jsgo.io
GopherJS is an amazing tool, but I've always been frustrated
by the size of the output. All the packages in the dependency tree (including the standard library)
are compiled to a single JS file. This can cause the resultant file to be several megabytes.
I've always thought a better solution would be to split the JS up by package and store it in a centralized
CDN. This architecture would then allow aggressive caching: If you import fmt
, it'll be delivered as
a separate file fmt.js
, and there's a good chance some of your visitors will already have it in their
browser cache. Additionally, incremental updates to your app will only change the package you're updating,
so your visitors won't have to download the entire dependency tree again.
jsgo.io
makes this simple.
Features
- Compiles Go to JS using GopherJS.
- Splits the JS up by Go package.
- Stores the JS in a CDN for you (GCP / Cloudflare).
- Aggressively caches the JS.
- Creates a page on
jsgo.io
that runs the JS.
- Creates a single
loader JS
file you can use on your site.
How it works
Visit https://compile.jsgo.io/<path>
to compile or re-compile your package. Here's a very simple
hello world. Just click Compile
.
After it's finished, you'll be shown a link to a page that runs the code
on jsgo.io
. The compile page will also give you a link to a single JS file on pkg.jsgo.io
- this
is the loader JS
for your package. Add this in a <script>
tag on your site and it will download
all the dependencies and execute your package.
URLs on jsgo.io
that start github.com
may be abbreviated: github.com/foo/bar
will be available
at jsgo.io/foo/bar
and also jsgo.io/github.com/foo/bar
. Package URLs on pkg.jsgo.io
always use
the full path.
Production ready?
The package CDN (everything on pkg.jsgo.io
) should be considered relatively production ready - it's
just static JS files in a Google Storage bucket behind a Cloudflare CDN so there's very little that can
go wrong. Additionally, the URL of each file contains a hash of it's contents, ensuring immutability.
The index pages (everything on jsgo.io
) should only be used for testing and toy projects. Remember
you're sharing a domain with everyone else, so the browser environment (cookies, local storage etc.)
should be used with caution! For anything important, create your own index page on your site and add
the loader JS
(on pkg.jsgo.io
) to a <script>
tag.
Ths compile server (everything on compile.jsgo.io
) should be considered in beta... Please add an issue
if it's having trouble compiling your project.
Demos
The power of aggressive caching is apparent when loading pages which share common packages... The examples
in the ebiten game library are a great demonstration of this:
Index
You can customize the HTML delivered by the jsgo.io
page by adding a file named index.jsgo.html
to
your package. Use {{ .Script }}
as the script src. See todomvc
for an example.
Progress
If a function window.jsgoProgress
exists, it will be called repeatedly as packages load. Two parameters
are supplied: count
(the number of packages loaded so far) and total
(the total number of packages).
The default index page on jsgo.io
is to display a simple count / total
message in a span. However,
by supplying a custom index.jsgo.html
, more complex effects may be created - see the html2vecty
example for a bootstrap progress bar.
Limitations
If there's any non git repositories (e.g. hg, svn or bzr) in your dependency tree, it will fail. This
is unlikely to change. Workaround: vendor the dependencies and it'll work fine.
If you'd like to chat more about the project, feel free to add an issue,
mention @dave in your PR, email me or post in the #gopherjs channel of the
Gophers Slack. I'm happy to help!
Run locally?
If you'd like to run jsgo locally, take a look at these instructions.