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Constants ¶
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const (
FILENAME utils_types.FilePath = "goods.ini"
)
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Commodity ¶
type Commodity struct { semantic.Model Nickname *semantic.String Equipment *semantic.String Category *semantic.String Price *semantic.Int Combinable *semantic.Bool GoodSellPrice *semantic.Float BadBuyPrice *semantic.Float BadSellPrice *semantic.Float GoodBuyPrice *semantic.Float ShopArchetype *semantic.Path ItemIcon *semantic.Path JumpDist *semantic.Int }
type Config ¶
type Config struct { Files []*iniload.IniLoader Goods []*Good GoodsMap map[string]*Good Commodities []*Commodity CommoditiesMap map[string]*Commodity Ships []*Ship ShipsMap map[string]*Ship ShipsMapByHull map[string][]*Ship ShipHulls []*ShipHull ShipHullsMap map[string]*ShipHull ShipHullsMapByShip map[string]*ShipHull }
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