Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Sender ¶
type Sender struct { User string Pass string HTTPS bool IP string Port string GameID string HTTPClient *http.Client Serial *serial.Serial }
Sender will represent the connection between the scoreboard and the connector service
func (*Sender) CheckConnection ¶
CheckConnection will check if the scoreboard is reachable and return an error if not It is used by the ui to check after updating the Scoreboard config
func (*Sender) NextPlayer ¶
func (s *Sender) NextPlayer()
NextPlayer will send nextPlayer using sendToScoreboard
func (*Sender) Rematch ¶
func (s *Sender) Rematch()
Rematch will send rematch using sendToScoreboard
func (*Sender) UpdateStatus ¶
func (s *Sender) UpdateStatus()
UpdateStatus will fetch and update the status from the scoreboard with sendToScoreboard
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