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Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type ShieldLink ¶ added in v0.26.0
type Ship ¶
type Ship struct { semantic.Model Nickname *semantic.String // matches value `ship` in goods ShipClass *semantic.Int Type *semantic.String IdsName *semantic.Int IdsInfo *semantic.Int IdsInfo1 *semantic.Int IdsInfo2 *semantic.Int IdsInfo3 *semantic.Int Nanobots *semantic.Int Batteries *semantic.Int Mass *semantic.Float LinearDrag *semantic.Float HoldSize *semantic.Int HitPts *semantic.Int NudgeForce *semantic.Float StrafeForce *semantic.Float ShieldLink *ShieldLink HpTypes []*HpType SteeringTorque *semantic.Vect AngularDrag *semantic.Vect RotationIntertia *semantic.Vect /* Some info in Goods with category shiphull, it has link from [Ship] to hulll Some is good ship, it has stuff leading to [Power], [Engine], [Scanner] and [ShieldGenerator] */ ArmorMult *semantic.Float // disco only }
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