Documentation ¶
Index ¶
Constants ¶
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const ( // ResolutionEmpty is equivalent to an empty string. ResolutionEmpty = "" // ResolutionUnknown indicates that there is no known // resolution for the fault. ResolutionUnknown = "no known resolution" // ResolutionNone indicates that the fault cannot be // resolved. ResolutionNone = "none" )
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const ( UnknownDomainStr = "unknown" UnknownDescriptionStr = "unknown fault" )
Variables ¶
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var ( // UnknownFault represents an unknown fault. UnknownFault = &Fault{ Code: code.Unknown, Resolution: ResolutionUnknown, } )
Functions ¶
func HasResolution ¶
HasResolution indicates whether or not the error has a resolution defined.
func IsFaultCode ¶
IsFaultCode indicates whether or not the error is a Fault with the given code.
func ShowResolutionFor ¶
ShowResolutionFor attempts to return the resolution string for the given error. If the error is not a fault or does not have a resolution set, then the string value of ResolutionUnknown is returned.
Types ¶
type Fault ¶
type Fault struct { // Domain indicates the group or family for the fault // (e.g. storage, network, etc.) It is used as a prefix // when displaying the fault. Domain string // Code is the unique numeric identifier for known faults. Code code.Code // Description is the main description of the fault. It usually // includes the reason for the fault, and therefore it is not // necessary to display both Description and Reason. Description string // Reason is a short (single sentence) description of the // fault, to be displayed where brevity is preferred. Reason string // Resolution is used to suggest possible solutions for // the fault, if appropriate. Resolution string }
Fault represents a well-known error specific to a domain, along with an optional potential resolution for the error.
It implements the error interface and can be used interchangeably with regular "dumb" errors.
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