duration(30),          
        
        // After having pinged for keepalive check, the client waits for a duration of this timeout and if no activity is seen 
        // even after that the connection is forcibly closed.  Keep in mind on Linux & Windows you will never know if a 
        // connection is alive until you try to write to it.
        time.Second*time.Duration(10),
        
        // pingConn function pointer to test GRPC connections (see below)
        pingConn,
    )
    if err != nil {
        err = errors.Errorf("error loading mutual TLS connection enrollmentFactory for site (enrollment): %v", err)
        panic(err)
    }
    
    // you probably want one pool instance shared by your whole app
    pool := shared.New(
        // Your connectiuon factory.  I have supplied mutual-TLS, other connection types are possible by implementing: 
        // type ConnectionFactory interface {
        //      NewConnection(ctx context.Context) (*grpc.ClientConn, error)
        //      ConnectionOk(ctx context.Context, conn *grpc.ClientConn) error
        // }
        
        // if GRPC connection is idle for longer than this it will be closed even if its good
        time.Second*time.Duration(5*60)
    )
    // the pool should be closed on shutdown of your app
    defer func() {
        if pool != nil {
            pool.Close()
            pool = nil
        }
    }()
    
    ctx := context.Background() // FIXME
    var conn grpcpool.PoolClientConn
    conn, err = pool.Get(ctx)
    if err != nil {
		panic(err)
	}
	defer func() {
		if conn != nil {
			conn.Return()
		}
	}()
	
	// do something useful with the connection to send GRPC request with: conn.Connection()
	
	return
}

// pingConn should implement a GRPC ping/pong to the other side of conn.  Returns err or latency.
func pingConn(ctx context.Context, conn *grpc.ClientConn) (time.Duration, error) {
	panic("unimplemented")
}

Contributing

Happy to accept PRs.

Author

davidwartell

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